Alania, the Vampric Mage

The Dreamwalker··4 votes·938 views

Hello, this is the reconstruction of Alania, the Vampric Mage. Her previous concept was just too similar to Vladimir. I am now more knowledge about what makes a vamp a vamp, so let's get down to it.

Homeland: All, Alania has lived everywhere once or twice under different names. Currently, she lives in Noxus as Alania.

Allies: Vladimir, Elise

Foes: Vayne

Class: Mage / Assassin

Lane: MID or (with current meta) Support


Powers:

Passive: Tainted Powers

Alania's powers spread her taint to her enemies. She has to land three abilities within 3 seconds to taint her foes. While someone is tainted, Alania is stronger against their powers and has sight of the target. They remain tainted for 2.5 seconds. Alania gains a 15% damage reduction and true sight.

_Note: Only the active ability on her W counts towards this taint. _


Q: Draining Kiss

Range: 1000

Mana: 55/65/75/85/95

Alania fires a mystical kiss in a targeted direction that flies over enemy units, damaging each one until hitting an enemy champion. The kiss deals 50/90/130/170/210 (+ 0% AD and 65% AP) magical damage. Also, this kiss transfer 25% of the damage dealt to Alania.

Cool down: 8/7/6/5/4 seconds (main poke tool)


W: Unnatural Presence

Range: 550

Health cost: 60/50/40/30/20 per second

Passive: Alania has a mystical aura that pulses out a mystic field of negative energy. This energy contains a taint of weakness that debuff all nearby enemy units. The debuff is a growing weakness that caps at 20%. An enemy loses 1% every second they are within range of the field. If someone leaves her field, the stacks rapidly deplete.

Active: Alania's presence turns into one of pain. Instead of weakening foes, she now deals magical damage per second. 25/35/45/55/65 (+ 0 AD and 25% AP) magical damage. However, this comes at a cost. This ability uses her own health as its fuel. If Alania falls below 20/25/30/35/40% health her damage increases by 20%.

Cool down (to both): 10/9/8/7/6 seconds


E: Illusion of Fangs

Range (active): 650

Mana: 60/80/100/120/140

Passive: Enemies recently damaged or weakened by her Q / W, take in 20/30/40/50/60 extra damage.

Active: Alania actives this power to create an Illusion of Fangs digging into her enemy. The pain is so great that is actually manages to deal damage. The damage dealt is worth 40/70/100/130/160 (+ 0 AD and 60% of AP) magical damage + passive. This is a point and click power. The passive is only usable with her E.

Cool down (this happens to passive as well) 12/11/10/9/8 seconds


R: Bat Storm

Range: 475

Mana: 70/60/50 per cast

Alania stores charges of her ult. She can up to a max of 3 charges. A charge comes back every x seconds (about the time that it takes Akali's to regenerate). What her ult does is this, she shatters into a furious storm of bats that is un-targetable and she flies a short distance in a given direction. If she lands on enemy units, she deals AoE damage to those she lands on. The damage she deals is worth 50/70/90 (+ 0 AD and 45% AP) magical damage.

Update

Aliana now has a slow attached to her ultimate ability. This slow is worth 5% and can stack every time she lands her ult one someone.

Cool down: x seconds per recharge


(Not my own work, just used for image representation)

http://imgur.com/RyaqYXh

16 Comments

GreenLore3 votes

Overall I like the changes you did to her(I didn't response before,but looked at your concept),makes her feel less like a bloodmage and more like a vampire.

Though I feel like you should try to give her something that is unique to her,because so far her kit pretty much only consists of damage,damage and even more damage. Sure she has the misdirection thing(though I feel misdirection is kinda weird,you could just make it a silence from the get go),but I'm not sure if the misdrection isn't a bit op,given that she basically has a permanent silence field around her(sure it doesn't affect ults,but for some champions that hardly matters)

The Dreamwalker1 votes

{quoted}

Overall I like the changes you did to her(I didn't response before,but looked at your concept),makes her feel less like a bloodmage and more like a vampire.

First, yay, that is what I was hoping for. XD

Though I feel like you should try to give her something that is unique to her,because so far her kit pretty much only consists of damage,damage and even more damage.

Okay, I see your points. The rings are sort of unique I think. I mean, I cannot think of another champ with that. If there is one, let me know and I work out a change.

Sure she has the misdirection thing(though I feel misdirection is kinda weird,you could just make it a silence from the get go),but I'm not sure if the misdrection isn't a bit op,given that she basically has a permanent silence field around her(sure it doesn't affect ults,but for some champions that hardly matters)

Good point, I could make her field a weakening field. Like either with straight damage or it grows over time the longer someone is within range of her. Thank you for mentioning that, it sounds op since you bring it up.

