Bez'Sy, the Forsaken Voidling
_Daisy was a normal travelling merchant that dwells in the lands of Shurima to sell her goods and she is a sheep-like character 174 cm tall (approx. just under 5'6") standing on her hind legs. _
Daisy was on one of her voyages, but instead of finding a customer, she founded a very unique kind of voidling in the sands and near death, one that is very elegant and pretty something that you never see coming out of the Void. Noticing that the young voidling pup is helpless and wounded she took her to safety to take care of her and mend her wounds, despite the risk of the voidling potentially eating her later, but living a helpless creature to die is no better than the monsters in the Void.
Several months later and the young voidling is starting to feel a lot better. Turns out the voidling is a very rare void-borne of not being a mindless killer and was born as a gentle creature, but can still kill if there is a reason for it, on top of how she looks may be the reason the Void rejected her and left her to die in another world - hoping the humans would finish her off and not bothering to deal with the reject pup themselves.
Turn out the young voidling is unique as Daisy is still alive... and not eaten... in a matter of fact she ended up liking Daisy like a puppy to their master and the reverse came true as well, becoming best of friends, loyal to the end. Since a friendship grew between them Daisy decided to give the voidling a proper name and that name is Bez'Sy in both honour to her deceased mother and because the pup is a void-borne so it was very fitting.
Though a very unique breed of voidling, Bez'Sy still cannot speak like one, but she and Daisy still manage to get along and communicate together just fine due to the relationship they grew together over the years. Daisy is great at communication, direction and trade, but is incapable of combat, while Bez'Sy is great at combat and only fights and kills with purpose very unusual to a void-borne making them a great team together between survival for food and shelter and defending themselves from bandits and other threats.
Bez'Sy and Daisy is a mage that can be in the middle lane or duo-lane (as the damage dealer, not support).
Bez'Sy is the pet where the player has full control over her and Daisy is the champion that can be affected by crowd control and damage with limited control over her. So reverse Malzahar and voidling if Malzahar only had one super voidling.
Bez'Sy on her own is a very short range mage, but as a duo-champion with Daisy they are a long range mage.
Attack Range: 175 units [is a ranged attacker, despite having melee attacks] Bez'Sy's Movement Speed: 390 units per second Daisy's Movement Speed: 325 units per second Attack Speed: 0.675 +3.5% per level
Best Friends Together (Passive): Leash Range: 600 units
Daisy and Bez'Sy are always near each other, sticking together until the end!
Daisy has no combat experience, but if she dies then Bez'Sy loses hope and gives up, having no more purpose to live. Bez'Sy cannot take damage or be attacked directly, crowd control against Daisy affects Bez'Sy accordingly, movement impairing effects affect Bez'Sy indirectly only. If Bez'Sy moves too far away then she ends up dragging Daisy along with her, slowing Bez'Sy down to Daisy's movement speed.
Daisy will try to move in the opposite direction of Bez'Sy as long as Daisy is not moving towards an enemy champion.
Bez'Sy's basic attacks restore (+1%mana) mana and reduce her basic ability cooldowns by 0.25 second, increases to (+4%mana) mana and basic ability cooldowns by 1 second against champions and epic monsters.
(You can move Daisy directly by holding down the ALT key and right-clicking.)
Void Petals (Q): Cooldown: 4 seconds; Cost: 50/55/60/65/70 mana; Range: 900 / 80 degrees / 300 units
Bez'Sy swirls void petals in the target direction that swirls around the outside, damaging struck enemies for 60/90/120/150/180(+65%AP) magic damage and gaining healing energy for 1.5 seconds if the petals strike at least one enemy champion or epic monster. This can hit aerial enemies in between the swirling petals, but cannot hit grounded enemies.
If Bez'Sy gets near Daisy with the healing energy then she releases it around herself, healing Daisy and nearby allies for 20/30/40/50/60(+90%AP) health.
Reunite (W): Cooldown: 14/13/12/11/10 seconds; Cost: 70/80/90/100/110 mana
Passive: Bez'Sy's and Daisy's bond has grown stronger which increases their leash range by 40/80/120/160/200 units.
Active: Bez'Sy dashes to Daisy's location, dealing 80/120/160/200/240(+85%AP) magic damage to enemies she passes through and pushing them to their maximum leash range, based on the shortest distance to.
Playful Pass (E): Cooldown: 12/11.5/11/10.5/10 seconds; Cost: 90 mana; Range: 400 units
Bez'Sy tosses the target enemy into the air for 0.5 second and then slams it down 400 units towards Daisy, dealing 2/3/4/5/6%(+4% per 100AP) of the target's max health as magic damage.
Bandit Elimination (R): Cooldown: 100/80/60 seconds; Cost: 100 mana; Range: 600 units
Bez'Sy leaves behind unstable void energy at her current location for 1 second, afterwards it will detonate to deal between 100/150/200(+60%AP) to 300/450/600(+180%AP) magic damage based on struck enemies' missing health.
Enemy champions struck by Bandit Elimination that are killed by or within 5 seconds will refund the cooldown by 20/30/40% for each dying enemy champion.