Rammus Quality of Life Changes

JeansStrikerPhD·1/15/2016, 3:32:04 PM·2 votes·861 views

Now I personally love playing Rammus. There is just something about ramming into your enemies at full speed that thrills me, but im noticing that the poor armordillo could use some touch-ups just to bring him up to snuff a little more. I also want to emphasis his penchant for building pure tank, but still keep a little bit of his AP scaling so people can use that stat if they wish. (yes I know he has a fantastic win rate in soloQ)

Passive: Kept exactly the same; no changes

Q: Kept exactly the same; no changes

W: Again keeping the same basic concept but the magic damage upon being attacked is increased by 25% on monsters. This helps with clearing the jungle, which I know he has trouble with before getting items.

MAGIC DAMAGE: 25 / 35 / 45 / 55 / 65 (+ 10% armor)

MAGIC DAMAGE (MONSTERS): 31.25/43.75/56.25/68.75/81.25(+ 12.5% armor)

E: Kept exactly the same; no changes at all

R: Now deals bonus damage based on Rammus' max health. This offers different build paths (Rylai's or Liandry's anyone?) and makes his tank builds more threatening given he tends to build lots of health. In addition the damage to turrets is removed and the cooldown is increased to 75 seconds from 60 (given it deals more damage now)

「 MAGIC DAMAGE PER SECOND: 65 / 130 / 195 (+ 25% AP)(+1.25 % Max Health) 」

「 TOTAL MAGIC DAMAGE: 520 / 1040 / 1560 (+ 200% AP)(+ 10% Max Health 」

6 Comments

Prozzak1/15/2016, 3:34:16 PM1 votes

Rammus is currently one of the stronger champs in the game. If you buff him at all (QoL changes included) he will need to be nerfed elsewhere.

Kaioko1/15/2016, 3:35:24 PM1 votes

I agree with the jungler clear and to some extent the ultimate although it would need to remove the damage component on turrets then. Definitely don't agree with the roll not colliding with smaller minions as that's always what separated a good rammus from a poor one - could you hit the enemy champion while taking into account his minions.

His taunt is so long that if he does it's pretty much a guaranteed successful gank so it definitely needs some form of counter play.

idontplaythemeta1/15/2016, 3:47:10 PM1 votes

I feel rammus Is good as is and this would make him first release ekko op. Disagree with ult damage and ignoring small minions.

Quepha1/15/2016, 3:48:21 PM1 votes

None of these are QoL changes. They're all straight up buffs in ways that make him less healthy for the game.