Reimagination: Thresh ( Fighter, Vanguard. )

ADC Yuumi··1 votes·1,747 views

Passive: Damnation ( Remains the same. )

Q: Death Sentence Thresh throws out his scythe, stunning and pulling the enemy for 1.75 seconds, dealing 80 - 240 ( +30% AP ) magic damage. This can be recasted to dash towards the enemy unit. If the enemy champion is below 30% health, Thresh will rip the scythe through the enemy champion on recast, slowing by 99% for 1 second and bleeding them for 80 - 240 ( +25% AP ) 2 seconds.

W: Dark Passage An ally can grab the lantern to be shielded and dash towards Thresh. The first enemy champion to come near the lantern is banished, dashes to and becomes anchored to Thresh for 1.5 seconds. Afterwards, the enemy champion is placed 20 units in front of Thresh. Thresh gains a 60 - 220 ( + 5 per soul ) shield for 1 second.

If no enemy champion comes into contact with the lantern, the mana cost is refunded but the cooldown is increased by 5 seconds.

Banishment: The enemy is untargetable, rooted, silenced and disarmed as well as only visible to the anchorer.

E: Flay ( Remains the same. )

R: The Box

Passive: The enemy last hit with Death Sentence cannot break the walls and is knocked down and dealt triple the damage if they try to dash through. However if the enemy dashes, the box is destroyed.

5 Comments

AIQ1 votes

I mean good try, but this is not a very healthy buff. Q gaining an execute is just another mechanic that will be frustrating to play against.

W is a very unique ability and I'm surprised anyone would want to change it. A ranged Tahm devour is not healthy at all. The lantern would be the greatest hook in the game by far minions can't even stop it. Tower diving around thresh is impossible more so than morde.

Discouraging dashes are always a plus, but I think damage is not the way go. Grounding them is a better option. Just breaking the wall in general should ground them.

Over all you are trying to change a champion that is mostly fine. If you really think he is weak then adding a ground to his R is all you really need. He does not need more damage as he has one of the highest utility stats in the game.

ADC Yuumi2 votes

{quoted}

I mean good try, but this is not a very healthy buff. Q gaining an execute is just another mechanic that will be frustrating to play against.

W is a very unique ability and I'm surprised anyone would want to change it. A ranged Tahm devour is not healthy at all. The lantern would be the greatest hook in the game by far minions can't even stop it. Tower diving around thresh is impossible more so than morde.

Discouraging dashes are always a plus, but I think damage is not the way go. Grounding them is a better option. Just breaking the wall in general should ground them.

Over all you are trying to change a champion that is mostly fine. If you really think he is weak then adding a ground to his R is all you really need. He does not need more damage as he has one of the highest utility stats in the game.

This isn't a buff or rework, it's imagining what would change in a champions kit if they were a different role. Please don't take this so dearly to heart, dear lord.

AIQ1 votes

You might want to clear that up in your description then. (Even though I think I'm the only person that will comment on it.)

The W is worse for a fighter then, it does nothing, but stop the fighter from fighting. (I know it pulls them close.)

This Thresh would be giga nerfed, A ranged fighter with 2 hooks and additional CC, infinite stacking armor passive. He'd be unstoppable top lane. You'd have to change a lot more to get him as a fighter.

ADC Yuumi1 votes

{quoted}

You might want to clear that up in your description then. (Even though I think I'm the only person that will comment on it.)

The W is worse for a fighter then, it does nothing, but stop the fighter from fighting. (I know it pulls them close.)

This Thresh would be giga nerfed, A ranged fighter with 2 hooks and additional CC, infinite stacking armor passive. He'd be unstoppable top lane. You'd have to change a lot more to get him as a fighter.

With Morde, Sion and Nasus as champions I see no problem with this.

AIQ1 votes

It's going to be interesting the day you find out how to beat Susan easily and look back at this post and think "wow why did I ever type that."

Sion is no where near oppressive, especially in his weak state. Could you imagine running into a tank that can hit your with good damage from range? At least Urgot has to line up his legs.

Morde is fine if you side step, his E is a bit ping dependent though. Anything about 50-60 will make it much harder to dodge. This thresh however you have a 0% chance of dodging the lantern. It's way to fast, he'd pull you to him then walk you under tower and hook flay hook you again. Wanna talk about 0 counter play?

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