Improving upon Singed Ultimate to make him more of a Chemist.

Trebbi·10/31/2015, 5:41:45 PM·46 votes·2,834 views

Hello, everyone. I played alot of singed back in season 2 and 3 and I have seen riot giving him more and more funny interactions like throwing people in glue will root them.

But they have never touched upon what its truly means to be a chemist. Being a madman that makes weird concoctions that he drinks to empower him in more different ways than just give him bonus stats.

What I am suggesting is that his R:Insanity Potion is beeing able to be altered by using a "Kindred like menu", but instead of just buttons you will see a row of beakers like this for example.

http://us.123rf.com/450wm/happyroman/happyroman1112/happyroman111202349/11520223-vector-test-tubes.jpg?ver=6

On them there will be a simple volume control where you adjust the amount in each beaker.

So if we break down singed ultimate and put them in each beaker and make the player adjust what they want to have in their ultimate and change the mana cost and cooldown accordingly on how crazy they make their ultimate, then you end up with a very satisfying decision making progress and more flexibility to singed as a champion.

If you put every Parameter to max you will get highest possible mana and cooldown cost, but if you pick and choose which parameters you want the mana and cooldown will be reduced.

The Parameters:

  1. %Damage reduction (changed from flat armor and mr to reflect ADC changes)
  2. %Movement speed increase
  3. Duration
  4. Ability Power
  5. Mana and HP Regen

For example.

  • He can max out duration and Regen to give himself lane sustain without increasing the cooldown too high
  • He can max out speed and tankyness for when he needs to get into crucial teamfights.
  • He can max out Speed and duration to just troll enemies.
  • He can max out damage and regen to max his proxying better.

22 Comments

Kouga10/31/2015, 11:07:26 PM9 votes

I'd hesitate to put too much micromanaging on a Champion (even one as otherwise simple as Singed - "Run in circles") although based on Preseason, all bets are off in terms of crazy ideas.

There was a thread going for a while with a red chiming in where they had considered having Singed have a much more extensive interaction with the existing potions. Potions last longer, have more effects, or Singed gets additional stats while under their effect (such as % MS while under effect of a potion)

With the new flasks & potions there is potential for something like that to happen down the road. I'll see if I can find that old thread they had some pretty neat ideas.

Bergk10/31/2015, 8:20:08 PM3 votes

ooo I like it. Another idea is, instead of buttons, Just his ultimate gets one of your suggested bonus effects but it is based upon what elixir he is using.

Ipressbutton10/31/2015, 10:56:20 PM3 votes

Hey I like your idea. It does seem like it would fit with his lore too. I think it would need to be simplified way more cause I don't see how you could fiddle with those options before or during team fights.

His ult right now is basically "press r for stats", if you were able to choose which set of stats you got (i.e. AP/CDR or move speed/HP regen) it could allow Singed players to further develop their own play style. Continuing what you said, it would allow good Singed players to make decisions and react based on how team fights are going and what role the Singed player has taken in the team comp (initiator? peel? keep ADC busy? AoE dmg?).

Obviously the numbers would have to change if Singed could only pick 2 stats to temporarily buff instead of his current "ball of stats" ult- maybe during the duration of the ult one of his abilities would have an extra property depending on what stats the player chose. Like if they chose AP his poison trail becomes a bigger AoE cloud that surrounds him until the ult ends. Or choosing move speed could enhance fling, letting him throw the target further back (Good for peeling and initiating!)

That being said, Singed's kit is balanced around being able to get 2-3 AP items and still be tanky enough to get to the back line AND be a threat because of the defensive steroid ult. Changing it too much could make Singed unable to do either

regonas10/31/2015, 6:10:27 PM2 votes

Yea, too much options would make it hard to implement. It should have 3 options:

  1. Power
  2. Defense
  3. Speed
Leonius C10/31/2015, 5:52:50 PM2 votes

Could be a little tricky to implement and/or use in-game, but I like it

charcharmunro11/1/2015, 5:04:46 AM1 votes

It's weird how Singed is quite fun and good right now, and yet he has two abilities that are REALLY archaic (his passive and his ult), one of which is necessary to do what he does. I've always wondered what a rework to his ult would be like while still keeping with the theme of "Unstoppable Juggernaut Mode" which is essentially what it is.

Varalessia11/1/2015, 9:25:06 AM1 votes

Riot doesn't like interesting abilities that are inherently complicated and have multiple moving parts as they prefer to put the least amount of thinking in their game possible. ( "We don't want our players to do math." )

Pool Party Nasus11/1/2015, 11:17:50 AM1 votes

I've always felt Singed needed a potion slot where he could buy specific potion upgrades, like the ones currently on the PBE. Or give him an item like Viktor with a potion active that also gives him some stats.

just a memory11/1/2015, 11:56:03 AM1 votes

Bump of Justice

NegusInParis11/1/2015, 2:11:39 PM1 votes

I see that a LOT of people HERE must be fun at parties.

In My opinion it's a great idea!

Actually xPeke11/1/2015, 4:21:36 PM1 votes

5 parameters feel to much.

should something like 4.

