Elmbark, natures protector
ART IS NOT DONE BY ME.
**About Elmbark
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Elmbark, natures protector is a Tank Utility/support. He would be the biggest champion ever created to enter rift being wider and taller than
. His primary way of playing will be to protect turrets and siege areas such as the dragon pit or baron, he wont be carrying at all but he will bring crazy utility to your team.
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Small Lore **
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A spirit whom seem to be born out of mother nature herself. It roamed the outskirts of the shadow isles seeking peace and prosperity, until unknowingly dark warlocks whom govern under the wings of the king of the shadow isles himself were conducting experiments with forbidden magic. They were seeking wandering spirits of the undead trying to tap potential power within them to control for combat purposes. When they captured Elmbark they thought they had just another tortured spirit. But they were horribly mistaken as the green misty sphere started grow by day. Day by day, week by week, the warlocks had never seen anything like it. When it got big enough they began to worry it was something they would not be able to control so easily, if it were intellectual enough to reason, if it would be against them.. _
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One day they decided to test its resistances. One of the warlocks shot a spell and suddenly giant vines began to shroud the orb and shake violently. Huge mossy branches began to slowly pierce out. The warlocks did not hesitate and began conjuring every thing they could do to stop this monstrosity. Elmbark was beginning to take his final form he was trashing and swinging at the warlocks, he was intelligent enough to realize his wakening would cause a huge commotion in the castle. In a wild rage he blasted through each wall from the laboratory he was in. Reaching the outside he realized he was not in outskirts but within the shadow isles itself. After escaping the premises a sudden purpose was founded deep within Elmbark.. Protect ? Protection ?? and from that moment he decided he was to be a protector of nature. _
**
Passive (Behemoth) **
Elmbark is so huge when he walks he creates seismic waves dealing AOE dmg whenever hes walking. (dmg scales off of bonus armor.)
Additionally being so large 20% of Elmbarks moment speed is sapped into 10% bonus HP and 10% bonus Armor/magic resist.
Q (Stomp !!) Elmbark takes his sweet time lifting his leg before stomping the ground pushing everything within the radius outward including allies as well.
W (Root ingain) Elmbark halts all movement and sinks his roots into the ground and becoming like a tree restoring Hp slowly while draining mana. Moving automatically stops this and he reverts back shaking leaves off, any allies within the radius are restored a small portion of there hp.
W notes: Rooting into the ground at an entry way can block enemies trying to pass through unless they flash pass etc. Providing good zone control.
E (Magical leaves) Upon Elmbark taking damage leaves will have a 50% chance to shake off of him and start to become carried by wind, once the leaves are blowing in the wind you can activate his E and choose a direction for the wind to go.
E notes: Any allies including Elmbark himself within the wind gain movement speed and can travel in the wind to continue getting the speed going in the winds direction. If the leaves make contact with the enemy they will take dmg. (Dmg scales off of bonus armor.)
R (Gift of nature/Root siege) Upon a turret being at 50% Hp and lower Elmbark can wrap himself around the turret and becoming one with the turret. Turret gains all of Elmbarks stats and 50% of what would be the turrets Hp becomes Elmbarks added HP to the turret. Upon attaching yourself you cannot detach yourself untill 5 secs have gone by. ** Gift of nature notes:** Damaging the 50% portion of hp to the turret instantly detaches Elmbark from the turret leaving Elmbark at 50% total hp. and always takes 50% hp upon being detached from the turret by a damaging source. If you were to ult the turret at 50% hp and get detached by the enemy you would instantly die. _
- 1% dmg taken, 1% hp taken from withdraw.
- 50% dmg taken, 50% hp taken from withdraw._ ETC ETC (That's the math behind the skill.)
Root siege Pressing R in general instead of on a decaying turret will have Elmbark root himself into the ground and grow into a taller tree than Root in-gains. with the increased height from the center point of Elmbark you gain double the vision distance a tower would give and can see even behind walls but not into bushes or invisible targets. Additionally during the duration your magic leaves will periodically fall on there own and you can shoot them in directions for your allies to ride on (Has the E mana cost for each usage.) If you stand in the Ult or don't die within the 9 sec you will revert with a blessing of leaves falling everywhere healing a larger portion of Hp than Elmbark's W.
Root siege notes: If you were to ult in the baron/dragon pits you could see behind the walls with the vision granted. Moving during the ult will automatically cancel it. Cannot be CC out of Root siege.
seems like too similar visual concept to Maokai but i do like the kit