Cho'Gath Rework
Cho'Gath is currently a really interesting champion in League of Legends that has a REALLY fun fantasy that is unique to him only (with once exception): getting really big and killin' folks. I mean big in a literal sense as well. He gets huge! However, his kit has a few flaws in it, the main thing being is that is is very clunky. Him landing his Q often decides entirely if he kills a target or not, and his E doesn't really synergize with any other part of his kit except for his Passive, which is a really boring mechanic to begin with. His W and R are alright, being really cool spells to cast that aren't too clunky. Plus, Cho isn't Cho without his R. The goals here are to:
- Make Cho's kit less clunky without adding any additional damage to him (he doesn't need more damage)
- Make his "Get Big" fantasy much bigger than it currently is
- Give him a different Passive/make it more than a reward for last hitting (I recognize that it is powerful)
With that, we dive in:
Cho'Gath, the Terror of the Void Unique Playstyle/No Clear Subclass Health- 525 (+100 per level) Health Regen.- 8.5 (+0.75 per level) Mana- 380 (+55 per level) Mana Regen.- 7 (+0.8 per level) Armor- 30 (+3 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 325 Attack Damage- 58 (+3.75 per level) Attack Speed- 0.655 (+2% per level) Attack Range- 150 (Melee)
Passive- Void Terror Innate: Cho'Gath's basic attacks will pick off a chunk of the target's flesh, causing Cho'Gath to heal himself for 1/1.5/2/2.5/3/3.5/4% (+1% per 100 AP) of the target's max health and deal half of that as bonus magic damage (max 15/35/55/75/95/115/135 damage vs. minions and monsters). Minions and small monsters heal Cho'Gath for half the normal value. Cho'Gath ignores unit collision. Levels: 1/3/5/9/11/13/15
Ability 1- Impale Active: Cho'Gath next basic attacks impales the target with one of the spikes on his body, dealing 60/95/130/165/200 (+60% AP) bonus magic damage and stunning the target for 1.1/1.2/1.3/1.4/1.5 seconds. Cho'Gath cannot move while his target is stunned, but his basic attacks against them will deal 15/20/25/30/35 (+15% AP) bonus magic damage. Cho'Gath can reactivate this ability while the target is impaled to release them, removing the stun from them and allowing Cho'Gath to move again. Cost: 70/75/80/85/90 mana Cool Down: 14/13/12/11/10 seconds
Ability 2- Feral Scream Active: Cho'Gath lets out a scream in a cone in the target direction, dealing 75/125/175/225/275 (+75% AP) magic damage to enemies hit and silencing them for 1.5/1.625/1.75/1.875/2 seconds. Cost: 60/70/80/90/100 mana Cool Down: 13/12/11/10/9 seconds Range: 650
Ability 3- The Void's Embrace Passive: Cho'Gath gains a flat 10/20/30/40/50 bonus armor and magic resist. He takes 20/25/30/35/40% reduced damage from enemy minions and non-epic monsters. Active: Cho'Gath surrounds himself in the darkness of the Void for the next 6/6.5/7/7.5/8 seconds, increasing the bonus armor and magic resist from this ability's passive to 15/30/45/60/75 flat armor and magic resist. While he is surrounded by the darkness of the Void, he becomes much more hungry for the flesh of others, causing his passive, Void Terror, to heal him for an additional 1/1.5/2/2.5/3% (+0.5% per 100 AP) of the target's max health and cause his basic attacks to grant him 20/25/30/35/40 flat movement speed for 2 seconds. The movement speed boost is doubled if he attacked an enemy champion. The damage of Void Terror is unaffected. Cost: 30/35/40/45/50 mana Cool Down: 35/32.5/30/27.5/25 seconds
Ultimate- Feast Passive: Cho'Gath's model will evolve as he gains more stacks of Feast, starting as a small, baby Voidling and growing into a huge demonic creature. Active: Cho'Gath attempts to eat the target, dealing 300/450/600 (+70% AP) true damage to them, increased to 1000 (+70% AP) true damage against minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, granting him 100/125/150 bonus health, increased size, and 5/7.5/10 bonus range on his basic attacks and abilities. Cho'Gath can have up to 6 stacks of Feast at once, losing half of them upon dying. Cho'Gath also gains an additional bonus depending on the enemy unit killed by Feast. Minions and Monsters: Half of the cool down and mana cost of Feast is refunded. Champions: Cho'Gath gains an additional stack of Feast. Killing an enemy with Feast while at max stacks of Feast will instead heal Cho'Gath for 100/140/180 for every stack of Feast Cho'Gath gained from killing the enemy unit. At max stacks of Feast, Cho'Gath's foot steps can be heard faintly across the map when the enemy team has vision of him. Cost: 100 mana Cool Down: 80 seconds Range: 175 (Note: Cho'Gath is even bigger at max stacks now, hence why he gains more bonus range from this ability compared to before)
Cho'Gath has been reworked here to truly become the a huge beast that destroys worlds. First, we have his new Passive, Void Terror, which makes Cho'Gath no longer fear his previous main counter, Tanks. Now, it can be scary to put an anti-Tank mechanic on Cho'Gath, but he now has much less capability of catching someone out due to changes to his Q, so I think this new strength can be afforded. Plus, previously, fights between Cho'Gath and a Tank were just wet noodle fights that took ALL too long to go down. His new Q, Impale, is a mechanic I have wanted to be in the game for a while. It is like a "Pin Down" mechanic to where Cho'Gath can stun a target and go ham on them if they get close enough to him. This makes Cho'Gath a decent little lane bully, securing him a place in the meta. It deals less damage in burst than the previous Q, but gives Cho'Gath much more pressure in lane since previously anyone with mobility could destroy a Cho'Gath in lane. His new E, The Void's Embrace, is a huge defensive steroid for Cho'Gath that he currently really needs. Passively increasing his armor and magic resist and making him take reduced damage from minions and monsters, this makes Cho'Gath a true predator in the Jungle, allowing him to have absolutely no worry of having troubles early on in the game and allowing him to assert dominance on the miserable jungle creeps. Once activated, Cho'Gath becomes covered in the Void, granting him even more armor and magic resist as well as causing his basic attacks to heal him with Void Terror for nearly twice as much and granting him increased mobility. This gives Cho'Gath the stickiness and defenses he needs to prey on the squishy enemies of the enemy team or, if he is fighting the front line, gives him even more dueling capabilities against high health targets. His R has been overall unaffected, except that some of the bonus health has been moved to Cho'Gath's base health, causing Cho'Gath to not be so much "Feast or Famine" (no pun intended). He also grows much bigger, so Cho'Gath players will get to feel even more like a gaint monster from a Godzilla film, which is a really fun feeling. Also, while I can't really get into details, I also made it to where Cho'Gaths model evolves as he gains stacks of Feast, giving him a little comedy in his kit to where he starts off as a little baby monster and becomes a true nightmare of everyone.
Thoughts?
. How many times would he evolve though, and the cool down on his E seems a bit long, keeping him from dueling really well. I get that it does give you a nice bit of resists, but once an opponent baits it, they have a 30 second window to go in on you. Also, would it be cool if, on Feast execution, Cho's void scream is heard across the map, like Sion's ult starting?