[Champion Concept] Zedin, the Tectonic Sculptor

JeansStrikerPhD·2/22/2015, 1:37:50 AM·1 votes·977 views

Zedin, the Tectonic Sculptor

Support Fighter champion with emphasis on unit displacement and battle map reconfiguration

Appearance: Tall and lanky, albeit muscular lanky (similar to Ryze). Body shows signs of wear and tear. Skin is very tanned, hair is very short and black, basically black peach fuzz. Eyes are completely emerald green and a bit sunken in. Has large bushy black beard with some grey mixed in. No mustache, just beard. Beard is attached to hair via bushy sideburns. Scar running diagonally down face starting from above right eye and going down to left edge of the lip. Scar looks like it was caused by sword or sabre. Has halo of dirt and rocks hovering around head. Whip scars on back, shoulders, and legs. Wears chain necklace made of small stones and gems. Old worn bandages are wrapped around forearms and calves. Only piece of clothing is knee length beige cloth skirt, held up by a black leather belt. Does have simple black strap sandals on feet. Has a tattoo of Sun Disk on the center of his chest. Has aura of dust and dirt around hands and feet.

Passive: Altered Earth After casting 4 spells, Zedin’s next basic spell with have a bonus effect.

Q: Sandstorm Range: 550 Cost: 70/80/90/100/110 CD: 10 Conjures up a 200 unit wide sandstorm on a target location for 5 seconds, damaging and slowing all enemies who cross it.

Damage per half second: 16/21/26/31/36(+0.1/0.2/0.3/0.4/0.5% Zedin’s max Health) Total Damage: 160/210/260/310/360(+1/2/3/4/5% Zedin’s Max Health)

Slow: 20/25/30/35/40%

Altered Earth: When Sandstorm’s duration ends, the sand compacts into a 100 unit wide pillar that blocks all movement within 50 units and grants vision with 187.5 units for 3 seconds.

W: Bedrock Fortress Range: 400 Cost: 75/90/105/120/135 CD: 14/13/12/11/10 Summons a stone shield on a target ally, blocking any incoming physical damage for 4 seconds. While the shield persists, the target gains bonus health regeneration.

Shield Strength: 60/120/180/240/300(+75% Zedin’s Max Armor) Bonus Health Regen: 75/100/125/150/175%

Altered Earth: If shield still persists after duration ends, shield forms a 125 unit wide wall that flies 200 units in the direction the target is facing and knocks back all enemy units 100 units away.

E: Rift Range: 325 Cost: 50/60/70/80/90 CD: 8 Skillshot, 150 units wide Punches the ground, splitting the earth in front of him. Enemies are damaged and knocked aside 125 units from the rift.

Damage: 60/85/110/135/160(+50% AP) Magical damage

Altered Earth: The Rift becomes 200 units wider and all enemies in the 150 unit wide center become stunned for 0.75 seconds instead of being knocked aside.

R: Seismic Shift Range: 700 Cost: 100/100/100 CD: 140/120/100 Zedin opens up holes in the ground, swapping positions with target ally or enemy champion. If ally is chosen, they are healed for a portion of their missing health and gain bonus movement speed for 2 seconds. If an enemy champion is chosen, they become rooted after the swap. Zedin gains damage reduction for 3 seconds after the swap and knocks up all enemy champions within 150 units of the initial target.

Ally Heal: 20/30/40% of missing health Bonus Movement Speed: 40/50/60%

Enemy Root Duration: 1.0/1.25/1.5 seconds

Damage Reduction: 30/45/60% Knock Up Duration: 0.75/1.0/1.25 seconds

3 Comments

JeansStrikerPhD3/16/2015, 4:41:51 PM1 votes

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