Gabriel, the Reapers incarnate

nasu010··2 votes·2,474 views

This concept is copy written and is subject to copyright laws.

Role: fighter, mage, support, jungle Lane: any Resources: mana Damage type; mixed Reliance: hybrid Range: 600 units without scythe Toughness: average - high Utility: high Mobility: average Crowd control: average - high

[Passive] Reaper Of Souls: Gabriel starts the game with his Demon Wind Scythe which occupies 1 item slot and turns Gabriel into a melee champion, converting 50% of his AP to AD. Any time a unit is killed by Gabriel's Reaper Scythe its soul is harvested and absorbed into the scythe. Each time Gabriel collects 30 souls his scythe grows in power, stacking up to 10 times. Champion takedowns and epic monsters each grant 10 souls.

[Passive] Death Coil: without his scythe Gabriels forth basic attacks send a Death Coil at an enemy up to 600 units away to deal 30% AP as magical damage and slow them by 40% for 1.5 seconds. 20-10 second cool down. Additionally Gabriel retains the Health bonus gained from his Demon wind /Reapers Scythe.


[Item] Demon wind Scythe : Gabriel's basic attacks cleave 60° in a 350 units cone in front him. +50-750 Health (+70 per stack) +20-100 AP (+8 per stack) +10-50 AD (+4 per stack) +5-25% Critical Chance (+2 per stack) Unique Passive: Heal for 10-40% of damage dealt. This is 33% as effective for Area of Effect damage.(+3% per stack) Unique Passive: Gabriel's basic attacks cleave a 60° cone 350 units in front him, dealing 20-50% of his total Attack Damage.(+3% per stack) This can be upgraded by purchasing item 3086 item 3162 item 3077 transforming it to Reaper's Scythe 60 Ad, 40 Ap, 20% critical chance.


[Q] wind scythe: Gabriel throws his scythe 600 units to a target location dealing 70/90/110/130/150 (+30%Ad) Physical damage and rotates at the location dealing 15/30/45/60/75 (+20%AD)(20%Ap) physical damage to a 200 unit area. The scythe remains for 6 seconds after which it returns to Gabriel. This ability can be recast to change the location of the scythe 3 second wait time, ticks once every second.

[W] phantom reap: Gabriel swings his scythe to cleave a 180° by 350 unit area in front him to deal 60/80/100/120/140. (+60%Ad) physical damage and causes them to bleed for 5% of his Ap for 4 seconds. If the reapers scythe is within 400 units of Gabriel, he commands it to revolve around him for 12 seconds remaining relative to Gabriel current position. Gabriel can walk over a scythe to reclaim it dealing 60/80/100/120/140. (+60%Ad) physical damage to a 400 unit surroundings.

[E] Death wave: Gabriel swings the scythe in a 80° arc sending a wave of death energy to slow enemy units for 10/20/30/40/50% and deal 40/60/80/100/120 (+60%Ap) magic damage. Enemy units hit by the scythe take 40/50/60/70/80 (+30% Ad) physical damage and have their armor reduced by 40%. This ability can be recast to blink 400 units in the direction of the wave, can only be used with a scythe.

[R] Chaos scythe: [Passive] Gabriel channels of 3 second to concentrate deaths energy into a second scythe altering his abilities for 30 seconds. 3 minute cooldown.

[Q] after the rippers scythe is thrown Gabriel can recast to throw the Chaos scythe 800 units in a target direction shattering it to stun all enemy units within 200 units, places chaos scythe on 6 second cooldown.

[W] the chaos scythe joins the revolution while on cool down appearing at the rippers scythe's inverse location to deal equal damage and increase the rotation speed based on their distance from Gabriel.

[Active] Soul rip: Gabriel pulls in with the cahos scythe dealing 100/200/300 (+100%Ad) physical damage and dragging enemies to his location. This sets chaos scythe on cool down and recalls the rippers scythe, dealing damage to units it passes through along its way. This functions as a basic ability after this ability has been activated, 10 sec CD

22 Comments

Gilgayu1 votes

His Scythe occupies 1 item slot, and although it doesn't matter early game, it is very punishing late game. I think giving it some stats will help a lot (or even make it upgradable).

Death coil: without his weapon Gabriels forth basic attacks send a death coil at an enemy up to 400 units to deal 30% ap as magical damage and slow them by 40% for 1.5 seconds.

