Travla, the Evolution Engineer

Stacona··1 votes·229 views

Travla is a yordle that lives in Piltover and shall be primarily a mage and secondary to marksman. His unique aspect is his passive granting him to be the lowest range champion at level 1 and the highest range champion at level 18, as well as granting him either bonus damage, unique effects, or added utility based on what level he is. The gun slowly changes every time he levels up starting as a futuristic-looking type of laser gun to a similar shape to a very large crossbow. NOTE: Travla's basic attacks cannot critically strike or apply lifesteal, double damage will show as a magic crit however. NOTE: For his passive, is one effect does the same thing as another effect, that effect replaces the weaker effect. (aka only the greater effect applies)

Basic Attack Range: 380 units (Level 0)

Evolution Gun (Passive): Travla's weapon evolves over time! Granting him +20 units basic attack range for every level he is plus every level grants an additional effect:

Level 1: Basic attacks deal magic damage instead of physical damage. Level 2: Every 6th basic attack deals double damage. Level 3: Deal 10% Ability Power on-hit. Level 4: Ignore 5% Magic Resist on basic attacks. Level 5: Heal for 10% of damage dealt on basic attacks. Level 6: Deal 20% Ability Power on-hit.

Level 7: Ignore 10% Magic Resist on basic attacks. Level 8: Gain +10 Movement Speed for 2 seconds on-hit. Level 9: Basic attacks dealing double damage stun its target for 1 second. Level 10: Heal for 15% of damage dealt on basic attacks. Level 11: Deal 30% Ability Power on-hit. Level 12: Ignore 15% Magic Resist on basic attacks.

Level 13: Gain +20 Movement Speed for 2 seconds on-hit. Level 14: Every 5th basic attack deals double damage. Level 15: Heal for 20% of damage dealt on basic attacks. Level 16: Deal 40% Ability Power on-hit. Level 17: Ignore 20% Magic Resist on basic attacks. Level 18: Every 4th basic attack deals double damage.

Flawless Shot (Q): Cooldown: 6 seconds; Cost: 50 Energy Travla's next basic attack deals a bonus 6/7/8/9/10%(+1% per 100AP) of his target's maximum health as magic damage and ignore an additional 40/50/60/70/80% Magic Resist.

Electric Wall (W): Cooldown: 20/19/18/17/16 seconds; Cost: 100/95/90/85/80 Energy; Range: 700 units; Travla places an electric wall at the target location that is 400/500/600/700/800 units wide and stuns enemy champions for 1.5/1.75/2/2.25/2.5 seconds that pass through this wall with movement or dashes. Minions take 60/70/80/90/100% of their maximum health as True Damage when passing through this wall (capped at 400/500/600/700/800 True Damage). Electric Wall duration is 3 seconds.

Energetic Blood (E): Cooldown: 28/22/16/10/4 seconds; Cost: 60 Energy Travla energizes his blood causing him to stealth instantly for 2 seconds, while stealth he ignores all unit collision and impassable terrain. Additionally Travla gains 50% Tenacity while stealth.

The Future is Here! (R): Cooldown: 100/90/80 seconds; Cost: 200 Energy Travla fires powerful beams for his basic attacks in a line for 6/7/8 seconds damaging all enemies at 80% damage and recovering 10/15/20 Energy for every enemy champion he hits.

~ Stacona

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