Teemo Gameplay Update Concept
You know,
is one of the most hated champions in League of Legends even though he's basically one of the signature champions. Like, in all seriousness, when I hear the term 'Yordle', Teemo's the first who comes on my mind. I also noticed how outdates he is and irrelevant to the current meta because of his toxic-considered kit, so I thought that he should deserve some tweaks so he won't be the devil of the game anymore.
Without further chit-chat, here's my idea:
PASSIVE: Camouflage: After 4 seconds of staying still, Teemo becomes invisible. After becoming visible again, Teemo's next basic attack also blinds the target for 1 second.
Q (Empowered Dart):
ACTIVE: Teemo shoots an empowered dart at an enemy, poisoning him for 2 seconds and applying spell effects two times in one ( What I mean is:
slows the target for 40% X 2 = 80%, Spell vamp grants him double the percent you have, deals twice the damage of
and applies two stacks of Toxic Wounds)
Poison Damage: 40/50/60/70/80 (+ 40% AP) per second Cooldown: 10/9/8/7/6 seconds Mana cost: 40/50/60/70/80] Range: 575
NOTES: This skill doesn't have intial damage unless you've got stacks of Toxic Wounds or 
W (Sneaky Scout): Passive: Camouflage's blinding duration is increased by 0.1/0.2/0.3/0.4/0.5 Active: After a 0.5 delay Teemo instantly activates his Passive. If he's attacked in the meanwhile though, his delay is delayed (kek) to 1.5 seconds. Also, instead of blinding the target, Teemo silences it instead for the duration. Cooldown: 14/12/10/8/6 Mana cost: 55
NOTES: Teemo can't activate this ability while camouflaged.
E (Toxic Wounds): Passive: Teemo's next basic attack to a target poisons it for 4 seconds, having a cooldown of 10 seconds per target (the value is affected by Cooldown Reduction).
Poison damage: 10/15/20/25/30 (+15% AP) per second
Passive: Teemo's basic attacks deal bonus magic damage against poisoned targets. The damage stacks, at a maximum of five tanks. With each stack the bonus damage increases.
Bonus Magic damage per stack: 5/10/15/20/25 (+30% AP)
R (Noxious Trap): Passive: Teemo has increased Movement Speed when walking towards poisoned units.
Movement speed boost: 10%/20%/30%
Active: Teemo places a mushroom trap on the area that becomes invisible after one second. If an enemy unit steps on it, it explodes, poisoning the units in that area for 5 seconds. Shrooms can stack.
Poison damage: 40/50/60 (+50%) per sec Mana cost: 100/115/130 Cooldown between stacks: 40/30/20 Number of stacks: 2/3/4 Mushroom duration: 5/7/9 seconds
WHAT'S BETTER: Now that Teemo's blinding is included in his passive than in an actual skill, he is more acceptable to duel with, as his CCs aren't direct anymore. This kit is designed to be less toxic than it is considered now and his burst is weakened a lot, but now he can adapt to the opponent's playstyle thanks to his silence and his blinding. In this version he is supposed to shine in late-game where he is able to assassinate without any big risk if he's the one who engages via his passive.
WHAT'S WORSE: Well, his early game isn't that good anymore, his shrooms don't slow anymore and he doesn't have any movement speed boost excluding his ult passive. Also, he is more AA reliant, so he will have trouble against long-ranged champions and is weakened by attack speed reduction.
So, what do you think? Do you like it? Do you hate it? Realistic feedback accepted.