Y'Kleh, the Imprisoned Soul

Stacona·8/5/2015, 5:44:21 AM·1 votes·835 views

"Its been so long... I do not even remember the reason to what I have done to why I am on this god-forsaken island. I can never escape this place, for if I even try then I just get pulled back in for more hurt and torture than normal like these monsters just put me through this hell for their own sick entertainment. Though, I have a feeling I cannot complain too much, I have a feeling that I did a lot worse to others in my past life just because I could. It was definitely a mistake thinking to myself that there was no way the things I used to do to people would never happen to me, boy was I ever wrong and karma caught up to me big time, now look where I am... On these miserable Shadow Isles forever imprisoned by these monsters to torture me day in and day out just like what I did in my past! It is weird though, you think being punished for my sins in the same way I use to put being through a hell I would learn my lesson and not want to do things again; to change my ways. Yet, all I want to do is beat a sad lad ten... no, over a hundred times worse than what I used to do!"


Y'Kleh shall be a marksman with very high utility and is about punishing his opponent for either trying to escape or just beating the poop stuffing out of them for the fun of it, because why not! Y'Kleh is champion that is even more punishing towards mobile champions and is essentially an anti-mobile champion almost as a way to deal with mobility creeping by having someone that both punishes and has been punished to bring out a world of pain. Be careful around Y'Kleh for once he has you chained you will never get away from him, forever you shall be imprisoned to be damned by his chain until you die MWUHAHAHAHAHAHAHA!!!


Basic Attack Range: 575 units (he uses a chain)

Chained (Passive): Range: 900 units Y'Kleh's basic attacks keep his target chained for up to 1.5 seconds, only one target may be chained at a time.

If an enemy champion used a dash, jump, or instant teleport near Y'Kleh then his next basic attack gains an additional 325 units to its range, but deals 80% damage.

No Escape (Q): Cooldown: 28/25/22/19/16 seconds; Cost: 60 Mana Passive: Basic attacks and Chain Whip on-hit reduce No Escape's cooldown by 1 second.

Active: Y'Kleh pulls in his chained target to his maximum basic attack range and deal 100 plus 4/5/6/7/8%(+1% per 25bonus AD)(+1% per 50AP) of the target's maximum health as magic damage and reduce his target's armor by 10/15/20/25/30% for 4 seconds.

Chain Whip (W): Cooldown: 8/7/6/5/4 seconds; Cost: 40 Mana; Range: 1400 units Y'Kleh whips the ground directly in front of him in the target direction to deal 20/30/40/50/60(+50%AD) physical damage to all enemies struck, the chained target takes triple damage from Chain Whip. The attack damage ratio may critically strike. Chain Whip deals quadruple damage to minions/monsters.

Death's Grasp (E): Cooldown: 26/21.5/17/12.5/8 seconds; Cost: 20/35/50/65/80 Mana Y'Kleh pulls down his chained target rooting them in place for 1/1.25/1.5/1.75/2 seconds and disabling their basic attacks while rooted. This root cannot be reduced by Tenacity.

Eternal Punishment (R): Cooldown: 140/120/100 seconds; Cost: 100 Mana Y'Kleh has some fun with his prey suppressing his chained unit in place for 1.25/1.5/1.75 seconds and causing Y'Kleh's basic attacks to deal true damage instead of physical damage to the suppressed target. Additionally for the next 7 seconds Chain Whip has a 3/2.25/1.5 seconds base cooldown, costs no Mana, and gains a 100% chance to critically strike.


Enjoy the champion concept! Until next time... see you all! ~ Stacona

EDIT (3): Chained: Chained duration lowered to 1.5 from 3 seconds

19 Comments

LichKing2348/5/2015, 9:33:54 AM1 votes

ok i like this guy he seems more of a frontline ap tank or ad tank his ult his R and W combo is really powerful that max health Q is pretty dam high as he can chunk a tank pretty hard and its cool down is very high and the E while it doesnt do dmg is pretty powerful but to me hes more of a solo laner mabye a support since that E Q combo can change a battle bot lane plus all you need is some ap and you can chunk thier health for so much .

personly i would lower that max health like make it lower cause at max rank its 20% plus 1% for ever 50 ap and if he had 500 ap hes going to chunk you for 30% max health and this is before mr is taken into account.

his passive is very strong as if he gets the mark he out ranges most other adcs in the game besides Caitlyn Tristana after some lvlsJinx max rank on her Q, Twitch ult. make it so if the range goes past 575 it does 70% reducties dmg

Arakadia8/5/2015, 9:47:37 PM1 votes

His W is low range but hes a marksmen... I suggest changing it. Hes cool but thresh is alreeady the "chain champion". And I would like to see some lore.

City of Toronto8/11/2015, 4:52:57 AM1 votes

wtf... i know this is just a champion concept but you think a targetted 3 second chain at 900-1225 range, followed by a displacement CC by pulling them to 575 range followed by a 2 second non-reducible root FOLLOWED by a 1.75 suppression with true damage is a good idea? Not even looking at your other ability effects (which are overloaded by the way) it's really obvious that this would be broken as fuck. That's like 7 seconds of CC. Not to mention he definitely wouldn't be an ADC with this kit, he'd be a bruiser/tank.

is this what happens when low elo players try to come up with balancing/champion ideas? I'm sorry but I'm astounded at how you can't see these glaring problems.

Stacona8/12/2015, 5:29:14 AM1 votes

.