Ever watch any janna on-hit montage? 40% slow is a bit too much, what if you give it a cooldown, like one empowered auto every 5 seconds?

This ability can be recast to change the location of the scythe 3 second wait time

Does it mean that the Scythe will blink to the target location? Or is it the same effect as the initial cast. I think the ap ratio also should be a little more (35%-ish), since right now the ap ratios aren't really significant enough for people to call him hybrid.

And is his Scythe doing damage every second? or it is just the initial cast and the ~0.1 second following it.


Currently, I imagine his combo being e q e w.

E to slow and reduce AR Q to deal damage and keep it spinning E to blink and pick up the Scythe to deal massive aoe damage W to do the same damage.


Gabriel has huge aoe damages and decent slows, but I think he has perhaps too much aoe damage. That bleeding on his w is also not enough (unless you meant 5% per second for 4 seconds).

Well, he is one of those champions that can really mess people up in a good wombo combo, but I guess that's okay for his short range.


Has my analysis gone better? [sg-kiko]

nasu0101 votes

Has my analysis gone better? [sg-kiko]

Still have a ways to go Remember that phrasing is important when reading this is how you interpret what the creator is seeing.


Good looking out the death coils are supposed to be on a 20sec CD. The scythe if i give it more stats then it would be op Cuz it would give both ap and ad with omnivamp as an effect. As much as i could i avoided doing so (but i still might, thought about it just never got a conclusion)

  1. The scythe is like Orianna orb so it moves to the location remains there while dealing damage to anything in its area (so yes every second). Lol then that's you're own combo, you see something I enjoy doing is creating open characters, ( meaning you play them how you want ) these characters have unique abilities which all interact with each other and can be used in a variety of ways eg. Amatsu, majority of the concepts i create are hard to play ( not really they just have different ways to be played ) and have great amounts of utility, ( for every one ability it should mesh with the others in some way). So look deeper and see what else he can do the r+q+q+ recast q+ w is extream damage after the stun and we didn't even pull or anything. [sg-miss-fortune] The combos this champ has are very lengthy and deal damage for people who understand how this works honestly I laugh each time i make one of these Cuz they all can rape just about any in game champion, [sg-ezreal] [sg-syndra] that scylas guy though hmmm... Got to keep an eye on him and his brother ( might be stealing regular abilities or worse passives).
nasu0101 votes

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5EtU6hzB-lord-end-the-soul-stealer

Here's an exercise for you, go over this concept and compare it with voidlings and tell me all the likenesses and what can be done to improve both of them you have 2 days to give me your answer/findings

Gilgayu1 votes

Yes, sir!

I'll finish my assignment at all cost!

[sg-syndra]

Mr Voidling1 votes

Scythe is a little... too strong now xD At least for starting. If you can UPGRADE it in shop then it ain't too bad though. OR you can make the Scythe absorb the souls instead of him directly, and it gains bonus stats with every 10 souls.

Right now his passive does this:

60 AD + 40 AP(60% AP = Bonus AD) = 84 AD + 40 AP. 40% Omni-Vamp. 20% Crit Chance

50 AD +100 AP(60% AP = Bonus AD) = 110 AD + 100 AP.

Just from passive you gain 194 AD, 140 AP, 40% heal, and 20% crit chance. AND the cleave effect like item 3748 .

I would currently build him item 3065 item 3068 item 3001 item 3742 item 3146 item 3158 . And eventually replace boots with item 3089 for 476 total AP = 435 total bonus AD. So I get around 555 AD and 435 AP(without runes) and I am nearly full tank healing for 58.5%-71.5% of damage dealt.

nasu0101 votes

Ha and you built tank try substituting the dead mans for a crit item (essence) and the sprit/abysmal for ryals lisandrys bonus health matters yes but ryls helps with stick for sustain, and the essence has the crit damage and chance boost plus damage so in a swing i clear the minion wave and restore it as health honestly he's not too good at 1v1 especially if they are both good melee champs, the crit is to keep sustain more constant since if the enemy moves out of his range his only sustain is the scythe, thus the reason I focus on keeping the enemy in the rotation of my scythe, i should list his possible combos since there are so many ways to play him

Mr Voidling1 votes

His passive gives more than enough damage imo, so he just primarily needs tank stats. Better to not die then kill faster, since CC is a big threat to him. Given I forgot about only 5 items, so item 3065 item 3146 item 3025 item 3089 item 3800.

