Z Fa'La Qu, the Ancient Weapon

Stacona·4/21/2015, 10:26:36 PM·1 votes·273 views

Z Fa'La Qu [zed-fah-lah-quew] is an extremely advanced weapon created by an ancient and long time extinct civilization over tens of thousands years old. Z Fa'La Qu has been roaming Runeterra this entire time scanning and learning everything around him getting stronger and smarter as the many many years go by.

This champion's strength is primarily a mage that will copy a scanned champion's characteristics based on the type of primary role the champion is (so Kog'Mage scanned will still come out as a marksman despite currently being a mage) and use a different spell based on that champion's class as well as become infinitely stronger based on the types of champions he constantly interacts with through out the game.

Primarily: Mage; Secondary: Marksman


Basic Attack Range: 600 units


Growth Scan (Passive): Z Fa'La Qu learns and grows from its opponent so whenever it uses a basic attack or Scan against an enemy champion it will permanently gain increased stats based on the type of champion attacked/scanned.

Enemy Mages grant +2 Ability Power Enemy Marksmen grant +1 Attack Damage Enemy Supports grant +1 Movement Speed and +5 units to Z Fa'La Qu's sight radius Enemy Assassins grant +0.5% increased damage to Z Fa'La Qu's spells when its spells hit a target below 20% health. Enemy Tanks grant +1 Armor and +5 Health


Status Return (Q): Cooldown: 9/8/7/6/5 seconds; Cost: 60/70/80/90/100 Mana; Range: 1000 units Z Fa'La Qu sends a bolt of unstable energy in the target direction to deal 60/90/120/150/180(+50%AP) plus (+30% of the target's Attack Damage)(+20% of the target's Ability Power)(+30% of the target's Armor)(+30% of the target's Magic Resist) +6/7/8/9/10% of the target's maximum health as magic damage to the first unit struck.


Scan (W): Cooldown: 24/23/22/21/20 seconds; Cost: 80/85/90/95/100 Mana; Range: 2500 units 1st Cast: Z Fa'La Qu channels for 1 second to scan an enemy champion and use their own characteristics one time within the next 4/8/12/16/20 seconds.

2nd Cast: Z Fa'La Qu unleashes a powerful effect based on what type of champion characteristics were scanned.

Marksman Type: A powerful plasma arrow is released in the target direction which ignores 30/35/40/45/50% of the target's armor and deals 40/80/120/160/200(+150%AD)(+70%AP) physical damage to the first enemy struck. [2500 units range]

Mage Type: A powerful beam is fired in the target direction to stun all units struck for 1.1/1.2/1.3/1.4/1.5 seconds and deals 70/110/150/190/230(+60%AP) magic damage. [1250 units range]

Assassin Type: Throw a lethal plasma dagger at a target enemy to deal 20/40/60/80/100(+30%AP) plus 3/4/5/6/7% of the target's missing health as true damage which the damage increases by 1% per 1% of health the target is missing. [700 units range] NOTE: maximum damage would be 40/80/120/160/200(+60%AP) plus 6/8/10/12/14% of the target's missing health as true damage.

Tank Type: Create a photon shield around Z Fa'La Qu or an ally champion that grants both a shield of 60/90/120/150/180(+60%AP) and 50/55/60/65/70% damage reduction for the next 5 seconds. [850 units range]

Support Type: Create healing energy around Z Fa'La Qu or an ally champion that heals the unit for 120/180/240/300/360(+100%AP) health and cleanse any stuns or other immobilizes (excluding suppressions and knock-ups). [850 units range]


Discharge (E): Cooldown: 11/10/9/8/7 seconds; Cost: 75 Mana; Range: 1200 units Z Fa'La Qu sends a large discharge that increases in damage based on the total scans accumulated from Growth Scan to a target location, the discharge deals 50/60/70/80/90(+70%AP) plus +2/4/6/8/10 additional damage per scan as magic damage to every unit struck. Discharge deals 50% increased damage to minions.


Ancient Destruction (R): Cooldown: 160/130/100 seconds; Cost: 100 Mana; Range: Global Z Fa'La Qu channels energy for 3 seconds and then remains stationary for up to 7 seconds or until it fires the blast in the target direction, this blast deals 250/325/400(+100%AP) magic damage to every enemy struck plus 70/85/100% of the first enemy champion's total Attack Damage, Ability Power, Armor, Magic Resist, and Movement Speed as true damage (maximum true damage is 1000/1300/1600).


Hope you enjoy the champion concept of... Z Fa'La Qu, the Ancient Weapon ~ Stacona

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