Seles, the Shooting Star
***- Seles, the Shooting Star -
- The Envoy of the Lumine Consortium and the Ionian Wunderkind -***
*Seles is a hybrid marksman/mage champion with benefits to both auto-attacking and AP casting. She benefits from a wide variety of items, so you can mix up your Seles play by trying different builds, as well as mixing up your playstyle with her diverse attack patterns. *
*Her abilities have a lot of synergy between one another; positioning, timing, and skill placement are key to getting the most out of her damage potential. It's all in the way you play~ *
So, Summoner, would you like to play with the Shooting Star of Ionia?
- Aesthetics
Seles is a young girl, just a little bit older than Annie, wearing a ceremonial Ionian robe. She has black hair and pale lavender eyes, and her hair is braided with star-shaped braids. On the corners of her forehead are two small horns, a sign that she isn't entirely human.
Her robe has a print of a falling star on the back.
- Skins
Fallen Star Seles: Seles sporting a black and red robe instead of her pale and red one. Her eyes have become paler and more forlorn, and her hair clips look like small novae. (750 RP)
Matrix Seles: For this skin, Seles's robe is black with raining green lines down it meant to look like binary. Her braids are shaped like a zero and a one, and her skills look like clusters of code. Her voice in this skin would have a synth effect overlapping it. (1820 RP)
Scorched Earth Seles: Seles's skin looks ashen and covered in a thin layer of soot. Her braids have fallen out and her hair flows out behind her in a jagged array, clearly rather unkempt. Her robe bears typical Scorched Earth coloration, like Renekton or Xerath's skins, and her eyes are a deep crimson. Redshift and Blueshift take on the appearance of embers. (1350 RP)
Solar Sect Seles: Seles sporting a white robe with a glowing sun on the front of it, and wears a cape with an elaborate celestial pattern printed on the inside of it. (975 RP)
- Lore
***- Lumine Consortium -
- Observational Records -
- Subject DRT1: Seles -***
- Ten Years Ago -
We, the Lumine Consortium, are a gathering of lesser celestial deities charged with overseeing the sanctity of worlds. We are, however, forbidden from interfering or making our presence known directly. Instead, we must send emissaries, children of our own creation, to these worlds to defend the peace in our stead.
One such world, Runeterra, has recently been host to a strange phenomenon they know as "the Void". We Lumines do not know the true nature of this Void or what it seeks, but we do understand that this problem must be dealt with posthaste. So we prepared a new celestial child, our envoy that would one day defend Runeterra from what could be a great and terrifying menace.
We sent our child, aboard a falling star down to the surface of Runeterra. The star appears to have landed in a nation known as Ionia, and the natives have recovered her safely. She now rests soundly in one of the nation's ceremonial temples, the people abuzz with news of this strange and fascinating occurrence.
They have opted to name her Seles, and so we shall as well.
- Growing Up -
Seles seems to have grown up to be quite the wild child, as the humans might say. She is full of energy, always using her Lumine-born powers to wreak all manner of playful mischief. The citizenry of Ionia seems to take it all in stride, however, having recognized this child as a gift from the heavens. A recognition not too far off from the truth, ironically.
Seles has honed her powers magnificently. During her training sessions, we would subliminally aid her in harnessing her abilities, while allowing her some freedom in how she expresses them. She has taken a liking to creating energy sparks, including firing them from her fingertips like those "guns" that some of the humans we've seen have used.
We shall continue to monitor Seles's development, as well as the growing threat that is the Void.
- The Present Day and the League of Legends -
It has come to our attention that many of the Void's more notorious spawns have found their way, coerced or otherwise, into a sort of political-gladiatorial ring known as the League of Legends. Seles has heard much about the League already from the Ionians and harbored a secret desire to participate for herself.
Knowing that Seles must be allowed to participate in the League, to hone her abilities against those born of the Void, we devised a plan to coerce the Ionians into letting her enter without revealing ourselves directly. One of our own took temporary possession of young Seles to relay a message, a message from the heavens above that brought the girl to them.
"There is great danger coming to your world of Runeterra. It is for this reason that it is crucial for Seles to participate in the League of Legends. Her skills must be honed further, lest your world be lost. Do not fret for her safety, for we will be watching over her."
In awe at the proclamation before them, Seles's caretakers have decided to allow her to enter the League. As well it should be, for the Void grows stronger with each passing day.
We of the Lumine Consortium have not yet failed to save a world despite our heavy restrictions. Runeterra will not be the first to fall under our watch. This, we swear.
- Gameplay
Primary Role: Marksman Secondary Role: Mage
Primary Stats: Attack Damage, Ability Power Secondary Stats: Attack Speed, Movement Speed
Health: 373 (+83) [1867] Health Regen: 5.9 (+0.55) [15.8] Mana: 235 (+40) [955] Mana Regen: 7.4 (+0.63) [18.74] Range: 525 Attack Damage: 48 (+3.5) [111] Attack Speed: 0.658 (+3.1%) [1.03] Armor: 18.2 (+3.6) [83] Magic Resistance: 30 Movement Speed: 325
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Passive: Gift of the Lumine
For every 10% bonus Attack Speed Seles has, she gains 0.5% bonus Movement Speed. For every 10 bonus Movement Speed Seles has, she gains 2% bonus Attack Speed. These bonuses don't stack with themselves.
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Q: Redshift || Range: 1100 || Cost: 30 / 35 / 40 / 45 / 50 Mana || Cooldown: 8 / 7 / 6 / 5 / 4
Active: Seles fires a red spark of celestial energy in a line, dealing magic damage to the first enemy unit it hits. Redshift cannot critically strike but applies on-hit effects.
