A'La, the Void's Song

Stacona··3 votes·539 views

A'La [ah - lah] is a female void monster, smaller in size, but large in her terror; she resembles close to a butterfly and is actually quite beautiful from her wings despite being a void monster. A'La plays on tones, the power she brings is based on the "music" or sounds her wings produce, ramping up until the battles and heart of war has reached its peak and keeping that state forever. A'La is hungry for blood and dances through the rivers of red.


A'La is a marksman that dips and dodge in and out of fights, her very short range is deceptive of her actual range, but because of this A'La is a very hard to play and play well. Her power starts out weak when the sounds are of a lull, but if she ramps up the sounds she gets more and more powerful, the key to her gameplay is always trying to stay at the climax of her tones and then you will truly run away with the game!


Basic Attack Range: 450 units Attack Speed: 0.690 +2.5% per level Movement: 340 units per second


Intensity (Passive): A'La's tones create a hum for 3 seconds which can intensify up to 5 times, granting 3/6/12/24/50% increased damage to attacks and abilities. Once A'La has reached an intensity of 5 she also reached her Climax.

When A'La achieves her Climax her tone cooldowns are halved as long as she remains in her Climax.

A'La's basic attacks restore 0.5 second to her hum duration. Casting a tone resets A'La's attack timer.

High Tone (Q): Cooldown: 9/7.5/6/4.5/3 seconds; Cost: 35 Mana; Range: 200 / 450 units A'La instantly teleports to the target location and sends a sound wave around her upon arrival, dealing 40/60/80/100/120(+70%AD)(+30%AP) magic damage.

If cast within 0.75 second of Mid Tone deals true damage instead of magic damage. If cast between 0.75 to 1.5 seconds of Low Tone slows struck enemies by 30/35/40/45/50% for 2 seconds.

Mid Tone (W): Cooldown: 24/23/22/21/20 seconds; Range: 200 / 450 units A'La instantly teleports to the target location and sends a soothing sound wave around her upon arrival restoring 2/3/4/5/6 mana for each enemy struck, 10/15/20/25/30 mana for large units.

If cast within 0.75 second of High Tone doubles the mana restore and halves Mid Tone's cooldown. If cast between 0.75 to 1.5 seconds of Low Tone will stun struck enemies for 1.5/1.75/2/2.25/2.5 seconds.

Low Tone (E): Cooldown: 10/9/8/7/6 seconds; Cost: 50/55/60/65/70 Mana; Range: 200 units A'La instantly teleports to the target location and grants herself 30/35/40/45/50% damage reduction for 1.5 seconds.

If cast within 0.75 of Mid Tone gain an additional 20% damage reduction. If cast between 0.75 to 1.5 seconds of High Tone will reset Low Tone's cooldown.

Resonance (R): Cooldown: 200/150/100 seconds; Range: 1000 units Passive: While off cooldown, whenever A'La takes fatal damage she enters stasis for 1.5 seconds.

Active: A'La dashes out a copy of herself in the target direction at 40/50/60%(+5% per 100AP) of her base health and kills off her old form, halving the cooldown. Resonance can be cast while under stasis, but does not dash or halves the cooldown.

Resonance causes A'La to reach her Climax.


6 Comments

NefariousQuack2 votes

A'la akhbar.

igknight calibar1 votes

Thanks

Rudino1 votes

Very interesting champion concept. Mastering her would be s real challenge :D but I'm not a big fan of that, every basic spell of hers is a blink, but otherwise cool concept ;p

Stacona1 votes

Its a very short range blink though which makes it better to play against since she cannot make huge jumps outside of her ultimate dash range (which is indeed a dash and not a blink). But her basic kit mobility it agile mobility since the total range is 600 units.

TheGoomyGamer1 votes

I like the idea, I really enjoy champ concepts with 3 near-identical-but-slightly-different abilities like Sona. Also 3FLASHES and you thought ahri was hard to gank

Stacona1 votes

Well I want her to feel like she is playing a song, especially apparent with casting abilities either immediately after each other or waiting at least 0.75 second with a maximum of 1.5 seconds before the tone fades out completely [each tone has two different pitches, visually and audibly, to show what she can do next potentially - tones being colour coordinated for clarity as well]. But she also wants to be in this super intense moment of her climax constantly to really get the show on the road, her very high mobility and damage compensates her for her very short range as mostly a traditional marksman for her damage (Q being her only damaging ability).

Basically A'La should feel like a orchestra, starting out soft, and then really ramping up to the climax for high impact gameplay and intensity, until her final conclusion where when everyone dies the music also comes to a still.

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