Edits: I could probably slap a slow onto her ultimate ability that slows enemies by 5% per strike.

Edits (2): Thanks for the feedback!

tman30001 votes

Passive is broken

midnight oil241 votes

This is a good start, but it's far from perfect. Her passive makes her oppressive, especially with her q healing her, and the misdirection is poorly explained. You say it's not like a blind, but don't say how it's different from a blind.

The ult is interesting, but you could make it deal less damage and have multiple charges, which would allow her to dart around the battlefield.

The rest of it is awesome.

The alfred comments didn't post.

Also, what's the big day? if it's your birthday or someone in your family's birthday, Happy Birthday!

The Dreamwalker2 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=A8FQeEA8,discussion-id=sELjNARX,comment-id=0001,timestamp=2017-02-16T00:47:06.955+0000)

This is a good start, but it's far from perfect. Her passive makes her oppressive, especially with her q healing her, and the misdirection is poorly explained. You say it's not like a blind, but don't say how it's different from a blind.

Okay, so blind is the ability where basic attacks may miss. Misdirection is where basic attack may be declared and hit, while abilities may be declared by miss and deal no damage. That is the difference between the two! Thanks though for asking! I could make the passive just have that extra damage or just the bleeding damage.

The ult is interesting, but you could make it deal less damage and have multiple charges, which would allow her to dart around the battlefield.

Oh, I like that a lot actually. It would kind of like Ahri's, just completely different. XD

The rest of it is awesome.

Thanks for the tips!

The alfred comments didn't post.

Darn, I will take another look today!

Also, what's the big day? if it's your birthday or someone in your family's birthday, Happy Birthday!

Thanks! Yes, you guessed it. It was my B-day yesterday. :D

midnight oil241 votes

Happy birthday again!!

The idea behind the ult is more of, like, has 3 charges like teemo shrooms, and you could deal damage when passing through enemies.

Misdirection shouldn't apply to ults. It would be kind of unfair to fire your ult to finish a match only to get hit with a stray abiliy and waste your ult.

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=A8FQeEA8,discussion-id=sELjNARX,comment-id=000100000000,timestamp=2017-02-16T13:21:37.424+0000)

Happy birthday again!!

The idea behind the ult is more of, like, has 3 charges like teemo shrooms, and you could deal damage when passing through enemies.

Misdirection shouldn't apply to ults. It would be kind of unfair to fire your ult to finish a match only to get hit with a stray abiliy and waste your ult.

Thanks again XD

Is the ult good now? Not sure if you saw the updated version.

Yea, I should probably add that. I will make it where it only affects basic abilities and not ults. But, wouldn't that make people have to think more about when to ult and have better timing?

midnight oil241 votes

The ult is pretty good.

While it would make people think more about their ult, imagine how much people hate teemo's blinding dart. Now add a version that can shut down your ult and give it to a mobile champion.

Also, can't wait for your alfred review :3 I'm sure you'll have good judgement on how he could be better

The Dreamwalker1 votes

[{quoted}](name=midnight oil24,realm=NA,application-id=A8FQeEA8,discussion-id=sELjNARX,comment-id=00010000000000000000,timestamp=2017-02-16T13:45:26.380+0000)

The ult is pretty good.

While it would make people think more about their ult, imagine how much people hate teemo's blinding dart. Now add a version that can shut down your ult and give it to a mobile champion.

Also, can't wait for your alfred review :3 I'm sure you'll have good judgement on how he could be better

Good point, yea it will only affect basic abilities. Could you re-link me?

FloRaider421 votes

Liking most of the changes, especially that she isn't like Vladimir anymore.

Passive: % increases are among the "weaker" effects and gameplaywise the three hit effect adds little new. Not bad, but not good either.

Q: A floating kiss that doesn't charm? Otherwise good poke and sustain tool, depending on range (missing).

W: I like the synergy with Q and this ability, but I am a but unclear about some things: Why is the cost decreasing, instead of increasing? What exactly does the passive do? Increase damage taken/dealt? Does this ability give multiple stacks of passive?

E: Strange that this ability is weaker than her Q, considering it is a pure damage tool. Why does she have another passive effect on this ability, which also has a very similiar effect to her main passive?

R: Nice positioning tool and works well with passive and W, only problem could be the rather large safety she gains through this. (She basically has Ahris mobility with the upside of not wasting charges) Is "targetable" a mistake or intended?

