Create Competitive 1v1 Mode With Jungle & Bans Please. :)
Concept:
Concept:
Jungle placement/pathing seems bad, won't set up many strategic decisions. Need @least 2 entry points for each side of jungle and not healing prior to 5 minutes reeks of ARAM which is the opposite of competitive.
The jungle idea seems pretty bad itself, it opens up for the enemy to try and take towers and just farm the minions, the only benefit would be jungle buffs.
It also doesn't mention where the camps are. There aren't any indication of terrain to "house" the monsters like how the wolves have the crescent shaped wall.
[{quoted}](name=Pantheon Forever,realm=NA,application-id=A8FQeEA8,discussion-id=mwAVxn3E,comment-id=0000,timestamp=2017-09-17T10:44:36.163+0000)
Jungle placement/pathing seems bad, won't set up many strategic decisions. Need @least 2 entry points for each side of jungle and not healing prior to 5 minutes reeks of ARAM which is the opposite of competitive.
That's just a concept, not a finished product. Obviously there are some issues but the idea is there.
[{quoted}](name=Pantheon Forever,realm=NA,application-id=A8FQeEA8,discussion-id=mwAVxn3E,comment-id=0000,timestamp=2017-09-17T10:44:36.163+0000)
Jungle placement/pathing seems bad, won't set up many strategic decisions. Need @least 2 entry points for each side of jungle and not healing prior to 5 minutes reeks of ARAM which is the opposite of competitive.
The only reason it's set up like this is because of the fact that the vast majority of champions can go over walls / terrain. The map design is more based around that fact and less around "strategic decisions". Having two separate Jungle sides means your invade could fail.. what if the other person invades into your Jungle because they're thinking the same thing you are? 1v1 is more a measure of skill with a champion and less about "making better choices than the enemy". The fact is however, that many champions are not designed for out-right 1v1 in a lane and do much better in the Jungle.
Also, the reason you can't heal for 5 minutes is because the 1v1 would take far too long if players can heal early into the match when they're at their weakest levels. There are certain champions (Twitch, Vayne, Nasus, etc.) who can only be punished early, and if there is no threat they'll easily dominate in this setting. The only reasonable method is to prevent early healing so they have less of a "safe lane" so to say, and can be punished.
Champions are not designed for this mode and every champions has a hard counter. Keep it as a temporaly game mode.
I'd take magma chamber.