Zyra is not a good mid or support... Rework

Rozair·11/18/2015, 8:29:31 PM·2 votes·802 views

Idea for zyra rework

Passive: whenever zyra is rooted her attack range increases by 100 yards after 5/10/20/40/60 seconds starting at 200 (her base will be 500) up to 700. Onxr she reaches 700 it increases by 50 range up to 900 then 25 after 900 up to 1200. Her auto attacks become melee and her roots are what attack. Her roots visually grow equal to her attack range and deal damage equal to her attack damage plus 10% of her maximum health as magic damage. Zyra also gains 25 health each time her roots grow. This health is lost when she unroots.

Q: vine lash zyra shoots a vine from her and all wall vines in a direction. The first unit hit by any of her vines is stunned for 1 second dealing magic damage.

W: root/unroot Active: Zyra roots herself to the ground becoming unable to move. Her roots then grow. If her roots touch terrain a untargetable wall vine grows there stunning any unit that approaches it dealing damage. It only attacks once every 4 seconds. Passive: zyra heals herself equal to 4% of her maximum health every 5 seconds while rooted. Allies standing on her roots are healed by 10% of this amount E: zyra flips up her roots in a line dealing damage to any enemy unit hit and snaring it. R: active: zyra knocks up any enemy units standing on her roots dealing damage Passive: zyras root growing time is reduced by 15/25/50%

3 Comments

runedara11/19/2015, 1:15:47 AM1 votes

Yah this is a little extreme.

Rozair11/19/2015, 3:06:19 AM1 votes

So I take it noone thought this idea would be cool

Br3va3/29/2016, 1:05:25 PM1 votes

Zyra is a great sup for those who take the time to learn her and there is not another champ like her if you put the time into her and have a strategic mind you can control whole area's and team fights. Leave this unique flower alone you have enough simple minded point and click mages.