Seles may recast Redshift once mid-flight to alter its trajectory towards her cursor's current location. Regardless of whether or not the trajectory was altered, Redshift will travel a total of 1100 range or until it hits an enemy.
Missile Speed: Same as Vel'Koz's Plasma Fission Magic Damage: 20 / 40 / 60 / 80 / 100 (+100% AD) (+30% AP)
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W: Asterism || Cost: 30 Mana || Cooldown: 16 / 15 / 14 / 13 / 12
Passive: Whenever Seles deals damage to an enemy unit with an ability, she gains 10% bonus Movement Speed that decays over 2 seconds.
Active: For the next 8 seconds, Seles's basic attacks deal bonus magic damage and will trigger Asterism's passive.
Bonus Magic Damage: 15 / 30 / 45 / 60 / 75 (+20% Bonus AD) (+15% AP)
--
E: Blueshift || Range: 700 || Cost: 50 / 55 / 60 / 65 / 70 Mana || Cooldown: 12 / 11 / 10 / 9 / 8
Active: Seles conjures a blue spark of celestial energy at target location after a 0.5 second delay, dealing magic damage to nearby enemies. The spark then persists at that location for 3 seconds.
The spark detonates if Redshift collides with it, consuming both Redshift and the spark. The explosion deals magic damage to enemies within 250 range and slows them by 30% for 1.5 seconds.
Magic Damage: 50 / 80 / 110 / 140 / 170 (+40% Bonus AD) (+50% AP) Explosion Magic Damage: 40 / 60 / 80 / 100 / 120 (+40% AP)
--
R: Black Hole || Range: 850 || Cost: 100 Mana || Cooldown: 120 / 105 / 90
Active: Seles conjures a singularity at target location that rages for 4 seconds, dealing magic damage and slowing enemies within 375 range. The slow decreases closer to the singularity's edge, down to a minimum of 25%. The rate at which the magic damage is dealt is equal to Seles's Attack Speed. (For example, at 2.5 Attack Speed, Black Hole will deal damage 2.5 times per second, for a total of 10 times.)
Black Hole will utilize Seles's Attack Speed at the time of casting to determine the strikes per second.
Magic Damage per Strike: 30 / 45 / 60 (+25% Bonus AD) (+30% AP) Maximum Potential Damage: 300 / 450 / 600 (+250% Bonus AD) (+300% AP) Slow: 70% (-5% per 25 Units From the Center)
- Quotes
- Champion Select - "Nice to meet you, Summoner!"
- Attacking - "C'mon, let's fight!" "Bam!" "So bright!" "So colorful!" "Left! Right!" "Red! Blue!" "Haha, this is fun!"
- Movement - "Fly away~" "Right-o, Summoner!" "Let's go this way!" "Everything's a-ok!" "Whatever you say, Summoner!" "Loud and clear!" "We can win this one!"
- Firing Redshift - "Eat this!" "Red of the dawn!"
- Conjuring Blueshift - "Here's a present!" "Blue of the dusk!"
- Detonating Blueshift - "Kaboom!" "Detonation!"
- Conjuring Black Hole - "Everyone together now!" "Stick around for the finale!"
- Taunt - "Star light, star bright, I'm gonna win tonight!" "After this, you'll be the one seeing stars!"
- Taunting Enemy Zed, Syndra, Singed, or Warwick - "Are you one of the bad guys I was told to watch out for? Well, prepare to face justice!"
- Joke - "Someone told me I have a sunny personality. What does that mean?" "Just a big ball of sunshine, aren't I?"
- Joke near Karma - "What goes around, comes around! Just like a comet, right?"
- Joke near Soraka - "How come you only have one horn, Miss Soraka?"
- Joke near Akali/Shen/Kennen - "Ooh, I wanna be a ninja too! Can I, can I?"
- Joke near Ahri - "So fluffy... I just wanna cuddle up with you and take a nap..."
- Joke near Irelia - "Why do you need so many swords, Miss Irelia?"
- Joke near Master Yi - "So many eyes... Are you a bug, Mister Yi?"
- Joke near Wukong - "Can I play with your tail today, Mister Wukong?"
- Joke near Lee Sin - "I wanna kick like that too! Will you teach me?"
- Joke near Varus - "Thanks again for teaching me this 'marksman' thing, Mister Varus!"
- Joke near Yasuo - "How come I can't understand your words, Mister Yasuo?"
- Animations
- Movement - Seles lazily floats upright through the air, swinging her hands at her side as she floats.
- Basic Attacks - Normal: Seles fires sparks from her fingers by holding them like finger-pistols. She alternates hands as she attacks, starting with her left. Her AA projectiles are small energy bolts. Red bolts from her left hand, and blue ones from her right hand.
Critical: Seles fires with both hands at once for critical strikes. The resulting bolt is purple, naturally. This animation is also used if Seles triggers Asterism with a basic attack.
- Redshift - Seles fires a large red spark from her left hand.
- Blueshift - Seles raises her left hand and conjures a large blue spark at target location.
- Asterism - Seles leaves a short-lived trail of glimmering stardust behind her when she moves with the bonus Movement Speed. This also occurs with Rage and/or Furor.
- Recall / Teleport - Seles conjures a small red spark and a blue spark. The two spin around her head before converging, causing a small explosion and raining glimmering dust down over Seles.
- Dance - ???
- Taunt - 1: Seles twirls around a bit, then some stardust rains down around her.
2: Seles does a comical wind-up punch.
- Joke - For both jokes, Seles conjures a small glowing sun in her hands.
- Credits
kanacho: For numerical critique and general awesomeness.
Elphrihaim: Same as above.
AdaptiveCoffee: ^ Ditto.
Angeluslight: ^Ditto again.
LozoLozo: For suggesting that she be an AD/AP hybrid champion ala
.