A'La, the Void's Song
A'La [ah - lah] is a female void monster, smaller in size, but large in her terror; she resembles close to a butterfly and is actually quite beautiful from her wings despite being a void monster. A'La plays on tones, the power she brings is based on the "music" or sounds her wings produce, ramping up until the battles and heart of war has reached its peak and keeping that state forever. A'La is hungry for blood and dances through the rivers of red.
A'La is a marksman that dips and dodge in and out of fights, her very short range is deceptive of her actual range, but because of this A'La is a very hard to play and play well. Her power starts out weak when the sounds are of a lull, but if she ramps up the sounds she gets more and more powerful, the key to her gameplay is always trying to stay at the climax of her tones and then you will truly run away with the game!
Basic Attack Range: 450 units Attack Speed: 0.690 +2.5% per level Movement: 340 units per second
Intensity (Passive): A'La's tones create a hum for 3 seconds which can intensify up to 5 times, granting 3/6/12/24/50% increased damage to attacks and abilities. Once A'La has reached an intensity of 5 she also reached her Climax.
When A'La achieves her Climax her tone cooldowns are halved as long as she remains in her Climax.
A'La's basic attacks restore 0.5 second to her hum duration. Casting a tone resets A'La's attack timer.
High Tone (Q): Cooldown: 9/7.5/6/4.5/3 seconds; Cost: 35 Mana; Range: 200 / 450 units A'La instantly teleports to the target location and sends a sound wave around her upon arrival, dealing 40/60/80/100/120(+70%AD)(+30%AP) magic damage.
If cast within 0.75 second of Mid Tone deals true damage instead of magic damage. If cast between 0.75 to 1.5 seconds of Low Tone slows struck enemies by 30/35/40/45/50% for 2 seconds.
Mid Tone (W): Cooldown: 24/23/22/21/20 seconds; Range: 200 / 450 units A'La instantly teleports to the target location and sends a soothing sound wave around her upon arrival restoring 2/3/4/5/6 mana for each enemy struck, 10/15/20/25/30 mana for large units.
If cast within 0.75 second of High Tone doubles the mana restore and halves Mid Tone's cooldown. If cast between 0.75 to 1.5 seconds of Low Tone will stun struck enemies for 1.5/1.75/2/2.25/2.5 seconds.
Low Tone (E): Cooldown: 10/9/8/7/6 seconds; Cost: 50/55/60/65/70 Mana; Range: 200 units A'La instantly teleports to the target location and grants herself 30/35/40/45/50% damage reduction for 1.5 seconds.
If cast within 0.75 of Mid Tone gain an additional 20% damage reduction. If cast between 0.75 to 1.5 seconds of High Tone will reset Low Tone's cooldown.
Resonance (R): Cooldown: 200/150/100 seconds; Range: 1000 units Passive: While off cooldown, whenever A'La takes fatal damage she enters stasis for 1.5 seconds.
Active: A'La dashes out a copy of herself in the target direction at 40/50/60%(+5% per 100AP) of her base health and kills off her old form, halving the cooldown. Resonance can be cast while under stasis, but does not dash or halves the cooldown.
Resonance causes A'La to reach her Climax.
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Also 3FLASHES and you thought ahri was hard to gank