555 AD, 435 AP, 108 MR, 185 AR, 71.5% healing, 40% CDR, +850 Health, +800 Mana, Gunblade+Iceborn slow and Righteous Glory speed+slow. Just from the sustain+resistances he couldn't be killed, especially with Ravenous Hunter giving him 89% healing from abilities.

In all actuality I would build: item 3512 item 3111 item 3193 item 3107 item 3089 and be super troll... But... potentially... item 3089 item 3041 item 3146 item 3907 item 3907 item 2139 = 889 AP, +40% Rab +24% from infernal 64% increase = 1,457 AP and 1,154 AD. Good luck not getting 1-shot by that monster. Especially if he crits for 2,309 damage. 1,005 damage from Predator... You could run up and deal 3,313 from 1 basic attack. 1-shot the ADC with a single bop xD

To be fair there are a lot of potential fun builds.

nasu0101 votes

Lmao yup and with that said how would you suggest i build the scythe do its not gonna terrorize players. Although that is his job, or should I leave him be ? On a side note are you still willing to complete the story? I want an all out animeish battle where we showcase the full potential of our champions, we could even do our other concepts, i feel like they are just sitting there taking dust, or bits (computer joke).

Mr Voidling1 votes

{quoted}

Lmao yup and with that said how would you suggest i build the scythe do its not gonna terrorize players. Although that is his job, or should I leave him be ? On a side note are you still willing to complete the story? I want an all out animeish battle where we showcase the full potential of our champions, we could even do our other concepts, i feel like they are just sitting there taking dust, or bits (computer joke).

I think I would change it so that his Scythe has some base stats and works like this...

**[Passive] Reaper Of Souls**: Gabriel has his Reapers Scythe which occupies 1 item slot and turns Gabriel into a melee champion, converting 50% of his AP to AD.

Any time a unit is killed by Gabriel's Reaper Scythe its soul is harvested and absorbed into the scythe. Each time Gabriel collects 30 souls his scythe grows in power, stacking up to 10 times. Champion takedowns and epic monsters grant 10 souls.

**[Passive] Death Coil**: without his scythe Gabriels forth basic attacks send a Death Coil at an enemy up to 600 units away to deal 30% AP as magical damage and slow them by 40% for 1.5 seconds. 20-10 second cool down.

Additionally Gabriel retains the Health bonus and from his Reapers Scythe.


**[Item] Reapers Scythe** : Gabriel's basic attacks cleave a 60° cone 350 units in front him.

+50-750 Health (+70 per stack) +20-100 AP (+8 per stack) +10-50 AD (+4 per stack) +5-25% Critical Chance (+2 per stack) Unique Passive: Heal for 10-40% of damage dealt. This is 33% as effective for Area of Effect damage.(+3% per stack) Unique Passive: Gabriel's basic attacks cleave a 60° cone 350 units in front him, dealing 20-50% of his total Attack Damage.(+3% per stack)


This gives him a relatively amazing item, and a decent passive. His scythe will grant him most of his sustain and wave-clear. Scythe will grant 100 bonus AD when completed, which is equal to the AP and higher than any current AD item. I feel like he is a late-game dominating champion, so I went to make his item really reflect that. Similar to Viktor's item, but with better stats since it doesn't augment his abilities when upgraded.

Cleave damage will DEFINITELY help out if he decides to go jungle, but even 50% seemed too high to begin with... this makes him a little more balanced early on when he has Reapers Scythe + Doran/Jungle item. Crit Chance isn't particularly reliable early on, but shows that he has potential for it if you want to build in that direction. Heal % is very generous especially when paired with his cleave, healing for 13.33% damage dealt against 5 raptors at the beginning of the game is amazing. That's like 13 health per auto, or 23 when paired with Machete(Talisman heals 30 over 5 SECONDS). Starting with a Gunblade passive is VERY strong.

Took a 10% cut on his transfer ratio, as it made runes like [10 AP or 6 AD] a useless choice as you'd get 6 AD from the 10 AP. But might even have to change it over to 40% and increase his scythes max AD to 60 so he still gets 100 AD. Remember, with Rabadons he basically gets 70% ratio of item's base stats. 120AP = 84AD. Used to be 84% for 120 = 100. I think 56% (120=67)would be more balanced personally... but that's up to you.

Overall this makes him less threatening early-game and a major threat late-game, but still very menacing mid-early game.

