5 Champions [all positions]

Nekusen·3/22/2016, 1:58:26 AM·2 votes·667 views

MID Nadamom, The Living Desert

https://s-media-cache-ak0.pinimg.com/236x/c5/c1/6c/c5c16c5ecd00783715fc5a50d3fcd4e6.jpg

Passive - Refill

>While standing in sand, Nadamom gains 40/50/60% health regeneration, 3/4/5% movement speed, gain 5/6/7 mana each second and 5/7.5/10% spellvamp.

Q - Sand Swipe - 700 Range

>Nadamom extends his arm and swoops in a cone a selected area with slow-mid speed, dealing 55/70/85/100/115 (+80% AP) magic damage.

His arm leaves a sand trail throughout it's path that lasts 3/4/5/6/7 seconds.

W - Treacherous Dunes

> Enemies that stand in the sand path are slowed by 35/40/45/50/55%, and receive (1% their max HP per 50AP) each second. If they stay in the path for 2.5 seconds, they are rooted for 1/1.25/1.5/1.75/2 seconds and take 50/75/100/125/150 (+70AP) as magic damage.

> E - Sand Flow -500 Range

Nadamom is swallowed by the ground and then reapers at a target location, dealing 30/50/70/90/110 (+100 AP) magic damage. After that, for the next 3/4/5/6/7 seconds he leaves a trail of sand while he walks.

A trail of sand is left between the 2 locations for 3/4/5/6/7 seconds.

R - Shurima's Revenge

> Lasts 7/8/9 seconds, all sand that would otherwise disappear will remain in game will last until this ability fades and he receives 2/2.5/3 times the bonus from his passive. The next effects are amplified with the more sand there is on the map: Nadamom is healed by 50/75/100 (+60% AP), his basic spells cooldowns are reduced by 3/5/7 seconds and his spells ignore 10/15/20% of the target's magic resist.


TOP Mileses, The Lost Asteroid

Passive - Pressure

> Gains hp equal to 100% his armor and hp regen equal to 35% his magic resist.

Q - Gravity Pull

> Curses target champion, during 3 seconds, that champion can only move closer to the caster or maintain his distance. For the duration, the target receives physical damage over time equal to 60/70/80/90/100 (100% Bonus AD) (+50% Armor).

W - Innate Resistance

> Gains a shield equal to 45/55/65/75/85 + (300% bonus armor + 300% bonus magic resistance) for 2.5 seconds. Receiving damage increases the duration of the shield by 1.5 seconds. Each time the duration is increased the shield grows in strength by (25% total armor) + (25% total magic resist), can only be increased a maximum of 3 times and the cooldown of this spell resets only after the shield completely fades.

E - Immovable Object

> Gains 40/50/60/70/80 armor and magic resist for 3 seconds, during this time he is slowed by 40/37.5/35/32.5/30 %.

R- Infinite Reach - 1400 range

> Fires a tether that bounces off walls. When an enemy champion touches the tether, it's dealt 100/120/140 (+70% AD) physical damage, then rooted and pulled it towards the caster 3 times, each pull bringing the enemy champions hit 25% of the initial distance between them and dealing 80 (+70AD) physical damage. Each time the rocket bounces off a wall it gains 800 extra range.


ADC

Izazel, The Corrupted Dungeon Thief (Quick lore: was a thief of relics, once became lost in one and became corrupted by it, forced to protect it) Special interactions with Ezreal.

> Passive - Wither Touch

Basic Attacks deal 60% less damage, but leaves an Arcane stack on the target that deals damage equal to 60%AP over 3 seconds, stacks up to 4 times, if 4 stacks are reached, they are consumed dealing all the damage at once plus 10% AD.

  • Q - Light Through a Crack > After 0.5 seconds of set up, fires a beam that makes visible the affected area. Affected enemy champions get their vision reduced to 100 by 1.0 second (+0.1 second per 90AP) and deals 20/40/60/80/100 (+100% AD)(+10% AP) magic damage.
  • W - One With The Ruins > - Passive: Consecutive auto attacks against the same target increase attack range against that target by 25 with a 4 stacks maximum, resets after 3 seconds or when changing targets. Abilities add stacks to all targets affected.

> * Active: Reveals the surrounding area (1300/1450/1600/1750/1900) for 2.5 seconds, enemy champions in the area are slowed by 15/20/25/30/35% for it's duration.

  • E- Seeking Spirits - 650 range

> Marks an area (500 units) After 1 second delay, 1 spirit for each enemy unit will appear and seek it's target.

Each spirit educes target's armor by 5/6/7/8/9% for 4 seconds and deals 50/70/90/110/130 (+70% AD) (+100% AP) magic damage, applies on-hit effects.

  • R - Dismiss Intruders > - Can only target champions under his direct sight range (including those under One With The Ruins's effect). > Channel 0.75 seconds and teleports to target enemy champion, stunning the target for 2.5 seconds and dealing 70/100/130 (+130% AP) magic damage.

Jungler

Ka'Naxas, The Tribe's Shaman http://40.media.tumblr.com/033dab5ba0d85653e2f1b2cd29693435/tumblr_n2g60r1WT91rnermzo1_r1_500.png

Main: Jungle Secondary: Poke Utility Sup

Friends: Trundle

Alt Skin: Ka'xual Friday (replaced totem with an office cabinet)

Passive: VooDoo

> When Ka'Naxas deals damage with Chain Lightning or auto-attacks to an enemy champion, he extends debuffs and crowd control effects by 13% of it's original duration, can't stack on the same target more than 3 times.

