[Champion Concept] Thrym, the Frost Giant
Mana scaling Jungle Tank/Support Concept
Thrym, the Frost Giant
Appearance: A large hulking creature that is vaguely humanoid in shape. Has very leathery looking grey blue skin that appears stretched over the body. Its eyes are merely black orbs bugging out of its face. No nose, only 2 thin slits where there would be a nose. Mouth slightly protrudes from the rest of the face and is filled with short but sharp jagged teeth. Has some hair on body but only on upper arms and legs. Has short spikes of ice running down back in 3 rows. Hands are short and thick; same with legs and feet. Has large black crystal of true ice on its chest and stomach. Cannot speak, only grunt, groan, or roar. Does understand human language though.
Backstory: Was once a troll working for Trundle and Lissandra. Was "volunteered" to be part of magical experiment to create magically enhanced super soldiers in Freljord Wars. Magical ritual went awry and cursed the troll to become a hulking behemoth of great power. Lissandra and Trundle can barely contain the beast, but were at least happy with the results.
Passive: Frostbitten Resurrection Whenever Thrym dies, he is resurrected with 100/150/200/250(+100% Current Mana) health after a 2 second delay. This drains him of all of his current mana, but grants 10/15/20/25 bonus armor and magic resistance for 2 seconds. This ability has a 4/3.5/3/2.5 minute cooldown.
Q: Blizzard Cooldown: 2 seconds Range: 300 Cost: 8/10/12/14/16 per second Summons a cloud of ice and snow around him, dealing magical damage to nearby enemies every second. Enemies damaged by this ability lose a percentage of armor every second, stacking 4 times. Armor Debuff last 1 second after leaving AoE.
Magical Damage: 25/35/45/55/65(+0.25% Max Mana)(+10% AP) Armor Debuff: 2/3/4/5/6% Max Armor Debuff: 8/12/16/20/24%
W: Glacial Barrier Cooldown: 12 seconds Range: 500 Cost: 70/85/100/115/130 Passive: Gains 1/1.5/2/2.5/3 bonus armor for every 100 mana
Active: Creates ice shields around him and any nearby allied champions that absorb damage for 2 seconds. The shield gains strength for every ally affected. Passive is unavailable while ability is on cooldown
Shield Strength: 60/95/130/165/200(+10/15/20/25/30 per ally shielded)(+4% Mana)(+5% Max Health)
E: Avalanche Cooldown: 20/19/18/17/16 Range: 600 Cost: 50/60/70/80/90 Passive: Gains bonus 10/12.5/15/17.5/20% Movement speed when outside of combat
Active: Dashes forward, stopping upon hitting an enemy champion or enemy structure (excluding the nexus). Any enemy champion struck is slowed heavily and silenced for 2 seconds. Any enemy structure struck takes physical damage based on their missing health.
Slow: 50/57.5/65/72.5/80%
Structure Damage: 80/120/160/200/240(+10% Missing Health)
R: Aurora Assault Cooldown: 120/100/80 Range: 350 Cost: 100 Thrym glows intensely, damaging and blinding all nearby enemies for 1.5 seconds. Krist and any allies caught in the AoE gain bonus attack speed and bonus damage on their auto-attacks for 5 seconds. Enemies currently under the effect of Battering Ram are snared instead of slowed.
Magic Damage: 150/275/400(+50% AP)(+20% Max Mana) Bonus Attack Speed: 40/50/60% Bonus Damage: 15/30/45(+10% AP)(+1% Max Mana)
Works well with: Lissandra: Her CC can chain with his to keep enemies right where they are. Her AoE damage also plays well with his and he gives her some needed extra durability with his shield.
Lulu: The CC Chain plus Lulu helps Thrym get to the fight faster and stay there longer, which in turn allows him to unleash more carnage.
Trundle: These two make an incredibly durable, formidable front line duo, especially in tight spaces. With Trundle's pillar blocking the way and Thrym's CC and buffs, these two can wreck havoc on the enemy team.
Does poorly against: Vayne: While Thrym does have a gap closer and a blind, both are on decently long cooldowns and the blind doesnt last long enough for Thrym to kill Vayne. This allows Vayne to kite and dart around the battlefield, proccing her W's passive multiple times against the big guy.
Olaf: Ragnarok allows Olaf to ignore any of Thrym's attempts to slow the Berserker down and his Reckless Swing can just rip through the Giant's armor bonuses and shields. Plus Olaf's Vicious Strikes allow him to heal back any damage dealt by Blizzard while Undertow stymies Thrym's attempts at running away.
Morgana: Her black shield prevents her or any ally from being affected by Thrym, while her Dark Binding and Soul Shackle keep the Frost Giant at bay and unable to charge in or out of combat.