Overall: The abilities definetly fit her thematic now, but she currently lacks a unique feature. Another thing is that although she is classified as assassin she has sustain tools and a continues AOE effect that would fit a battlemage (like Galio and Vlad) better.

The Dreamwalker1 votes

{quoted}

Liking most of the changes, especially that she isn't like Vladimir anymore.

Passive: % increases are among the "weaker" effects and gameplaywise the three hit effect adds little new. Not bad, but not good either.

Q: A floating kiss that doesn't charm? Otherwise good poke and sustain tool, depending on range (missing).

Huh, I actually forgot range. Will fix that, thanks. I see what you're hinting, but "life draining kisses" is actually something vamps use a lot. It is a form of blood magic that is exclusive (or what I think is exclusive) to Vamps only.

W: I like the synergy with Q and this ability, but I am a but unclear about some things: Why is the cost decreasing, instead of increasing? What exactly does the passive do? Increase damage taken/dealt? Does this ability give multiple stacks of passive?

Hmm, well I was sort of going for a the more powerful she gets the more she'll be resistant to her own magic. But, if you believe a fix is require I can see that side.

Oh! The field is simply decreasing an enemy's damage output every second they remain close to Alania.

Yes, the passive continues to stack the longer they are within range of Alania's passive ability.

Hope this helped.

E: Strange that this ability is weaker than her Q, considering it is a pure damage tool. Why does she have another passive effect on this ability, which also has a very similar effect to her main passive?

Oh yea, so, I made this one weaker because it has that additional power boost while fighting. The passive of this power only effects her E.

Huh, mb. I will the according changes.

R: Is "targetable" a mistake or intended?

Typo, I mean to say un-targetable.

Overall: The abilities definetly fit her thematic now, but she currently lacks a unique feature. Another thing is that although she is classified as assassin she has sustain tools and a continues AOE effect that would fit a battlemage (like Galio and Vlad) better.

True, but remember that Ahri is also considered an assassin. I mean, yea she is more the mage type. I just thought assassin fit in the secondary more than the other options.

Also, thanks for the tips. I will make the according adjustments.

FloRaider421 votes

And here I thought they only bite. Learned something new again. Maybe the visuals could have vampiric teeth so the looks match up.

Well LoL balancing usually works-> better effects more cost. Especially since early game her health will be much lower than late this could be annoying early, whereas lategame you could almost ignore the cost. Okay maybe make that more clear I don't think Weakness is a debuff LoL uses. Sry was talking about if the active of W gives multiple stacks of tainted.

Maybe change it up a bit so instead of the same %increased damage it has X additional damage based on W stacks/recently drained health or something else

Well Ahri only has a small heal from her passive, but otherwise is more burst focused. Whereas here you have continous damage from W, the stacking debuff from W and Es increasing damage.

The Dreamwalker1 votes

{quoted}

And here I thought they only bite. Learned something new again. Maybe the visuals could have vampiric teeth so the looks match up.

Surprised me too.

Well LoL balancing usually works-> better effects more cost.

Oh, we all know how LoL balances a new champ (Camille) lol.

Especially since early game her health will be much lower than late this could be annoying early, whereas lategame you could almost ignore the cost.

True, but late game her enemies are also stronger so they will be able to melt her health.

Okay maybe make that more clear I don't think Weakness is a debuff LoL uses.

Well, maybe it could be a new one added for her big day? >.< I will work on clarity.

Sry was talking about if the active of W gives multiple stacks of tainted.

Oh the active! No, the active does not have stacks. The passive is stacks, and the active is a damaging one.

Maybe change it up a bit so instead of the same %increased damage it has X additional damage based on W stacks/recently drained health or something else

Hmm, my brain just cooked something when I read this. I will make it "play" with her Q and W.

Well Ahri only has a small heal from her passive, but otherwise is more burst focused. Whereas here you have continous damage from W, the stacking debuff from W and Es increasing damage.

True.

FloRaider421 votes

Note: Only the active ability on her W counts towards this taint.

Does W grant multiple stacks (I feel like we are talking past each other xD)

The Dreamwalker1 votes

{quoted}

Does W grant multiple stacks (I feel like we are talking past each other xD)

Nope, that is just me being dumb. I thought you meant does her active grant stacks like her passive (on that ability). The passive of her W doesn't generate stacks towards her actual passive ability, only her active does. My bad. >.< That is something I have to figure out if does make multiple. Oh shoot, that note you have there. I wanted to make it clear that the passive doesn't make stacks, only the active does.

[zombie-brand-facepalm]

Edit: No, it will not make multiple. Only one per use. If it were multiple, that could be fairly op with her passive.

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