Q- Chain Lightning - 55/65/75/85/95 mana - 500 Range

> Fires lightning to a target dealing 40/60/80/100/120 (+70% AP), jumps additional (1/2/3/4/5) times to targets behind the first target in an arc, (400 bounce range).

W- Wind Dash - 55 mana - 800/825/850/875/900 range

> Dashes backwards dragging enemies along, any enemy in a direct line (equal to the distance to travel) will be dragged for the same distance (the distance between caster and targets will remain the same) (you and your targets can jump walls with this effect) > Example: > ・ - - - 0 - - 0 - > ・ - 0 - - 0 - - -

E- Revitalize // Hex - 70/80/90/100/110 mana - 550 range

> - Revitalize (if targets an ally) > Places a beneficial effect that heals you or an ally over time. > If cast on self, the spell heals 80/130/180/230/270 (+70% AP) hp over 8 seconds. > If cast on an allied champion, the spell heals 60/90/120/150/180 (+50% AP) hp over ** - 4- ** seconds.

>- Hex (if targets an enemy)

> Target is hexed for 4 seconds, the target is dealt 60/90/120/150/180 (+80% AP) damage over time for it's duration and if it's an enemy champion, their spells get an extra 0.6 seconds casting time. > (alternatively to the "slow casting" they could get sigh range changed to melee range) > (alternative n2, making the affected champion deal reduced damage to Ka'Naxas) > --- > - Passive: Killing a large monster gives him a Mojo charge, and epic monsters 2. If a minion, or small monster dies with Hex on them, Ka'Naxas gains 1 Mojo charge. Dealing damage to an enemy champion with Chain Lightning will consume 2 charges and slow the target by 20/30/40% for 2 seconds.

R - Spell Totem

> 150 mana > 400 range Places a totem on the ground, by pressing the Alt-key, you can cast any of your basic spell from the totem that cannot be attacked. > Another casting option: after laying the totem with R, you can press R again, that changes your Q-W-E icons (to the totem spells equivalent) and makes that spell to be fired from the totem (basically like heimer's ult ), can be turned off. > > > 5 seconds after casting your first spell with the totem, it will banish. The totem grants 100 range vision.

  • Q- Creates a zone surrounding the totem that deals 120/220/320 (+90% AP) damage and slows enemies in the area by 15/20/25% over 5 seconds. 800 range.
  • W- Sends a wind wave that pushes enemies away from the totem, if enemies hit a wall with this effect, they are dealt 100/150/200 (+20% AP) and are stunned for 1 second. 800 range.
  • E- Heals 140/190/240 (+70% AP) hp over 5 seconds to allies in aoe. 800 range.

Lian, Master of the Labyrinth Support

Role: Mage Secondary: Support

Passive - Decay

Gains 30% movement speed while moving towards a movement impaired opponents.

Q- Haunting Apparition - 1000 Range - Mana

> Sends a Haunting Apparition in a straight line, leaving a path that deals 50/60/70/80/90 +(80%AP) magic damage per second. > If it hits an enemy champion it explodes revealing them an dealing 75/90/105/120/135 (+60% AP) magic damage and slowing them by 50% for 1.25 second. > --- > If inside the labyrinth, the path deals 5% the target's hp as magic damage per second and the explosion stuns him for 1.5 seconds instead of slowing them, the trail remains until the enemy exists the Labyrinth.

W- Trap Door - 400 Range - Mana

> Place a mark on the floor, when the second one is cast, any ally can step in one of them consuming both and teleporting to the other. > An enemy champion can stand 2 seconds over them to destroy them, doing so reveals that champion for 2 seconds > Only 2 can be up at any time. > --- > (If inside the labyrinth enemies also receive (150% AP) magic damage).

E- Asphyxiate - 650 - Mana

> Target enemy is cursed for 3 seconds, his spells get an initial 0.75 secs channeling time and receive 50/70/90/110/130 + (100%AP) magic damage over the duration. > --- > (While inside the labyrinth, its duration is refreshed until the enemy exits it).

R- Labyrinth of Nyth - 400 Range - Mana - 200 sec cooldown.

> Target an enemy champion, a slow-medium speed targeted missile is fired to him, when it reaches the target, it becomes surrounded by a square labyrinth sized 1000/1200/1400 (game units per side) drawn in the floor. > It has 2 exits, 1 pointing at the caster and other in the opposite direction. > The target can go through the walls, but each time it hits them they receive 100/200/300 +(70%AP) and slowing them by 10%, each subsequent wall hits will deal 20% increased damage. (Dashes hit walls) > The labyrinth affects only the target. > The labyrinth disappears when the enemy exits it or after 15 seconds. > While inside the Labyrinth, all debuffs are extended by 1 second.

2 Comments

Ave Machina3/22/2016, 2:37:11 AM2 votes

Nadamom, The Living Desert Mileses, The Lost Asteroid Izazel, The Corrupted Dungeon Thief Ka'Naxas Support

Yeah, that's pretty much par for the course, isn't it. [slayer-jinx-unamused]