  1. MS increase (flat MS. scaling from 1 ms to 70/80/90 extra ms)
  2. Duration (flat duration increase, from 5 seconds to 20 seconds)
  3. AP increase (% AP increase, scaling from 1% to 10/15/20%)
  4. Resistance increase (1% - 10/12.5/15% max HP and % armor/mr increase)

1 parameter full (25% full in all four counts as 1 parameter) = 75 sec cooldown and 100 mana 2 parameters full, = 150 sec CD and 200 mana 3 parameters full = 200 sec CD and 300 mana 4 parameters full = 300 sec CD and 400 mana

Anything inbetween would be values that i'm to lazy to calculate, 4 parameters full (all) would result in a large mana cost and big CD, while 1 parameter full has less CD and less mana cost than the current ult, while parameter 2 has 50sec longer cd, and costs 50 more mana than current ult.

From there it spikes up a lot.

With that, you could max all parameters and go for an insane stat boost, but in return have a super long cooldown, and a big mana cost. Otherwise you're giving him to much to control over, being able to abuse the mana regen system possibly.

BifocalDinosaur11/1/2015, 4:41:17 PM1 votes

I've been thinking about singed's title of chemist too, and I thought it might make a bit more sense if his spells and such needed various ingredients to work. If he had maybe some chemical stashes hidden around the map that he could go to in order to boost and augment his abilities. It would add a sort of bard-like mechanic to his kit and make him a bit more interesting.

K O pischke11/1/2015, 9:41:38 PM1 votes

I like where you are going with this but I would make a few changes.

With kindred it's easy to click on button every few minutes but this would be to extensive. He would never see high lol okay because it would take a few seconds to "set the dials." Instead lets a que from a few other abilities already in place from a few different champs. There are four main champs that have similar abilities for what you have in mind.

Gangplank is the first to come to mind: get enough "essence" or materials from farming or kills and you can buy a new potion to use for your ult.

Kha'zix would be the second option: after every few lvls you can upgrade your ult or possibly other abilities. If you can only up rage your ult then make it a little bit more powerful. Do you need more tank? More damage? More kite? Or if it is your abilities it could be adding a longer lasting q. Adding acid to w for a burn affect. Or getting stronger so e makes them stay in the air longer.

A mechanic like victor would also be very possible: Singed could purchase specific potions to use or a potion that would upgrade and ability or ult like the above example.

Heimerdinger would also be possible: activate your ult and you get your ult stat boosts, but then the next ability you cast has a greater affect as well.

All of these examples could be tweeked to make it feel like it was made for singed and not just a copy of another champ. And it would keep his core identity of run around with q on.

Rundus111/2/2015, 2:12:32 AM1 votes

Wait a moment here. New Singed ult passive: Singed utilizes his mastery of chemistry to increase the effectiveness of potions, causing them to be more potent and potentially gain new effects the more he drinks.

With this, if he drinks 5 hp pots (whether in a flask or not) then pots gain 15 more hp over the same amount of time. This effect repeats each five or so with an addition of flat 5 AP per 5 pots used while pots are active, with alternate effects at 10, 20, 30, 40, and 50. At these intervals they increase his other stats as well for the duration. Things such as bonus ap or tank stats. Also, make 50 have an exceptional benefit: Singed may now consume potions while full HP and heal past full, gaining a shield for bonus health that lasts until 10 seconds after healing has ceased and dissipates at 50% of current per second in the spawn. Then his pots from flask will be very useful at all points and he will be able to scale even more to attempt to stay relevant as the carries start stomping. (For 10 I was thinking 5% reduced damage taken and 5% MS, doubled at 20 and again at 30. For 40 just give him an increase in pot consumption time or something.) This in conjunction with that ult mechanic you have will allow Singed more diversity and relevancy in the current meta. Oh, and since LS counters him so hard, throw in a boost at 25 that applies Grievous Wounds on any target poisoned for x seconds (maybe 1 scaling to 2 at 50). This makes flask a near necessity, but he will also be able to contend a bit better in the current meta, as well as potentially being able to build damage more frequently if you really wanted too. Thoughts?

Etonio10/31/2015, 10:19:49 PM1 votes

As a singed player this sounds really cool. I also think it mgiht be interesting if he had these the whole game, but turning up one turns down another, so that for example for a portion of time you could have a ton of damage but no tankiness, or a lot of regen but be really slow. This would take out duration obviouusly. I think this would be very fun, and then your ult would effectively max out these stats. That way from the beginning of the game you have more complex interactions.

LilQuacker10/31/2015, 11:11:04 PM1 votes

Id rather then have his w changed

Olath Quortek11/1/2015, 2:16:16 AM1 votes

I've always thought something like this would be cool on a champion.

lCantPauseltMom11/1/2015, 2:20:49 AM1 votes

What if each beaker/test tube had 3 levels to it: 1 - Off, 2 - Low, 3 - Medium. When Insanity Potion levels up, an additional level is unlocked to give it 4 levels, (4 - High) and 5 levels when it is levelled up for the final time (5- Insanity!).

Just an idea!