(Champion Concept) Void Tank Champ
Listed Below is a starting concept: Basically an idea in which i wish to have help fleshing out. Design Concept: A Four Legged(Or Multi legged) Top Heavy Champion whom has i Giant Crested Skull Imagine a Shielded Skill.
Skills: Passive: Glutton For Punishment: The Void Tanks Health Bar is split into 3 Segments. (These segments increase as you Rank up your Ultimate.) Upon you or a nearby ally being attacked by a enemy champion basic attack or ability, for the next 8 seconds all damage taken is reduced by 10%, 5% of damage taken by teammates is transferred to the Void Tank instead. Cooldown is 60 seconds. Should The Void Tanks Health Reach a Segment During "Glutton for Punishment" is active, the Void Tank lets out a short range, short Duration stun. Upon reaching a Segment "Glutton for Punishment" is put on Cooldown but half's the Cooldown time.
Q:Distorted Leap: The Void Tank does a Mid/Long Range dash. The dash ends when the void tank hits an enemy or monster. Upon Dashing into a wall The void tank does not stop but continues the dash in a 100 degree angle from that wall. Imagine Like Vel'Koz's Q but a wider angle.
W: Void Shield: Forms a basic shield (The Shield Scales with Health). The shield slows enemies based on how close they are. This slow stacks with the R slow/pull. Ends after the shield expires or is broken.
E: Distorted Shout: A short range cone that Deals damage and taunts all that are hit by it.
R: Gravitational Pull: Upon activation The Void Tank begins to slowly Pull in all Enemy Champions within a range. Enemy champions within enough movement speed can be able to simply walk out. The duration of the pull lasts for 6 seconds ending with a Knockup on all enemies Near the Void Tank.
Concept and Game play: The Idea Behind the Void Tank is one Word. PEEL. This Champion in concept should be used to make a habit of finding the Enemy Carry and making sure they are not punching your friends. The kit should be focused around taking damage and sticking to one enemy and making there life miserable with your tanky-ness. The Plan is simple Soak up as much damage as possible so your team does not. In a sense this champion is a Tank/Support in concept as the champion should not focus on damage rather on crowd control and tank stats.