Idea for Nashor's Tooth Change
Goal: To increase the desirability of the item and further cement its Niche.
Current problem: Not many AP users desire attack speed and doesn't fit will with auto-weavers since they're more about burst rather than sustained DPS.
Proposed changes : Replace
with
.
Now gives 80 AP, 10% Movement Speed, 10% CDR, and total cost is lower from 3000 to 2750 (Combine cost still 1000).
Passive: Basic attacks deal 10 (+20% Ability Power) bonus magic damage on-hit. This effect is increased by 50% against structures.
This this specific change, it would keep the pattern of Nashor's being on every basic attack, with slight buff to the on-hit aspect to keep the DPS about the same (I'm not great at numbers balance so could use some adjustment) but having the effect increased against towers would make some mages building the item great at tower taking and potential options to bring Bot lane.
While ideally a magic damage based auto attacker would want attack speed to emphasize their niche, it's overall an undesirable stat for all but two mages that could utilize it (Azir/Kayle). By making the item not have attack speed it makes it more desirable and could be picked up by players who like to weave basic attacks between abilities (think Orianna, Viktor, Annie) but also strong for sieging/split pushing carries (Ekko, Ziggs, Anivia, Veigar, Akali, Kayle). In addition, it's still an item that would be desired on basic attack mages like Azir and Kayle. The ultimate idea behind this change would be to make it so that Marksman aren't the only class who can specialize in taking down towers, but at the same time it is something mages would need to invest towards if they want it.
. And what about all the champions who need the attack speed on the item? Like
and thats not even all of them, just the ones I see build it the most.
(well...Maybe not Never on Ziggs but most likely won't).
. I feel Nashor's is fine the way it is right now.