Gabriel, the Reapers incarnate
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Role: fighter, mage, support, jungle Lane: any Resources: mana Damage type; mixed Reliance: hybrid Range: 600 units without scythe Toughness: average - high Utility: high Mobility: average Crowd control: average - high
[Passive] Reaper Of Souls: Gabriel starts the game with his Demon Wind Scythe which occupies 1 item slot and turns Gabriel into a melee champion, converting 50% of his AP to AD. Any time a unit is killed by Gabriel's Reaper Scythe its soul is harvested and absorbed into the scythe. Each time Gabriel collects 30 souls his scythe grows in power, stacking up to 10 times. Champion takedowns and epic monsters each grant 10 souls.
[Passive] Death Coil: without his scythe Gabriels forth basic attacks send a Death Coil at an enemy up to 600 units away to deal 30% AP as magical damage and slow them by 40% for 1.5 seconds. 20-10 second cool down. Additionally Gabriel retains the Health bonus gained from his Demon wind /Reapers Scythe.
[Item] Demon wind Scythe : Gabriel's basic attacks cleave 60° in a 350 units cone in front him.
+50-750 Health (+70 per stack)
+20-100 AP (+8 per stack)
+10-50 AD (+4 per stack)
+5-25% Critical Chance (+2 per stack)
Unique Passive: Heal for 10-40% of damage dealt. This is 33% as effective for Area of Effect damage.(+3% per stack)
Unique Passive: Gabriel's basic attacks cleave a 60° cone 350 units in front him, dealing 20-50% of his total Attack Damage.(+3% per stack) This can be upgraded by purchasing
transforming it to Reaper's Scythe 60 Ad, 40 Ap, 20% critical chance.
[Q] wind scythe: Gabriel throws his scythe 600 units to a target location dealing 70/90/110/130/150 (+30%Ad) Physical damage and rotates at the location dealing 15/30/45/60/75 (+20%AD)(20%Ap) physical damage to a 200 unit area. The scythe remains for 6 seconds after which it returns to Gabriel. This ability can be recast to change the location of the scythe 3 second wait time, ticks once every second.
[W] phantom reap: Gabriel swings his scythe to cleave a 180° by 350 unit area in front him to deal 60/80/100/120/140. (+60%Ad) physical damage and causes them to bleed for 5% of his Ap for 4 seconds. If the reapers scythe is within 400 units of Gabriel, he commands it to revolve around him for 12 seconds remaining relative to Gabriel current position. Gabriel can walk over a scythe to reclaim it dealing 60/80/100/120/140. (+60%Ad) physical damage to a 400 unit surroundings.
[E] Death wave: Gabriel swings the scythe in a 80° arc sending a wave of death energy to slow enemy units for 10/20/30/40/50% and deal 40/60/80/100/120 (+60%Ap) magic damage. Enemy units hit by the scythe take 40/50/60/70/80 (+30% Ad) physical damage and have their armor reduced by 40%. This ability can be recast to blink 400 units in the direction of the wave, can only be used with a scythe.
[R] Chaos scythe: [Passive] Gabriel channels of 3 second to concentrate deaths energy into a second scythe altering his abilities for 30 seconds. 3 minute cooldown.
[Q] after the rippers scythe is thrown Gabriel can recast to throw the Chaos scythe 800 units in a target direction shattering it to stun all enemy units within 200 units, places chaos scythe on 6 second cooldown.
[W] the chaos scythe joins the revolution while on cool down appearing at the rippers scythe's inverse location to deal equal damage and increase the rotation speed based on their distance from Gabriel.
[Active] Soul rip: Gabriel pulls in with the cahos scythe dealing 100/200/300 (+100%Ad) physical damage and dragging enemies to his location. This sets chaos scythe on cool down and recalls the rippers scythe, dealing damage to units it passes through along its way. This functions as a basic ability after this ability has been activated, 10 sec CD
.
. And eventually replace boots with
for 476 total AP = 435 total bonus AD.
So I get around 555 AD and 435 AP(without runes) and I am nearly full tank healing for 58.5%-71.5% of damage dealt.