Junta, the Titan Tortoise
Junta is all about tanking the damages. Got damage? Not on Junta. She is rather small, despite the species name, and very hard to deal with, but not to escape from since she has the slowest movement speed of all the champions, even slower than
Nautilus. However, she can activate her ultimate, Rune Shell, to gain a decent burst of speed to help her keep up. While you could say all this could make her easily poked, she doesn't stand for that, instead just saying nope and moving on due to her defining passive, Titan Shell, causing projectiles to bounce off of her. In tradeoff for her AMAZING defenses, she is not as good at initiation as other Tanks and is more just a protector for her team's side of a teamfight, stopping enemies from reaching the carry. With all of this taken into account, she makes for a great Support in the Bottom Lane, forcing trades or protecting his carry.
(NOTE:
is an armadillo, not a turtle so they are not of the same species)
LORE
Born in the Great Barrier, Junta is part of the Titan Tortoise race, or at least was a part of a race. She is the all that is left of the species, the rest killed off by the last and final rune war. While both genders of the species are capable of laying eggs, this does not happen for many, many, many years after birth. While Junta has been alive for several billion years and is confirmed to be pregnant, she is still very far off from laying his eggs, making her the only Titan Tortoise to be in Runeterra for a very long time.
Junta has been known for stopping conflicts simply by showing up at the seen of a fight, out of the blue, due to his calm and peaceful aura. Wherever she goes, those around her find themselves either not wanting to fight anymore or want to attack him, leading to them not wanting to fight anymore since not only are they unable to deal any significant damage to her, she doesn't even fight back. Usually...
During the Ionian Invasion, Junta appeared on the isles a day after the invasion had started, first seen by the camps of Noxians camped on the beaches of the isles. At first they threw spear upon spear upon her, but stopped when they realized the spears simply bounced off and she continued on towards the center of the isles. At least that is what they thought. Suddenly, Junta reared her snake like head out of his shell, whirled it to her left and bit in half the Noxian General in the camp. Suddenly all forms of weaponry were used against her, still to no effect until the poisons of Singed were used upon her, forcing her to "run" to Ionian safety.
Once safe inside the territory of the Ionians, Junta was nursed to health and protected throughout the entire invasion. After a couple of days, they hid Junta away in a temple full of food and water, sealing her away for the duration of the invasion in fear of the loss of the last Titan Tortoise. However, the temple was overtaken by Noxians. However again, the room Junta was sealed in was kept secret and the Noxians never found her for the duration of the invasion. After many years had passed, Junta eventually ran out of food and water, causing her to grow tiresome of the inside of the temple. Bursting out of the temple, she surprised the Noxians now native to the part of Ionian for that time being. The Noxians did not open fire upon her for rumor had spread of the tortoise hid away in Ionia and they dare not kill the beast in fear of the beast itself.
Junta traveled across Ionia for many months before the Ionia vs. Noxus Rematch began. By this time, Junta had reached the center of Ionia. During this day, she traveled to the Kinkou Temple, drawn to it's natural harmony. Resting at it's front steps, the ninjas were surprised of the sudden visitor upon returning. Many efforts were made in moving it, but the turtle did not budge. Eventually, Kennen thought of the idea of keeping it there and allowing it to live peacefully until it gave birth, allowing Junta to live peacefully until more of her species was brought into existence. However, news of the tortoise spread of it's existence at the temple and summoners of the League came to examine it.
After hours of investigation and researching, it was discovered that Junta's shell is actually blessed with qualities unlike any other Titan Tortoise that has ever existed, giving it increased defense to all sources, even magic. A week passed and the decision was made to see if the being wanted to join the League of Legends due to it's growing popularity and adept defenses and jaw. After being brought to the Institute after many weeks of travel, Junta was placed down in her first match. Her defenses proved to withstand even extreme battles and Junta herself even seemed to enjoy it, even if only a little bit. Ever since then, she has been used to decide many battles in the League of Legends. She is favored especially by summoners of Ionian history.
RELATIONSHIPS
ALLIES

Explanations
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Anivia Both being super old, Anivia and Junta get along quite well since they both have seen the lands change over time.
