Alania, the Vampric Mage

The Dreamwalker·2/16/2017, 12:06:01 AM·4 votes·938 views

Hello, this is the reconstruction of Alania, the Vampric Mage. Her previous concept was just too similar to Vladimir. I am now more knowledge about what makes a vamp a vamp, so let's get down to it.

Homeland: All, Alania has lived everywhere once or twice under different names. Currently, she lives in Noxus as Alania.

Allies: Vladimir, Elise

Foes: Vayne

Class: Mage / Assassin

Lane: MID or (with current meta) Support


Powers:

Passive: Tainted Powers

Alania's powers spread her taint to her enemies. She has to land three abilities within 3 seconds to taint her foes. While someone is tainted, Alania is stronger against their powers and has sight of the target. They remain tainted for 2.5 seconds. Alania gains a 15% damage reduction and true sight.

_Note: Only the active ability on her W counts towards this taint. _


Q: Draining Kiss

Range: 1000

Mana: 55/65/75/85/95

Alania fires a mystical kiss in a targeted direction that flies over enemy units, damaging each one until hitting an enemy champion. The kiss deals 50/90/130/170/210 (+ 0% AD and 65% AP) magical damage. Also, this kiss transfer 25% of the damage dealt to Alania.

Cool down: 8/7/6/5/4 seconds (main poke tool)


W: Unnatural Presence

Range: 550

Health cost: 60/50/40/30/20 per second

Passive: Alania has a mystical aura that pulses out a mystic field of negative energy. This energy contains a taint of weakness that debuff all nearby enemy units. The debuff is a growing weakness that caps at 20%. An enemy loses 1% every second they are within range of the field. If someone leaves her field, the stacks rapidly deplete.

Active: Alania's presence turns into one of pain. Instead of weakening foes, she now deals magical damage per second. 25/35/45/55/65 (+ 0 AD and 25% AP) magical damage. However, this comes at a cost. This ability uses her own health as its fuel. If Alania falls below 20/25/30/35/40% health her damage increases by 20%.

Cool down (to both): 10/9/8/7/6 seconds


E: Illusion of Fangs

Range (active): 650

Mana: 60/80/100/120/140

Passive: Enemies recently damaged or weakened by her Q / W, take in 20/30/40/50/60 extra damage.

Active: Alania actives this power to create an Illusion of Fangs digging into her enemy. The pain is so great that is actually manages to deal damage. The damage dealt is worth 40/70/100/130/160 (+ 0 AD and 60% of AP) magical damage + passive. This is a point and click power. The passive is only usable with her E.

Cool down (this happens to passive as well) 12/11/10/9/8 seconds


R: Bat Storm

Range: 475

Mana: 70/60/50 per cast

Alania stores charges of her ult. She can up to a max of 3 charges. A charge comes back every x seconds (about the time that it takes Akali's to regenerate). What her ult does is this, she shatters into a furious storm of bats that is un-targetable and she flies a short distance in a given direction. If she lands on enemy units, she deals AoE damage to those she lands on. The damage she deals is worth 50/70/90 (+ 0 AD and 45% AP) magical damage.

Update

Aliana now has a slow attached to her ultimate ability. This slow is worth 5% and can stack every time she lands her ult one someone.

Cool down: x seconds per recharge


(Not my own work, just used for image representation)

http://imgur.com/RyaqYXh

16 Comments

GreenLore2/16/2017, 3:46:12 PM3 votes

Overall I like the changes you did to her(I didn't response before,but looked at your concept),makes her feel less like a bloodmage and more like a vampire.

Though I feel like you should try to give her something that is unique to her,because so far her kit pretty much only consists of damage,damage and even more damage. Sure she has the misdirection thing(though I feel misdirection is kinda weird,you could just make it a silence from the get go),but I'm not sure if the misdrection isn't a bit op,given that she basically has a permanent silence field around her(sure it doesn't affect ults,but for some champions that hardly matters)

tman30002/16/2017, 12:43:27 AM1 votes

Passive is broken

midnight oil242/16/2017, 12:47:06 AM1 votes

This is a good start, but it's far from perfect. Her passive makes her oppressive, especially with her q healing her, and the misdirection is poorly explained. You say it's not like a blind, but don't say how it's different from a blind.

The ult is interesting, but you could make it deal less damage and have multiple charges, which would allow her to dart around the battlefield.

The rest of it is awesome.

The alfred comments didn't post.

Also, what's the big day? if it's your birthday or someone in your family's birthday, Happy Birthday!

FloRaider422/19/2017, 5:09:52 PM1 votes

Liking most of the changes, especially that she isn't like Vladimir anymore.

Passive: % increases are among the "weaker" effects and gameplaywise the three hit effect adds little new. Not bad, but not good either.

Q: A floating kiss that doesn't charm? Otherwise good poke and sustain tool, depending on range (missing).

W: I like the synergy with Q and this ability, but I am a but unclear about some things: Why is the cost decreasing, instead of increasing? What exactly does the passive do? Increase damage taken/dealt? Does this ability give multiple stacks of passive?

E: Strange that this ability is weaker than her Q, considering it is a pure damage tool. Why does she have another passive effect on this ability, which also has a very similiar effect to her main passive?

R: Nice positioning tool and works well with passive and W, only problem could be the rather large safety she gains through this. (She basically has Ahris mobility with the upside of not wasting charges) Is "targetable" a mistake or intended?

Overall: The abilities definetly fit her thematic now, but she currently lacks a unique feature. Another thing is that although she is classified as assassin she has sustain tools and a continues AOE effect that would fit a battlemage (like Galio and Vlad) better.