[Champion Update] Irelia - Flying swords should feel more awesome, Irelia stat checks too much.
Irelia has quite the dull kit, if you look at it. She has this wonderful flying sword that she can control with her mind .... and she keeps it floating 10 inches from her hand at all times. She's also quite binary and stat-checky, yet her kit still allows for some pretty awesome moments (mainly thanks to Q) and has captured the love of a lot of players.
So for fun, I was thinking how I would change her.
Passive: Telekinetic blades - Irelia controls her weapon with her mind, letting her use it to attack 2 targets at once. Ingame this would work on every autoattack the way Kalista's passive can be controlled. The second target is targeted during Irelia's autoattack animation. The range of her second auto would be 500 ish, and deals reduced damage compared to normal auto. Estimate 50%, probably scaling with levels.
This would be her keystone. Ranged autoattacks, but only when attacking another target in melee range as well. Lets Irelia reduce the HP of lane minions to get dash resets and occasional harass. Wouldn't be too strong due to Irelia needing a target in melee range so she can still be zoned easily, and it causes minons to aggro her if a champ is targeted.
Q: Bladesurge - Irelia dashes to a target, dealing damage to it and applying onhit effects. Including her passive. If Bladesurge kills the target or the target dies during her travel time Q's cooldown is reset and half the mana is refunded.
Basically her current Q, except it has a light QoL lovetap. Important to keep Irelia feeling like Irelia.
W: Resolve - Irelia passively heals from her autoattacks. Activating this ability causes a large % of her damage delt(100%?) in the next 5? seconds to be converted into a shield.
Supports her lore of coming back from near death and also supports her ability to mess with people while at very low health. Stays as a bit of a dualist steroid while being less stat-checky and more focused on creating the right setup ex. leaving a number of minions low & activating w to use Q to get a large shield while trading with and chasing down an enemy.
E: Equilibrium Strike - Irelia strikes her opponent to deal magic damage to them and slowing them for 1.5 seconds. Slow severity scales with points into the ability. This ability can be used while under the effect of ANY crowd control. If Irelia is under the effect of crowd control, she applies said CC to her enemy as well, and Equilibrium Strike can be used again once within 3 seconds at no cost. Range should be as current. Example would be Lux snare lands & Irelia uses E, Lux is also snared for 2 seconds, Irelia can use E again on Lux for an additional 2 second snare if she is still CC'd, or Irelia can use E on another enemy to snare them as well.
This would allow Irelia's E theme to match what it actually does, and feel more satisfying to use, while being less frustrating to play against. Old E punished enemies for harassing Irelia, and was occasionally somewhat difficult for Irelia players to predict. This one lets Irelia be more useful in teamfights, and also fills the missing feel of her previous passive by retaining some anti-cc strength.
Ultimate: Transcendent Blade - Irelia commands her 4 blades to spread and slice in a line ala Heimerdinger W, dealing damage to all in their path. Afterwards, Irelia gains bonus true damage on enemies hit for the next 9/12/15 seconds.
Did anyone else think that it's kinda ridiculous that although Irelia has a badass flying sword, she "summons spirit blades" to shoot long distances? True damage was moved to here since it's a very powerful tool yet part of Irelia currently, and it would be much more fitting on an ultimate ability.
This version of Irelia would be quite similar to her current state and keep a lot of the things that are enjoyable about her now, while removing some elements of frustration for her enemies and giving her new toys to work with, while making her stat check her opponents less.