Gabriel, the Reapers incarnate

nasu010·1/16/2019, 5:53:36 AM·2 votes·2,474 views

This concept is copy written and is subject to copyright laws.

Role: fighter, mage, support, jungle Lane: any Resources: mana Damage type; mixed Reliance: hybrid Range: 600 units without scythe Toughness: average - high Utility: high Mobility: average Crowd control: average - high

[Passive] Reaper Of Souls: Gabriel starts the game with his Demon Wind Scythe which occupies 1 item slot and turns Gabriel into a melee champion, converting 50% of his AP to AD. Any time a unit is killed by Gabriel's Reaper Scythe its soul is harvested and absorbed into the scythe. Each time Gabriel collects 30 souls his scythe grows in power, stacking up to 10 times. Champion takedowns and epic monsters each grant 10 souls.

[Passive] Death Coil: without his scythe Gabriels forth basic attacks send a Death Coil at an enemy up to 600 units away to deal 30% AP as magical damage and slow them by 40% for 1.5 seconds. 20-10 second cool down. Additionally Gabriel retains the Health bonus gained from his Demon wind /Reapers Scythe.


[Item] Demon wind Scythe : Gabriel's basic attacks cleave 60° in a 350 units cone in front him. +50-750 Health (+70 per stack) +20-100 AP (+8 per stack) +10-50 AD (+4 per stack) +5-25% Critical Chance (+2 per stack) Unique Passive: Heal for 10-40% of damage dealt. This is 33% as effective for Area of Effect damage.(+3% per stack) Unique Passive: Gabriel's basic attacks cleave a 60° cone 350 units in front him, dealing 20-50% of his total Attack Damage.(+3% per stack) This can be upgraded by purchasing item 3086 item 3162 item 3077 transforming it to Reaper's Scythe 60 Ad, 40 Ap, 20% critical chance.


[Q] wind scythe: Gabriel throws his scythe 600 units to a target location dealing 70/90/110/130/150 (+30%Ad) Physical damage and rotates at the location dealing 15/30/45/60/75 (+20%AD)(20%Ap) physical damage to a 200 unit area. The scythe remains for 6 seconds after which it returns to Gabriel. This ability can be recast to change the location of the scythe 3 second wait time, ticks once every second.

[W] phantom reap: Gabriel swings his scythe to cleave a 180° by 350 unit area in front him to deal 60/80/100/120/140. (+60%Ad) physical damage and causes them to bleed for 5% of his Ap for 4 seconds. If the reapers scythe is within 400 units of Gabriel, he commands it to revolve around him for 12 seconds remaining relative to Gabriel current position. Gabriel can walk over a scythe to reclaim it dealing 60/80/100/120/140. (+60%Ad) physical damage to a 400 unit surroundings.

[E] Death wave: Gabriel swings the scythe in a 80° arc sending a wave of death energy to slow enemy units for 10/20/30/40/50% and deal 40/60/80/100/120 (+60%Ap) magic damage. Enemy units hit by the scythe take 40/50/60/70/80 (+30% Ad) physical damage and have their armor reduced by 40%. This ability can be recast to blink 400 units in the direction of the wave, can only be used with a scythe.

[R] Chaos scythe: [Passive] Gabriel channels of 3 second to concentrate deaths energy into a second scythe altering his abilities for 30 seconds. 3 minute cooldown.

[Q] after the rippers scythe is thrown Gabriel can recast to throw the Chaos scythe 800 units in a target direction shattering it to stun all enemy units within 200 units, places chaos scythe on 6 second cooldown.

[W] the chaos scythe joins the revolution while on cool down appearing at the rippers scythe's inverse location to deal equal damage and increase the rotation speed based on their distance from Gabriel.

[Active] Soul rip: Gabriel pulls in with the cahos scythe dealing 100/200/300 (+100%Ad) physical damage and dragging enemies to his location. This sets chaos scythe on cool down and recalls the rippers scythe, dealing damage to units it passes through along its way. This functions as a basic ability after this ability has been activated, 10 sec CD

22 Comments

Gilgayu1/18/2019, 3:16:14 PM1 votes

His Scythe occupies 1 item slot, and although it doesn't matter early game, it is very punishing late game. I think giving it some stats will help a lot (or even make it upgradable).

Death coil: without his weapon Gabriels forth basic attacks send a death coil at an enemy up to 400 units to deal 30% ap as magical damage and slow them by 40% for 1.5 seconds.

Ever watch any janna on-hit montage? 40% slow is a bit too much, what if you give it a cooldown, like one empowered auto every 5 seconds?

This ability can be recast to change the location of the scythe 3 second wait time

Does it mean that the Scythe will blink to the target location? Or is it the same effect as the initial cast. I think the ap ratio also should be a little more (35%-ish), since right now the ap ratios aren't really significant enough for people to call him hybrid.

And is his Scythe doing damage every second? or it is just the initial cast and the ~0.1 second following it.


Currently, I imagine his combo being e q e w.

E to slow and reduce AR Q to deal damage and keep it spinning E to blink and pick up the Scythe to deal massive aoe damage W to do the same damage.


Gabriel has huge aoe damages and decent slows, but I think he has perhaps too much aoe damage. That bleeding on his w is also not enough (unless you meant 5% per second for 4 seconds).

Well, he is one of those champions that can really mess people up in a good wombo combo, but I guess that's okay for his short range.


Has my analysis gone better? [sg-kiko]

Mr Voidling1/22/2019, 9:51:08 PM1 votes

Scythe is a little... too strong now xD At least for starting. If you can UPGRADE it in shop then it ain't too bad though. OR you can make the Scythe absorb the souls instead of him directly, and it gains bonus stats with every 10 souls.

Right now his passive does this:

60 AD + 40 AP(60% AP = Bonus AD) = 84 AD + 40 AP. 40% Omni-Vamp. 20% Crit Chance

50 AD +100 AP(60% AP = Bonus AD) = 110 AD + 100 AP.

Just from passive you gain 194 AD, 140 AP, 40% heal, and 20% crit chance. AND the cleave effect like item 3748 .

I would currently build him item 3065 item 3068 item 3001 item 3742 item 3146 item 3158 . And eventually replace boots with item 3089 for 476 total AP = 435 total bonus AD. So I get around 555 AD and 435 AP(without runes) and I am nearly full tank healing for 58.5%-71.5% of damage dealt.

Gilgayu1/22/2019, 10:02:43 PM1 votes

Wait...............

You type all your concepts with a phone?

That's the next level of concept creation if you ask me.