Teraxe - The Fist of the Monolith [Champion's suggestion] [Concept] [Mechanics]

justletmecreate·7/8/2019, 9:22:11 PM·1 votes·1,298 views
https://scontent.fssa7-1.fna.fbcdn.net/v/t1.0-9/66078251_1221345468046700_6652888394290429952_n.jpg?_nc_cat=101&_nc_eui2=AeH2yWnVfQXM2IjzEikXZP_UwQGGha9p5t5GPmbJsLVbwm1UF1Bq-GSkfl5BLBqf3baztn1lyir6q_bP0NvMb-VQo_uhjodkMajMgJDGOHBBiA&_nc_oc=AQmHyU-WJDQ21KbwG3ZhUythDKmnVropCvqRQtE7ZYOsGrW7b3C5MmPDLub5leCjpDI&_nc_ht=scontent.fssa7-1.fna&oh=7beafd6c5415

Drawings made with my mouse, unfortunately [zombie-nunu-bummed]

Well, I'm brazilian and I'm quite lazy, so I really don't translate and rewrite everything correctly, so, after the skills explanations, you will have a bad time understand the Google translator words heheheheheh*[sg-lulu]*

  • Initial considerations: Well, I thought Teraxe was Qyiana's sister, who was paralyzed by being defeated by her own sister. And after a trip from Teraxe to some place outside the empire, in order to try to live something close to a normal life, away from her sister and the humiliation she suffered, an earthquake (whether or not Qyiana's fault) knocked her carriage into a canyon, leaving her stuck in its bottom. And after a few weeks of surviving as she could in her weakened condition, she was filled with fury and determination and climbed the canyon, digging her fingers into pure rock, losing her nails and awakening a power she had not known until then. When she reached the top, she not only survived in the jungle and among wild animals, far from the conformity of society, but trained her new abilities until completely controlling them and finally determined that the kingdom is rightfully her and will remind her people of that. And Qyiana? Just another worm to be crushed by the fist of the monolith.

"I have to admit, I underestimated you, little sister ... Now let me show you what I'm capable of."

NOTE: The land of Ixtal is full of elemental dragons, it could have been only a earth dragon, but who knows?**

Already in her design, I made gold decorations in the stumps of her legs, not because she wants prosthetics (which would be much more useful), but that would be a way for the character to say "I don't need legs to crush you", and also because I was inspired by a singer who does not have a leg and she uses a kind of steel thorn instead of her in her video clips, she is called "Victoria Modesta". As for her "wheelchair," I tried to make a tougher version of it, as if it were some kind of war tank, resembling her strength.

Video: https://youtu.be/jA8inmHhx8c

NOTE: See the skills options after in the final considerations, I think I put some cool alternatives there.

  • Skills:

Passive - Debris: Teraxe abilities leave Debris behind, which can be collected by going over them. By gathering enough Debris, Teraxe creates a Stone Shield, which will absorb the damage (group controls will still be suffered) from attacks and abilities that reach it first, possessing a life bar. Using basic attacks transforms the shield into Stone Gauntlets, which will push enemies and do extra damage, but will consume the Stone Shield's life bar in exchange, when it reaches 0, both disappear. NOTE: I do not know if I was clear enough, but Stone Shield and Stone Gauntlet DO NOT coexist, either you use one, or use the other. In addition, the Stone Shield is only in front of it, if it is hit by other abilities on its back, they will not have reduction of damage.

Q - Abyss: Passive - Fury and Determination: As long as this ability is in recharge time, Teraxe can only climb one wall with his hands, increasing the skill's reload time in x seconds. Teraxe nails her hands to the ground and opens a slit in front of her, creating Debris on the edges, champions that cross the center of the slit will fall and stun for x seconds. Activating the ability in the center of the slot again closes, it dealing extra damage to enemies within it and Burying them. Activate the ability again at the edge, will raise the terrain by throwing nearby enemies up. NOTE: Buried enemies are unable to move, but can free themselves by clicking to move a few times or attacking with basic attacks and abilities. Abilities and attacks used to exit Burying do not have any kind of debuff, you simply spend them to shorten the Burying time considerably, still able to hitting enemies, etc.

W - Worms-crusher: Throw a rock with your hands, dealing damage to enemies around the area of the impact. Getting close to the rock allows Teraxe to activate the ability again, but throwing the rock in a straight line, pushing the first enemy hit and destroying the rock.

