Reimagination: Thresh ( Fighter, Vanguard. )

ADC Yuumi·10/9/2019, 1:32:02 PM·1 votes·1,747 views

Passive: Damnation ( Remains the same. )

Q: Death Sentence Thresh throws out his scythe, stunning and pulling the enemy for 1.75 seconds, dealing 80 - 240 ( +30% AP ) magic damage. This can be recasted to dash towards the enemy unit. If the enemy champion is below 30% health, Thresh will rip the scythe through the enemy champion on recast, slowing by 99% for 1 second and bleeding them for 80 - 240 ( +25% AP ) 2 seconds.

W: Dark Passage An ally can grab the lantern to be shielded and dash towards Thresh. The first enemy champion to come near the lantern is banished, dashes to and becomes anchored to Thresh for 1.5 seconds. Afterwards, the enemy champion is placed 20 units in front of Thresh. Thresh gains a 60 - 220 ( + 5 per soul ) shield for 1 second.

If no enemy champion comes into contact with the lantern, the mana cost is refunded but the cooldown is increased by 5 seconds.

Banishment: The enemy is untargetable, rooted, silenced and disarmed as well as only visible to the anchorer.

E: Flay ( Remains the same. )

R: The Box

Passive: The enemy last hit with Death Sentence cannot break the walls and is knocked down and dealt triple the damage if they try to dash through. However if the enemy dashes, the box is destroyed.

5 Comments

AIQ10/9/2019, 1:42:50 PM1 votes

I mean good try, but this is not a very healthy buff. Q gaining an execute is just another mechanic that will be frustrating to play against.

W is a very unique ability and I'm surprised anyone would want to change it. A ranged Tahm devour is not healthy at all. The lantern would be the greatest hook in the game by far minions can't even stop it. Tower diving around thresh is impossible more so than morde.

Discouraging dashes are always a plus, but I think damage is not the way go. Grounding them is a better option. Just breaking the wall in general should ground them.

Over all you are trying to change a champion that is mostly fine. If you really think he is weak then adding a ground to his R is all you really need. He does not need more damage as he has one of the highest utility stats in the game.