Can we please give Sightstone more options like Machete has?
The standard form of
is wonderful, a way to give a great amount of vision on the map and some hp for tankiness; However, rarely if ever do I feel a necessity to get
unless if the game lasts long enough that I have a large amount of excess gold. The extra hp and one ward does help, but it doesn't seem useful at all compared to other items, which seems off seeing as
is viewed as one of the most essential items for a support. If it were possible, would love to see a larger variety of upgrades available for
that make a support WANT to upgrade it earlier rather than when there is nothing else to buy.
Here are some ideas (These act as enchantments):
-
Ruby SIghtstone (an edit) - Builds out of
and 2
+ 200600 gold =22002000 Total Gold Enchantment +650500 Health +100% Base Health Regen Unique Passive - Ward Refresh: Holds 4 Charges and refills 1 charge every240180 seconds or upon visiting the shop. Unique Active - Ghost Ward: (Same as before) -
Opal Sightstone - Builds out of
,
and 
+ 400620 gold =22002000 Total Gold Enchantment +200 Health +300 Mana (edit: this was reverted back, noticed how terribly cost inefficient this would be) +50% Base Mana Regen+10% Cooldown ReductionUnique Passive - Ward Refresh: Holds 4 Charges and refills 1 charge every240180 seconds or upon visiting the shop. Unique Active - Ghost Ward: (Same as before) -
Amethyst Sightstone - Builds out of
and
and+
145380 gold =22002000 Total Gold Enchantment +200 Health+5040 Ability Power +10% Cooldown Reduction Unique Passive - Ward Refresh: Holds 4 Charges and refills 1 charge every240180 seconds or upon visiting the shop. Unique Active - Ghost Ward: (Same as before)
ADDED ITERATION: Treat Ruby, Amethyst, Opal, Cinderhulk, Devourer, Warriors, and Magus as a class of passives called Enchantments. All champions are limited to only one Enchantment. This would completely separate Machetes and Sightstones from Junglers and supports, where if a warrior wanted to enchant Sightstone, they would lose the opportunity to enchant their jungle item.
Note: The total gold cost in comparison to the live version of
is 400 gold. It is slightly higher but it is for slightly better stats.
Again, this is just a very very rough idea for something to make upgrading sightstone more worthwhile. In no way do I see myself as a person worthy of properly balancing out or developing parts of a game. If parts of this seem OP or UP then stay so, just please do not be aggressive on this thread towards any person, role, or champion. The Reason for the upgrades being how they are is to complement the 3 different archetypes of supports. Tank = Ruby (hp and hp regen) Utility = Opal (Mana and mana regen) Mage = Amethyst (AP and CDR)
Edit: Lowered stat values, costs, and item requirements Edit 2: Added an iteration on how these enchantments would be classified as to keep junglers from upgrading them, and keep smite supports wary. Edit 3: Reduced time for wards to recharge by 1 minute.
's Active? meaning buy both?

directly on top of an existing ward upgrades the ward to a 
and
(or whichever support item I started, keeping
in that case). Unless I'm forced to back really early.
+