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Kennen Out of all the ninjas, only Kennen offered an idea that didn't involve magical force or forcing the turtle to move in general. This makes Junta simply love the little ninja, acting kindly to him as often as she can.
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Rammus Due to his armored shell, Junta is reminded of her past husband through Rammus. Junta simply likes to be around him, although keeping up with him is usually out of the question.
ENEMIES

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Singed The only poison that was able to hurt Junta during her trip to Ionia was Singed's and she was easily able to recognize it during her first week on the fields. She therefore, hates him.
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Riven One of the Noxians present in the camp that attacked her, she recognizes Riven as a clear threat to her safety.
KIT
Junta, the Titan Tortoise Tank Secondary: Support Health- 455 (+100 per level) (2255 at Level 18) Health Regen- 8 (+1 per level) (26 at Level 18, 5.2 per second) Mana- 185 (+40 per level) (905 at Level 18) Mana Regen- 5.45 (+0.65 per level) (11.7 at Level 18, ~2.2 per second) Armor- 22 (+4 per level) (94 at Level 18) Magic Resist- 30 (+1.25 per level) (52.5 at level 18) Movement Speed- 320 Attack Damage- 58.6 (+3.4 per level) (119.8 at Level 18) Attack Speed- 0.6 (+1.2% per level) (0.7296 at Level 18) Attack Range- 175 (Melee)
Passive- Titan Shell Innate: Junta reflects projectiles that hit her, causing them to fly back 375 units away from her, dealing 20/25/30% damage to enemy units they hit. Any debuff they inflict has it's duration reduced by 80/75/70% and effectiveness reduced by 70/60/50%. If the projectile pierces, it will also pierce upon bouncing back. On-hit and on-spell effects are not applied by reflected projectiles. Junta takes 10% reduced damage from projectile inflicted damage and half of that for non-projectile inflicted damage. Junta takes damage from reflected projectiles and can only reflect a projectile once every 2 seconds. Projectiles that do not directly affect Junta, her allies, or monsters are not reflected. Level Up Levels: 1/8/16
Ability 1- Reinforcing Shell Passive: After a 0.35 second delay, Junta increases the damage reduction she gains from her passive by 2/4/6/8/10% (1/2/3/4/5% against non-projectile attacks) and gains 5/10/15/20/25 armor and magic resist while in combat. Active: Junta retreats into her shell, becoming immobile and being unable to attack or use spells for up to 2.75 seconds. During this time, there is no limit on the projectiles reflected, the distance projectiles are reflected is increased by 300/350/400/450/500 units, and Junta takes no damage. This can be interrupted with hard crowd control, but any projectile that would interrupt this is still reflected at the increased distance. Cost: 75 mana Cool Down: 26/23/20/17/14 sec.
Ability 2- Snap Jaw Active: Junta snaps at the target enemy, dealing 10/30/50/70/90 (+80/90/100/110/120% AD) physical damage and pulling them in front of her. This also shreds the target's armor, reducing it by 10/15/20/25/30 for 3 seconds. Cost: 60/65/70/75/80 mana Cool Down: 15/13.5/12/10.5/9 sec. Range: 450
Ability 3- Motherly Shield Active: Junta and allied champions around her gain a 45/80/115/150/185 (+30% AP) shield that grants them 10/15/20/25/30 armor and magic resist for up to 3.5 seconds. If the shield is not destroyed, allies affected are healed by 65/100/135/170/205 (+5% bonus health) health, increased by 1% for every 3% of their max health they are missing. Cost: 55/60/65/70/75 mana Cool Down: 18/16/14/12/10 sec. Range: 600
Ultimate- Rune Shell Active: Junta activates her shell, becoming filled with magic for 3/3.75/4.5 seconds, gaining 20/30/40 flat movement speed, extending her attack range by 50, and gaining a 250/325/400 (+35% armor) (+35% magic resist) (+6% bonus health) Rune Shield. The Rune Shield lasts for up to 5 seconds, the duration refreshing every time she attacks an enemy during this time. During this time, Junta's basic attacks taunt an enemy for 0.5 seconds and causes 10/20/30% of the damage they deal to be used to replenish the Rune Shield, the shield being added after the damage is taken. Taunted enemies do not damage the Rune Shield, instead having the damage they would deal be reduced by an amount equal to the currently active Rune Shield. The shield gained from this cannot exceed the maximum amount of the Rune Shield. Cost: 100 mana Cool Down: 105/100/95 sec.
