Singed Rework [Suggestion]
Hello, here is my suggestion which will tackle some of the core issues with singed and help to alleviate them somewhat, but keep him still interesting to play and have defined weaknesses.
The biggest problem Singed is facing is in my opinion.
- His item synergies
- His lack of range.
- His lack of depth
1. His item synergies
The first problem I want to tackle is that
compared to most other tanks and fighters who either scale with HP, AD or HP is that he has an additional scaling which is mana. The problem is that more often than not is that you will be goaded into buy Mana items like
and
. While these might be more viable now on him after the Mage changes, but most people recommended going X
into
prior to that.
So at some point people totally ignored his passive, which means his powerbudget is being underutilized. Additionally Singed as a champion is actually one of the few champs where you can down prioritize cool down reduction so while he could use items such as
and gain more "Value" compared to other champs you will actually rarely want them because
is a strategic champion and doesn't rely on spamming attacks and he would actually rather want
or
.
Not to mention building to much mana is a huge noobtrap...
New Passive: Empowered Bullwark Singed converts 25% of his maximum HEALTH into bonus MANA.
Aside from changing his base stats and perhaps toning down how much mana he gets this change will give singed a better quality of life as he can now build straight HP and gain something from it.
His starting items will give him a more satisfying start besides going flask since you will gain mana from them
.
Also since singed can build health earlier he can buy
or
and follow more the same curve as champs such as
which see more promenint play and is not as heavily as denied when farming(because of their range).
With this change
item pool seems alot nicer for him.

2. His lack of range.
As you might notice with all the reworks happening to toplane champions is that they gain ways to farm from range(
and
) or they can block out the damage (
and
) or they have sustain within their kit like (
and
)
The point being is that singed doesn't have that except for more hp or better base regen which doesn't mean a whole lot when the enemy picks a ranged toplaner and he knows what he is doing.
My suggestion is that since the change above helped out with his mana problem and makes him able to build items that will better help him survive lane or make it easier for him to rush
It means we can shift his powerbudget abit to give him something which makes him not totally stomped by ranged.
Here is the idea:
Mega Adhesive:
Cooldown: 14 - changed to --- > 10 seconds
Mana: 70 / 80 / 90 / 100 / 110 changed to ----> 50 / 60 / 70 / 80 / 90
SLOW: 35 / 45 / 55 / 65 / 75% changed to ---> 20 / 30 / 40 / 50 / 60%
New ability: Minions and small monsters are executed below 15% hp.
The idea here is that we nerf his ability to catch out enemies during gank scenarios for the added ability to farm. Also now his fling and mega adhesive are now on equal cooldown and will make singed much easier to predict and play as.
3. His lack of depth
So Singed is perhaps a simple champ and while Riot have added more playmaking with his root mechanic singed is still really unique and while I wont make him complicated I would like to add something to make him feel more relevant to his lore.
And that is why I want to change what is the most boring part of his ultimate into something abit more interesting.
Whenever singed FLINGS a minion or monster they will now drop a flask that he will use to boost his ultimate. Champions will drop 2 flasks. Enemy champions can stand on the flask and break it.
The more flasks he gather the better his ult becomes and thus the bigger the payoff when he uses it which should give you abit of a thrill when you play singed.