Champion concept: Golias, the Champion of Winter's Claw
https://s16.postimg.org/6lagz55ph/IMG_20170416_174144.jpg
https://s-media-cache-ak0.pinimg.com/736x/6f/30/f9/6f30f93ed2bbbbbd1edd8f93fd479e5d.jpg
#Overview
Primary role: Tank Secondary role: Fighter Subclass: Vanguard Lane: Jungle/Top http://i.imgur.com/X45hCIL.png
Statistics
Health - 564 +86.2 Health regen. - 7.2 +0.55 Mana - 320 +33 Mana regen. - 8 +0.9 Melee - 125 Attack damage - 59.5 +3.3 Attack speed - 0.633 (+0 +2.2%) Armor - 32.4 +4 Magic resist. - 32.1 +1.25 Move. speed - 330
#Abilities
Passive: Mountaineering
Innate: Every 24 / 18 / 12 / 6 seconds, Manners can climb over an impassable wall. (Scales at levels 1, 6, 11 and 16.) Adds 1 second to its remining cooldown every time Golias takes damage (max. twice in one second) (cannot pass the maximum cooldown).
Q: Thrilling Heroics Cost: 50 Cooldown: 11 / 10 / 9 / 8 / 7 seconds Range: 850
Active: Golias launches himself at target location, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage and stunning enemies hit for 1 second. Golias is stunned at the location for 2.5 seconds before returning to Manners and starting the cooldown.
While Golias is dismounted, player instead controls Manners and can pick up Golias early by walking near him.
W: Overrun Cost: 70 Cooldown: 18 / 16 / 14 / 12 / 10 seconds Touch range: 175
Active: Manners starts charging wildly, gaining 40% increased movement speed for 2.5 seconds.
If he touches enemies, they will be knocked back, stunned for 1 second and dealt 70 / 105 / 140 / 175 / 210 (+ 50% AP) physical damage. Works only once per enemy.
Golias cannot attack enemies while using Overrun, but it can be canceled early by re-activating.
E: Spinning Mace Cost: 35 / 40 / 45 / 50 / 55 Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds Range: 350
Active: Golias swings his mace in an arc, dealing 40 / 60 / 80 / 100 / 120 (+ 80% bonus AD) plus 5% of the enemies' maximum health in physical damage. If he holds the key down for longer, Golias will swing another time, dealing the same damage but increasing the cast time to 1.25 seconds. Golias is slowed by 50% while casting Spinning Mace.
R: Unleash the Goats Cost: 100 Cooldown: 140 / 120 / 100 seconds Range: 2000
Active: For each enemy in range, Golias releases a goat that tracks down its target, dealing 100 / 200 / 300 (+ 40% AD) physical damage, revealing and slowing the target by 30 / 40 / 50% for 4 seconds.
##Quick Notes
Passive: Mountaineering
I thought this would be cool, I mean goats can climb mountains amirite? This allows Golias to gank and flank enemies, which can be countered if enemies ward in much weirder spots. This makes him great at ganking lanes like toplane and botlane.
Q: Thrilling Heroics
This is a ranged stun that leaves the player control Manners for a short while. Picking Golias up as soon as you can is effective because you can't otherwise use your E or your Ultimate, and you can drop the cooldown by up to 2 seconds (since it has a cast time).
W: Overrun
It's like a Rakan ult, but it knocks back. Use this to either initiate ganks, or flank behind the enemies and teach them some manners (heh).
E: Spinning Mace
Damage in an arc, that can be held down to strike another time. You can either slow yourself down and deal more damage, or you can just hit them with the initial strike (which doesn't deal a lot). It's like a Sion Q that deals damage initially and after a delay. Should be maxed first.
R: Unleash the Goats
This is Golias' main initiation, allowing him to slow the entire enemy team in a fight and allowing his allies to catch them.
#Playing as Golias
Golias is a physical damage warden who exceeds in creating opportunities for his team. His Q allows for an AoE stun on command, his W allows him to displace his targets, and his E deals nice damage when it's channeled longer. His largest utility is his ultimate, Unleash the Goats, allowing your team to chase down fleeing enemies, and giving you access to remarkable amounts of CC on top of what you already have.
##Strengths
Early in the jungle, Golias can clear camps using Spinning Mace and Overrun. His other abilities have high cooldowns but his E can be used quite often.
Golias can gank enemies from much more different angles thanks to his passive. He can then knock the foes into your allies with Overrun and stun them using Thrilling Heroics, before Manners picks up Golias and casting Spinning Mace. He doesn't deal a lot of damage, but his crowd control fills the spot.
##Weaknesses
Golias doesn't have much damage, meaning that he thrives well with allies that he can offer help for at all stages of the game. If Golias is alone in a fight, his only real escape is his W, since passive's cooldown is increased whenever he takes damage.
#Lore
http://universe.leagueoflegends.com/images/freljord_crest_icon.png #FRELJORD
Veteran of a hundred fierce battles in the northern winds, crusty and confident Golias is always happy to invite himself into a brawl. He is braver than a hundred soldiers, and with his trusty mount Manners, he charges in and claims the lives of those foolish enough to challenge them, going to war with his goats and his mace.
To be continued...
#Quotes He'd have a scottish accent.
Upon selection
- Let's give them a good hammering!
Banned
Attacking
-
Manners, teach them some manners.
-
For Freljord!
-
More fighting!
Movement
-
Onward.
-
Easy, boy.
-
Honestly I don't know what lies in there. It'll be exciting, though.
-
We are cruel-er than the Freljordian winter!
Fighting in your jungle
-
Just sod off!
-
Out of here, right now!
Casting Thrilling Heroics
-
Carry on, Manners!
-
Incoming!
Taunting near an enemy Ashe
- You aren't my queen.
Taunting near an enemy
Kled
- You look even dumber than your lizard, you furry midget.
Taunting near an enemy
Taric
- So we'll have to just climb the mountain? Easy.
More quotes to be added soon
#Changelog
- 17.4 - Added
Let me know what do you think about Golias in the comments below!