E - Monolith Fist: Teraxe makes an arm made of rock advance in a straight line, causing damage to the crossed enemies and then the arm attaches itself to the ground and pulls her, creating a trail of which causes slowness during x seconds, but if Teraxe passes over the traces, will be absorbed as Debris. Colliding with a wall while advancing the Monolith Fist, interrupts the ability, but will create a ramp on the hitted wall that allows Teraxe and allies to cross it for x seconds. If the Monolith Fist accurately hit the Rock of Worms-crusher, the rock arm will pick it up and allow Teraxe to throw it again, the rock arm will throw the rock from top to bottom, blowing enemies hitted at the impact site and letting them Buried.

R - Earth Tsunami: For x seconds Teraxe collects the earth from the ground by increasing the size of her throne until it turns it into a massive rock ball that deals damage to enemies traversed by Teraxe and grants speed of movement bonus. After x seconds in this mode, she will have the option to activate the ultimate again, creating an Earth Tsunami and advancing with it straight in a straight line, Burying enemies hitted by it. Using Earth Tsunami on a Worms-crusher will turn it into a massive rock ball, reducing the time needed to activate Earth Tsunami. Using Monolith Fist while standing on top of the massive rock ball, it will launch the rock and place Earth Tsunami at reduced recharge time, as the skill has not been fully utilized.

  • Final considerations: I honestly think characters who use rock as skills can have a high range of opportunities for skills, for example, in a suggestion of rework for the Malphite I did here, one of his skills was an option where he merged the land and was able to change the terrain with the mouse, it would be REALLY cool to see Teraxe using this skill, either as skill or as ultimate. I also had other ideas, such as launching meteors or opening volcanoes (and then launching a ball of lava), and even turn her rock chair into a giant stone wheel that crushed its enemies and allowed allies to enter the wheel as if it were that weird wheel for Hammsters, you know? lol I also thought of an alternative to the E - Monolith Fist that would be more interesting to Teraxe than the current version. BUT it would not have the same interactions with the other abilities, which would require either maintaining the current version, or changing the ultimate R to some option that would allow those interactions.

  • Alternative Option:

E - Monolith Handle: A massive rock hand comes underneath Teraxe, grabs her and launch her at a target location, it will fall into fists on the ground (superman like), throwing enemies into the air with the impact.

Regarding the other options of ultimate, I quite liked the alternative below, but then I realized that there was not much sense for a paraplegic character of nowhere to do an activity that requires the use of the legs would not make much sense if she could create prosthetic legs since the beginning, right? Then I made an option that would require the use of the titanic strength of her arms, making a tug-of-war, but as much as I enjoy this idea of ​​making it a Monolith Fragment, I still find something very ... I do not know, would be interesting in an alternative game mode, who knows? Not in an ultimate, this would make her a major champion in teamfights, totally altering the balance of these fights. Yes, it would be fun, and even funny to have a champion that enemies like to play against only to be able to have a different game mode during Teamfights. But, right, I still do not think it would work very well, they could just move away from the target location, or just focus on Teraxe. Still, I do not think I've reached Teraxe's ultimate potential, after all, she's a character who has used her weakness / weakness to turn her into strength. In fact, I think she's more to the guy who strengthened so much of what she had at her disposal, becoming so powerful, that even if she had legs, it would not make any difference or little difference in her power. Anyway, what I mean is that the ultimatums I've put up and down do not seem to exploit this feature of her very well, I'm not sure how I could apply it to her gameplay style, I do not feel I'm creative enough to to create something around it ... Well, to create I can even "ah, she used the arms that she trained tirelessly bla bla bla", but MAKE the player FEEL what the character feels instead of saying that he HAD to feel are two completely different things. It may seem like a cheeky jabá (asuhuhasuh), but I believe I got to do it on previous champion suggestion that I made, about Incubbi - The possessive puppet. Basically, the champion is a puppet who came to life and is a version of "I want to be a real boy" from hell, ie he wants, he needs a sickly way to rip everything from humans to fill the void in his chest. And I used that in mechanics, stating that he needs to tear out the hearts of enemies, gaining bonuses and accumulations per heart. BUT if he suffers from a group control (stun / snare / push), the hearts will fall to the ground and as he has a sick obsession for these human parts, the CHARACTER would try desperately to recover what he lost, that is, the player FEEL the loss, anger, frustration and unhealthy need of the character to lose hearts and try to recover them in a desperate manner, because this feature has been incorporated into the style of play and thus, the PLAYER feels the same way as the character . And this is a difficulty that I feel with more human characters, it is easy to make a demon feel hungry for flesh or blood, but to make a human character feel the need to be a "human" capable of overcoming any obstacle, and then make it inspiring to the player, it's a lot more complicated, I think ... Well, I think I got something like the ultimate Monolithic Fraction, the option quoted below, but again, it's paraplegic, I can not just pretend it does not have this weakness from one day to the next, if it were the use of prosthetics, then it would be interesting to use this mechanics at stake. BUT could not I just have her carry the pillar with one arm and crawl with the other...? Big think... (I came back here after a few hours to write this conclusion, all this paragraph for nothing HAHHAHAHAH)

