Demacian Ice Mage

Penta Penguin·5/30/2015, 10:14:21 AM·1 votes·532 views

The "Demacian Ice Mage" is a poke and utility mage.

They've spent almost a decade studying the Frozen Watchers and trying to find a way to destroy the corruption in the frozen north which they believe will spread into a major problem for Demacia and the world at large.

They've recently been distracted with news of a "Dark Child" with a wild capacity for fire magic. They hope to find this child and temper their power into something useful before she becomes out of control.

Auto-attack; Melee range.

Passive - Cryomancy; Conjures a sword made of ice when entering combat. Disappears out of combat. Your first auto-attack against an enemy champion deals extra damage and applies a 15/20/25% movement speed slow that rapidly decays over 3/6/9 seconds, and cannot occur again until you've generated a new sword. This attack also generates one stack of Empowerment (lasts until consumed, max 5).

Q - Frost Spike; 60 mana, 5 cooldown. Fire a linear colliding skill-shot (hits minions too), dealing damage. Empowered: Consumes 1 stack, reduces cooldown to 0.5 second, costs 5/10/15/20/25 less mana.

W - Ice Mirror; 80 mana, 20 cooldown. Encase yourself in ice for 1/1.25/1.5/1.75/2 seconds, unable to move or act but blocking attacks and spells. Every spell or attack you block generates 1 stack of Empowerment. The ice then shatters, dealing damage to enemies around you.

E - Creeping Cold; 50 mana, 10/9/8/7/6 cooldown. Send out a cold vortex of air that engulfs a target, with a different effect depending on the type of target. Generates 1 stack of Empowerment immediately on casting.

Minion; Freezes the minion after 3 seconds (grants it's gold and exp). Your next auto-attack against a frozen minion launches it forward, dealing damage and colliding with champions. Frozen minions last 30 seconds.

Enemy Champion; Decreases attack speed by 25% for 5 seconds.

Allied Champion; Freezes the ground over which they walk, applying Cryomancy's slow. Effect lasts for 5 seconds, frozen ground lasts for 3 seconds.

R - Crystal Storm; 100 mana, 200 cooldown. For 10/20/30 seconds, your Empowerment cap is increased to 10 and immediately maxed. Frost Spike's range is also increased by 50/75/100%. Afterwards, all remaining Empowerment stacks are lost.

1 Comments

Yo soy Kevin5/31/2015, 4:56:00 AM1 votes

No offense, great idea and all, but we have to many ice people