Stadii, the Galactic Guardian
Stadii [stah(r) - dee] will be quite an unique class of champion, I guess could be summed up as 'middle lane mage', but is a range tank mage support by getting very tanky into a hyper support tank by building Ability Power with very protective skills keeping her allies safe. Anyways, let's get into things rather than me struggling to try to attempt to describe my concept.
Stadii is a living small star, she shines and sparkles and everything! But not to be confused with a star shape, she is more on the round sphere side if anything.
Basic Attack Range: 600 units Movement Speed: 340 units per second Armor: 30 +0 per level [that is right, no armour per level] Magic Resistance: 30 +0 per level
Starlight Scales (Passive): Stadii permanently gains (+50%AP) bonus armor and (+25%AP) bonus magic resist.
Unfortunately Stadii is not very strong so she cannot gain any bonus health.
Star Beam (Q): Cooldown: 7/6/5/4/3 seconds; Cost: 50/60/70/80/90 Mana; Range: 1000 units Passive: Executes restore 5(+5%AP) health and every enemy champion struck by Star Beam heals Stadii for (+12/14/16/18/20%AP) health.
Active: Stadii fires a beam from the power of the stars in the target direction to deal 60/75/90/105/120(+60%AP) magic damage to all enemies struck, double damage against minions, and heal struck allies for (+30/35/40/45/50%AP) health (cannot heal Stadii).
Galactic Barrier (W): Cooldown: 28/25/22/19/16 seconds; Cost: 75 Mana; Range: 1000 units Stadii instantly creates a barrier at the target location for 6 seconds that curves inward that is 600/700/800/900/1000 units long to diminish all damage that goes past this barrier by 10%(+1% per 10AP). All dash, jump, and instant teleport effects are stopped at the barrier if they attempt going past the barrier directly.
Galactic Barrier grants a large amount of vision around it.
Shooting Star (E): Cooldown: 8 seconds; Cost: 50 Mana; Range: 800 units Passive: Whenever one of Stadii's abilities affects an ally she gains (+5/10/15/20/25%AP) % bonus movement speed for 1.5 seconds.
Active: Stadii empowers an ally unit with a star gun to deal 20(+20/25/30/35/40%AP) bonus magic damage on-hit for the next 6 seconds, the same unit can only have one star gun at a time, execute credit goes to Stadii if a minion with a star gun gets the execute. If an ally unit is currently holding a star gun and passes through Galactic Barrier or gets struck by Star Beam then it gains (+20/25/30/35/40%AP) % bonus movement speed for 1 second.
Shooting Star cannot be self-cast.
Starlight Bubble (R): Cooldown: 0.5 second; Cost: 100 Mana; Range: 800 units Passive: Stadii stores up a Starlight Bubble every 120/100/80 seconds [lowers with cooldown reduction] up to a maximum of 5 stored up at one time.
Active: Stadii places a starlight bubble on either herself or an ally champion for 10 seconds, the same champion cannot receive another Starlight Bubble until 45 seconds has passed.
Starlight Bubble grants the champion affected 10%(+1% per 25/20/15AP) damage reduction and causes the unit to be immune to true damage, but the bubbled champion moves 40% slower no matter what and disables dash, jump, and instant teleport effects on the champion.