  • Ultimate Options:

R - Monolith Fragment: Teraxe rises from his stone throne with legs made of rock, and will gather the power of the earth, creating an area of ​​great elemental magic concentrated in an area to x units away (away) in front of him, and then creates a gigantic pillar of magical minerals and will carry it like a battering ram. When loading the ram, it will use its titanic force to advance to the concentrated magic position (without being able to change direction), being able to cross walls and pushing enemy units without causing damage, needing to press R by a given step. For each enemy champion who enters the ram's path and click on it, they will delay their advance by x%, requiring Teraxe to press R more times for extra enemy champion, to spend other abilities also allows to increase the advance, allies that click on the ram will also help to push it. If Teraxe lets the baton die, allies will be able to continue pushing the pillar to the area of ​​concentrated magic. When the batde of magical minerals reaches the area of ​​concentrated magic, Teraxe will be at its top, like a pillar, creating a temporary Monolith Fragment. Dramatically increasing the abilities of Teraxe. NOTE: Receiving Group Controls overturns the massive rock sphere.

R - Monolith Fragment 2.0: Teraxe creates a concentrated elemental spell behind him and makes a magic ore pillar in front of him, each time she presses R, plus she will use her titanic strength to pull the pillar toward her, pushing units without causing damage . If an enemy champion clicks the pillar on the opposite side, he will pull him towards you, for each extra enemy champion to pull from the opposite side, more times you will need to press R. Skills will also help pull the pillar but will enter recharge time . Allies of Teraxe may also help pull by clicking on the pillar. By joining the magical orbiter pillar and the area of ​​concentrated elemental magic, Teraxe will rise on a rock throne, becoming a Monolith Fragment temporarily, being unable to move but altering its abilities for x seconds. Monolith Fragment: Q - Eruption: Creates a crevasse that expels lava upwards at the target location, dealing time damage to enemies hit by lava. W - Monolith Arm: Teraxe creates a titanic arm of rock and crushes an area, dealing damage to enemies hit by the punch. E - Rock Moved: Teraxe moves the earth in an area, pushing enemies. R - Cystic Cataclysm: Terax creates a shock wave in 3 rings around the pillar, which deals damage to hit enemies. NOTE: Because this ability is strong, it has a limited range, so it is a skill you NEED to use in a teamfight or against an enemy, and even then, it may prefer to focus instead of preventing you from becoming a monolith fragment. Suffering group controls makes Teraxe drop the pillar of magic ores. Complete Monolith Fragment DOES NOT reset skill reload time (except R - Cystic Cataclysm). If Teraxe stops pulling the pillar or dies, allies may continue to pull, upon reaching the area of ​​concentrated elemental magic, the Monolith Fragment will only activate Cystic Cataclysm and disappear.

R - Fury of the Monolith: For x seconds, Teraxe builds titanic rock arms and strikes countless times in an area in front of him, inflicting damage on enemies. Enemies hit by more than 3 punches will be buried.

R - Fury of the Monolith 2.0: Teraxe builds massive rock titanic arms that last for x seconds, pressing R causes the fists to punch the target area, inflicting damage to enemies within it, and if hit by more than 3 consecutive punches, will be buried.

R - Fury of the Monolith 3.0: Teraxe creates a torso of massive rock around it, which has its own bar of life that fades over time. While inside the body, its attacks and abilities have increased range, pressing R again causes the rock torso to crush a target area (not even Monolith Fury) with a recharge time of 2 seconds. (who knows, would one of those options allow her to use the Monolith Fist to create a hole in the walls?)

2 Comments

R4ndom F1nn7/8/2019, 9:58:47 PM1 votes

Malphite in his new updated lore is said to be the last of his people, so bringing a new shard of the monolith would break the new established lore of Malphite.