He will need 300 farm to complete his scythe, or substitute 10 kills for total of 200 farm, and 3 drags + herald/baron for 160 farm. Potentially he could get full scythe around 20 minutes. if he farms well and gets objectives + kills.

nasu0101 votes

[zombie-nunu-hearts] [zombie-brand-clap] haha yes this is what am looking for dude i don't know how but damn look at all this everything feels the same but less oppressive (like overkill) yeah yeah this works did you check out the last update to this champ i added the items i wanted to build the scythe from and also wtf did they do the item 3508 it used to be a crit item the hell is it refunding mana?

Mr Voidling1 votes

Building it from items is an interesting route. Not sure how useful it'd be on people going off-meta though :P

item 3508 used to give this before its rework: 70 AD 20% Critical Chance 10% Lifesteal UNIQUE Passive : 10% cooldown reduction. Gains up to +20% additional cooldown reduction equal to your critical strike chance from other sources UNIQUE Passive : Critical strikes restore 3% of your maximum mana

So the mana part actually makes sense. It was very useful for mana using ADCs, giving CDR and mana sustain. The new 1% of MISSING mana is garbage. Potentially getting changed over to 1.5% though, so that's BETTER.

Personally I would ALWAYS get it on champs like Trynd and other crit focused champions. Getting 30% CDR from building crit items was soo nice. Paired with runes you could get 40% and be full damage(well, old runes, not sure if it was still around after runes got updated).

nasu0101 votes

used to give this before its rework: 70 AD 20% Critical Chance 10% Lifesteal UNIQUE Passive : 10% cooldown reduction. Gains up to +20% additional cooldown reduction equal to your critical strike chance from other sources UNIQUE Passive : Critical strikes restore 3% of your maximum mana

Exactly that's what i thought it " was" what it "is" now is absolute garbage, they could have just made a different item. I used to rush this on my Sivir along withitem 3087 anditem 3080 , am also a big fan of item 3116 since i get s free slow on all my abilities ( why aren't there more items like this) Riot seems to enjoy shooting theirselves in the foot. They just keep breaking down thing they got right to again pander to the cries of the new players, am feeling this way and i only occasionally played this game competitively sigh they need to create a way to properly sort players into brackets so good players can be seperated from the new/UN/low skilled players.

There should be an auto sortment system to place players in brackets based on how well players score in a random set of games, after wards this bracket is their basic match up as in all games they play are matched against other players from this bracket, this auto placement happens twice a month and can be changed if players compete in actual rank matches, which would shift them into higher/lower brackets based on their scores. Actual rank matches should be named and not just go by season also league should have server tournaments to find the best teams/ players in the appropriate regions.

Sigh if i ran this game it would be so much different and engaging. Also id have a death match tournament Called Gladiators where 3 teams of 2 or all single can compete for titles on a server, (why doesn't league have this) so yeah i got these ideas might as well give it a shot and make my own moba again i prefer Analogs (joysticks) for movement so might be for mobile meh ill burn that bridge when i get to it.

Mr Voidling1 votes

When did this dumb "quote" thing start??? It's annoying af xD I'm hitting reply(not quote) and it always has it quoted...

I think MMR is stupid. If there is going to be something that determines your match ups then you should be able to easily see where you're at.

There should also be a way to AVOID playing against pre-mades. It is sooo hard to enjoy playing "solo queue" on gamemodes (like URF/Nexus Blitz) when you have to fight a 3-5 man team... I remember fighting a 4 support 1 Master Yi team on Blitz... It was a nightmare. Lulu+Zil+Nami+Soraka and Yi... Never again. Or it was something like that anyway.

You can always make it more optional, controller VS keyboard/mouse. I personally use a marble mouse trackball, the ONLY thing I use, all other trackballs are stupid. I'm thinking more like Steam viable MOBA, letting controller and keyboard both work. Still think a 1st person would be cooler, and work better on a gamepad setup. And pushes it more into a "unique" category.

But whatever you would do I'd be fine with it xD

nasu0101 votes

when did this dumb "quote" thing start??? It's annoying af xD I'm hitting reply(not quote) and it always has it quoted...a

IKR it's been happ being for a while now really annoying cuz it takes the entire conversation into context smh but yeah I forgot about steam as a platform wander how that works, I'll see what up with it and then make my way around it iguess .

