(Champion Concept) Felix - The Anthrophage
http://i.imgur.com/GLTonuu.jpg *This is a placeholder for now (created by me). A full splash will hopefully be up shortly
(This post is a WIP. More art will be here soon. . .probably sometime in the next few hours)
Felix is a bacteriophage-like humanoid with a crystal head, digitigrade legs, and wide forearms - each with two, long, whip-like fingers with a venomous spine between them. He's basically a two-legged bacteriophage with arms.
Stats:
- Attack Range: 525 (ranged) (Auto attacks appear in the form of helical barbs that he shoots from his long fingers)
- Health: 532 (+76 per level)
- Attack Damage: 45.5 (+2.6 per level)
- Attack Speed: 0.650 (+3% per level)
- Movement Speed: 325
- Health Regen: 6 (+0.6 per level)
- Armor: 18.0 (+3.0 per level)
- Magic Resist: 30 (+0 per level)
Lore:
"Flesh is a sickness, for which I am the cure." -Felix
There is a world at the ends of our fingertips - one of endless intrigue and possibility. It is a place where the smallest of creatures are capable of toppling the very giants they inhabit. Though the realm of the microscopic is revered by those who observe its wonder through the lens of progress, there are also those who observe its destructive nature, and seek to exploit its savagery.
A project was set in motion to understand the nature of disease itself, but with the intent to weaponize it for the sake of political leverage. They needn't look further than an unbelievably potent virus discovered within the crystalline contents of a small meteorite. Little was known about this “Felix” strain, but through rigorous testing, Zaun scientists found the virus within it could act with a form of collective sentience – a hive mind. They found the virus could be bargained with, even controlled to a limited extent. They had no concern for where it came from, just that it’s destructive potential was immense. Little did the researchers know; the Felix virus was evolving.
The bioweapon was never used in the field, however. Before it could be contained for use in a live environment, the meteorite went missing. The Liberal Council blamed the researchers for their incompetence, and used a previously unknown half of the meteorite to eliminate all evidence of the project. After the laboratory was sealed, this half of the strain would continue to fester and multiply within the abandoned facility for quite some time. The laboratory was later immolated, and promptly sealed with hextech forcefields to prevent the disease from ever returning
However, the question remained: what ever happened to the other half?
It was commandeered and contained by the League of Legends, before its widespread destruction would be known to the world. It’s power was far too great to be reckoned with – especially being so small, and existing in such large numbers. The League continued to suspend the meteorite within a techmaturgy capsule. To formally initiate reparation for he Zaun testing on Felix, the League agreed to let a single Felix unit participate in the League, and hexed it with an enlarging spell to make it macroscopic –growing to near-human size. Yes, this is seen as a form of servitude, but Felix is more than happy to comply if it means he can still inflict misery within closed confines. Sure, he dreams of a day of freedom, but also strives to become stronger through the crucible battle – so he will never be contained again.
Abilities:
*Each of these abilities will soon have visual aid. I will finish the images shortly.
Passive - Inertia of the Purge Diseases are known to be latent, yet horrifyingly punctual at times - patiently waiting for a moment to strike. In much the same fashion, Felix can utilize a massive burst of damage to enemies when the moment is most opportune. Every so often, when Felix uses three abilities within a three second timeframe, the third ability is amplified based on its specific strength. The individual amplifications will be explained in due time - using the following notation:
Standard = the usual ability Amp = the amplified ability (when passive is available)
Passive Cooldown: 40 seconds (the length of which decreases by 0.5 second(s) for every minute of gameplay passed - until it reaches a minimum of 18 seconds. CDR does not affect this in any way).
Q - The Touch of Death Felix stabs an enemy with a long, needle-like finger (skill shot) - dealing a small amount of physical damage, and injecting a target with a virus. This ability strikes the first target it comes in contact with, and goes no further. Any enemy or neutral monster stricken with this skillshot is inflicted with a small, circular AoE around them from which other enemies (including minions, neutral monsters, etc.) can be poisoned as well if they step within certain proximity of the infected target.
Standard: a target within the ability's path receive mild physical damage, become poisoned, and potentially poisons others.
Amp: the initial ability acts as usual, and also deals a chunk of true damage to the target - scaling from max mana (18 true damage per 100 mana. +0% AD/AP).
- Range: 525
- Poison duration: 3 seconds
- Poison AoE duration: 3 seconds
- Damage: 70/115/160/220/260 (+60% AP) over 3 seconds
- AoE diameter: 300
- Mana cost: 55
- Cooldown: 7/6.5/6/5.5/5
W - Caustic Hazard Felix makes a sulfuric pool on the ground, teeming with bacteria, that immediately forms a bubble. If an enemy steps over this bubble, it ruptures - causing a temporary slow to enemies within its AoE, and dealing a mild burst of magic damage.
Standard: produces one bubble at the specified location a slowing and damaging enemies.
