Coming up with a champion abilities concept (only 2 ability so far)

CaptainAntiHeroz·11/15/2019, 2:27:14 AM·1 votes·1,317 views

E- Friends like these- Champion picks up an ally minion. Recast to throw minion a fixed distance. If the minion hits an enemy champion it and the enemy champion take 50/60/70/80/90 + (.6 AD) physical damage. If the allied minion would die to because of this the champions hit take (.1AD) % max health physical damage and gain half the minions gold value. Damage increases to (.2AD)% max health if a cannon is killed as a result of this ability, and (.3AD)% max health if an allied super minion is killed using this ability. Champion can only hold an ally minion for 7 seconds. Can be used on scuttle crab and if scuttle is killed this way the enemy gains no damage Champion does, deals (.2AD)% max health. Ability only damages ally minions if they hit an enemy champion. Does not damage enemy minions. If a minion is thrown and does not hit an enemy champion the minion doesn't take damage. Should have a long cooldown.

R- Rally the mob- Champion rallies all nearby minions into a riot against any nearby enemy champion. All minions within a certain radius become friendly to champion and her team and hostile to enemy champions. Minions effected by Rally the mob gain double health and double speed towards enemy champions. Nearby allied champions gain 10/20/30% increased attack speed for 7 seconds. Super minions cannot be effected by Rally the mob.

My goal is to come up with a champion that sees no one as allies and everyone as opportunities to be utilized, while not being able to outright deny minions to enemies in an unfair way. A champion who thrives in the thick of things and has a commanding presence. No numbers her are certain and most probably need tweaking. I'll make another post when I come up with a name for her and an idea for her passive Q and W, although I think her passive will likely have something to do with minions dying. Please feel free to comment on name suggestions and suggestions for ability ideas as well as any questions, comments or concerns.

3 Comments

Kazekiba11/15/2019, 2:48:13 AM2 votes

BUGFIX: Rally the Mob no longer resets Anivia W (Crystalline Wall) Duration. BUGFIX: Rally the Mob no longer turns Tibbers hostile against Annie. BUGFIX: Rally the Mob no longer turns Zyra plants and Malzahar Voidlings into minions temporarily BUGFIX: Rally the Mob cannot be cast on Ornn 's ram from his Ultimate, Call of the Forge God. BUGFIX: Rally the Mob no longer turns enemy Sona into Allied minions, and should not crash the Sona player's game.

CaptainAntiHeroz11/15/2019, 2:42:51 AM1 votes

I also am hoping that it could encourage interesting team plays or saves

Like throwing a minion in front of a Kaisa W or a hook champions hookBlitzcrank Pyke Thresh Throwing a minion to help set up an ally LeeSin or Senna Throwing a minion to alter how Jhin's q and MissFortune's Q will hit land Throwing a minion under enemy tower to buy your team a little more time Sacrificing damage to screw over your enemies cs by throwing a minion under their tower so the tower kills it etc etc etc