I remember fighting a 4 support 1 Master Yi team on Blitz... It was a nightmare. Lulu+Zil+Nami+Soraka and Yi... Never again.

Ouch a yi with 4 supports, these guys were all trolls trying to cheese players sigh I kinda miss playing league (someyimes) I had a team people I met during games who were pleasant and knew how to play above all we were on around the same time and played for fun, ha I had this one guy who mained Graves and we would always invade those were good times cuz Chogath a into a buckshot then silence was a nasty combo man I talk about it and it's just nostalgic, yet at the same time it makes me feel old haha.... Still those were good times. Why don't you just use a laser mouse I had a 4d gaming mouse with 6 buttons, lot been lost for a while now and forced me to use my track pad but now that my laptop is broken am just out of the game. I have been playing mobile legends thou it's a ripoff port of league but they have their own unique champions and several other game modes there's a turtle replacing both Dragon and Herald and instead of baron there's the Lord who is like baron and Herald combined buff and he helps wreck enemy base . It's pretty good and often fun, they use analogs so I feel right at home moving about it's satisfying to actually dodge a lux ripoff ult takes skill but its completely possible here. The it you might like it Mobile legends bang bang (lame name thou tbh) but I'd want a similar controls scheme, I'll most likely add my own spin on his though so for now am still brain storming

nasu0101 votes

hey dude am also thinkibng about making a yugiyo / summoner cahmpion they throw down cards in different positions but am in a bit of a jam on this champ got any ideas ?

Mr Voidling1 votes

Hmm... well I got a picture that sparked a champ idea which I probably won't ever get around to making which might work fairly decent.

The basic concept was a champion who attacked with a summon, but not one that's there all the time, more like their abilities briefly summoned the being. Or a part of it. Similar to Bayonetta, or Z.W.E.I. from Soul Calibur 5(technically based off of Zwei, but Bayonetta came to mind as well). It could work akin to this. His cards briefly summon a being that attacks in a certain way, and each card can be VASTLY different since he isn't tied to any particular element. Or go FULL Yugioh and have spell/trap/monster. R is probably a monster as well. Trap card can make decent sense, just make it apply some kind of debuff or CC. Spell card would be AOE damage. Creature would probably be skill-shot. And R can be just about anything. You can even give him a limited resource similar to energy, called Deck/Hand, which has like 3-4 cards and recharges after expending all 3-4 charges similar to Jhin/Graves AA's. Or maybe tie in his attacks as well, idk. Technically MtG has artifact cards, so you could use those as "support" abilities and have 4 different card type abilities right there.

This champ would easily beat TwistedFate in a card game :P

"You activated my trap card!"

If you need ideas for creatures/spells I recommend just browsing through Yugioh cards or MtG cards.


Right now I'm thinking I would make him/her have a 2-5 card hand(resource bar) that recharges after 5 seconds of emptying(with mana as well?), and he can only use abilities with his cards when he has at least 1 available(R uses all remaining). His AA uses "discarded/graveyard" cards, which are added whenever he uses an ability up to like 5 max(starts/revives with this filled). Makes him probably be an attack ability weaver, similar to Ziggs/Ezreal.

nasu0101 votes

Hmm that's actually not bad what I already have is that he sets down all cards as trap which deal damage if passed over, but can be recasted/ activated to a magic/spell/monster had the hand at 3 r maxes it to 5 but still no defined abilities also wanted some kind of stacking effect like play a card on another card for different effects, i think I overcomplicated it and that's why am stuck, am still rolling the ball though might get some ideas for effect and what not thanks for this tell me if you come up with something else

Mr Voidling1 votes

Haha, I've been slowly adding to my past comment. Really depends what route you wanna go, as there are a surprising amount of choices. Mostly creature cards/mostly trap cards/ and More like Yugioh/more like MtG. More like some other card game is also a possibility. I can make an experiment champion from the template/concept if you want xP

nasu0101 votes

hmm sure id like to see how you put together a demo then ill see if i can creat an alternate version from what you didnt use thinking of going full yugioh

"You activated my trap card!" "I activate mirror force"

seriously considering adding this to counter lasers [sg-syndra] am doing this for you Lux

Gilgayu1 votes

Wait...............

You type all your concepts with a phone?

That's the next level of concept creation if you ask me.

nasu0101 votes

Yeah I just hatch these ideas and type them as they come. I don't get how some people say the took a month to create a concept kit

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