Amp: creates three slightly smaller bubbles around the standard bubble in a triangular formation - covering a larger area than the normal ability. (size of 300 wide each)
- Ability duration: 10 seconds if not stepped on
- Slow duration: 1.2 second(s)
- Slow: 40%
- Diameter: 500
- Damage: 35/60/85/100/115 (+20% AP)
- Mana cost: 70/70/75/75/80
- Cooldown: 16/14.5/13/11.5/10
E - Necro-Salvo Felix raises a hand towards the sky, creating a series of purple, boomerang -like spines in his outstretched hand that fly around the edge of a circular trrajectory and meeting at the opposite side - flanking his targets from the sides. These spines deal magic damage that scale from AP. These projectiles ignore 15% of the enemy's magic resist if Felix currently poisoned that target.
Standard: 3 projectiles
Amp: 7 projectiles (cast time extended by 0.25 second(s))
Range: 550 circular path in front of Felix
Damage for each projectile: 30/40/60/90/120 (+30% ability power)
Mana Cost: 70/70/75/80/80
Cooldown: 13/12/11/10/9
R - Visceral Solution Felix infects a targeted champion with a contagion (status debuff) that stays on the targeted champion for a maximum of 6 seconds (draining 20/35/50 mana from Felix per second it is active).
While this ability does not deal damage, if Felix is killed while the contagion is still active on his enemy, Felix's body dies as normal, but a new one grows from the contagion in his enemy. Once his old body dies, His enemy is briefly slowed by 80%, and Felix has a short moment to select a region around the enemy champion to leap to from out of the enemy champion's body (a leap range of 400). While he leaps, Felix's becomes a skillshot that arcs to his destination, and then returns to normal upon landing (this skill shot deals no damage). Leaping out deals a chunk of physical damage to the infected target. This skill shot can pass through map terrain, but not champion-made structures. If no target destination is selected, Felix automatically leaps right next to the target (no further than 100 units) Once Felix lands, he is then targetable again, and has 60% max health and mana.
*This does not count as a death.
*keep in mind this initial debuff can be completely cured with Quicksilver Sash/Mercurial Scimitar's active "Cleanse," since this ability (much like general poison or other status effects) are technically debuffs. If this is used AFTER Felix has already spawned in his enemy host, the slow is cancelled, and he leaps right next to the target - as if Felix failed to select a landing zone
Standard: applies the contagion to one champion
Amp: The application is exactly the same, but the contagion deals 4% of that champion's maximum health as magic damage per second it is active (equaling a maximum output of 24% after 6 seconds) (+0% AP)
Cast range: 550
Duration: 6 seconds
Mana cost: 60/70/80 (+20/35/50 per second it remains active)
Cooldown: 120/110/100
Slow duration: 1.5 second(s)
Leap damage: 80/100/120/150/210 (+10% AD)
*If Felix's infected target is killed while the contagion is active on them, the cooldown of "Visceral Solution" is reduced to 20 second(s)
Some possible combos:
1 = Q 2 = W 3 = E 4 = R
- = Passive Amplifier Applied (in best case scenario)
1,3 2,1,*3 (my fav) 1,4,*5 1,4,*3, 2,4,*1, 2,4,*3, 2,1,*4,3, 1,4,*2,3, 2,1,*3,4,
Felix deals MOST of his damage in short, concentrated bursts – meaning he primarily benefits from slowly whittling his enemy’s health down with preemptive DoT pokes, and then striking with full combos when the time is right. His combo potential is reasonably high, and enemies have plenty of opportunities to punish him in return.
Things Felix might say:
Upon selection:
- Flesh is a sickness, for which I am the cure.
Joke:
Symptoms may include nausea, fatigue, and damage over time.
Tell your doctor if you're showing signs of dying horribly - for this is a common, but serious side effect.
I'm the weapon they only fired once. Another weapon I know got rehired and fired again. Poor guy.
I'M NOT TOXIC! I'm infectious.
Taunt:
You seem very "ILL" mannered. Let me give you a reason to be. Te-he.
Are you "SICK" of me yet?
While moving:
Always in motion.
Death never rests. It waits.
I will cleanse this place.
This place lacks my touch. Let us change that.
It is not as fun now that they can see me coming.
Bring me to a crowd. That sounds like fun.
I will never strop spreading. Never.
While attacking:
- Phew. For a moment, I thought they could withstand me. I should know better.
- There is no cure for death. Well, none that will work.
- It is only a matter of time now.
- Mmmmm THERE’S the smell. Nothing beats the smell.
- Give it a moment. It will work its course.
Possible Skins:
- Alien Overlord Felix
(Some behind-the-scenes stuff)
I've had Felix in my concept workshop on and off for almost 2 and a half years now. On top of a series of skin concepts that I'm going to be posting, I have 8 more concept champions in my little creative pipeline with full kits already made. I'll be putting them up soon, but in the meantime, you can also check out my other champions below:
Yok'Mal - The Mechanized Scourge
Bo Zhong - The Blazing Sentinel
*You can also check on my next projects on my Twitch channel: www.twitch.tv/monolithyk
Any feedback helps! Thanks for reading!