TIPS
When Playing as Junta
- Utilizing Titan Shell to it's fullest can change the Laning Phase entirely.
- Using the active effects of Rune Shell and Reinforcing Shell in a teamfight can change the fight dramatically if Junta positions herself correctly.
- Junta can effectively use any high damage enemy's projectiles against their own team by positioning herself to reflect them back at a key member of their team.
When Playing Against Junta
- Buying tenacity is good idea against Junta to reduce the effectiveness of her ultimate, Rune Shell.
- Buying armor and magic penetration can significantly increase your damage against Junta.
- Make sure not throw out any impacting projectiles against Junta, they might just hit you or any ally.
MATCH-UPS
Good When Playing With...
Graves
Junta's Snap Jaw allows Graves to easily get in all three shots of Buckshot and land Collateral Damage. His natural bonus defenses from True Grit also help Motherly Shield last for the full duration to heal Graves.
Kog'Maw
Junta helps ensure a safe laning phase for the caterpillar while also reflecting any harass that comes his way if she can get there in time. Rune Shell's taunt also allows Kog'Maw to line up some great Living Artillery casts while the slow from Void Ooze helps Junta continue to taunt the target enemy.
Caitlyn
Yordle Snaptrap allows for a great Snap Jaw to reel the enemy in for an early kill. Junta also secures Caitlyn's early dominance by helping to nullify and harass thrown Caitlyn's way. Caitlyn's range also helps ensure a heal from Motherly Shield.
Bad When Playing Against...
Lucian
Lucian's Piercing Light is able to ignore Titan Shell, allowing him to safely harass Junta's lane partner. The Culling also fires too many projectiles for Titan Shell alone to keep up with unless Junta uses Reinforcing Shell, allowing Lucian the time to move around her.
Lulu
Lulu's Help Pix allows Pix to position himself behind Junta, allowing Pix to fire a Glitterlance that will bounce away from Lulu and her own lane partner. Wild Growth also serves as a great way to keep Junta out of Reinforcing Shell and away from Lulu's teammates during Rune Shell throughout the game.
Alistar
Alistar is able to easily keep Junta away from his lane partner and match her defensive nature. Junta cannot use Snap Jaw on him during his ultimate and wouldn't be smart to anyway since she would risk being knocked away or up into the air. Alistar also possesses no projectiles, nullifying her passive mostly.
UPDATES
Update 0- Created
Update 1- Major Balancing and Fixed the Relationships page in the Allied Section Passive- Titan Shell
- Now reduces non-projectile damage by half the normal amount
- Now has a cool down for reflecting projectiles Ability 1- Reinforcing Shell
- Reduced the armor and magic resist granted at all levels by 5
- Clarified the percent damage reduction now in play against non-projectile damage
- Now removes the cool down on reflecting projectiles Ability 3- Motherly Shield
- Reduced the shield base amount and AP ratio
- Reduced the shield duration to 3.5 seconds from 4 seconds
- Modified the heal to heal by less as a flat amount, but gain increased healing as your health drops Ultimate- Rune Shell (reworked)
- Removed passive component
- Added the shield onto the active component, lasting for 5 seconds, the duration refreshed upon basic attacking an enemy
- Increased the shield amount due to it now having a cost and cool down
Update 2- Minor Balancing, Match-up Page, and Clarification Passive- Titan Shell
- Clarified that on-hit and on-spell effects do not apply on reflected projectiles Ability 1- Reinforcing Shell
- Now has a 0.35 second delay
Update 4- Minor Balancing Passive- Titan Shell Increased cool down to 2 seconds from 1.2 seconds
Update 5- Clarification Passive- Titan Shell Clarified that projectiles that would not directly affect Junta, her allies, or monsters are not reflected (ex. Mordekaiser's Creeping Death)
To Do List
Quotes? I don't know if she should speak writable words or not