Yok'Mal - the Mechanized Scourge (Champion Concept)
http://i.imgur.com/ijFuSfN.jpg
(Yok'Mak, The Mechanized Scourge)
-Yok'Mal is a larval void creature residing within a complex, floating drone. She mainly uses highly tactical equipment to attack - utilizing a ring of tools that rotates around her chassis to give her access to the various weapons and tools she needs.
Lore: Yok'Mal is an insidious creature from the void - regressed to a larval state from a recent, devastating encounter. This battle required her to relinquish her adult body in order to survive. In this form, Yok'Mal would otherwise be helpless if not for the aid of curious, Zaun researchers. These crude artisans of science produced a levitating, life support vessel from which Yok'Mal can thrive, communicate, and operate lab equipment. Throughout her recovery process - a time window with no projected date of completion, she was to offer his servitude within the surgical labs for the cause of science - to repay the debts of her life-saving treatment. Unfortunately, this gave Yok'Mal the time and access to tools she needed to construct a masterpiece of destruction. She successfully augmented to her own life pod to escape her servitude, and eliminate most of her scientific branch in the course of an afternoon. She now wanders - continuing the senseless bloodlust that forced her into such a state. Without the continued treatment from the Zaun laboratory, she may be bound to this structure indefinitely - in a state of prolonged, pre-adolescence – imprisoned by her own ingenious contraption. If anything endured from her last form, it is her misguided stubbornness, her knack to stir trouble, and her unquenchable thirst for human suffering.
Stats: •Auto attack range: 525 (Max) •Health: 530 – 1954 •Health Regen: 6.2 – 18.8 •Atk Damage: 50 – 95 •Atk Speed:: 0.630 (+0% – 36.8%) •Mana: 400 – 1352 •Mana Regen: 6.0 – 19.6 •Armor: 20.9 – 80.4 •MR: 30.0 •Mov. Speed: 335
Passive: Vampiric Scalpel
*Note: Yok’Mal has separate attack animations at variable ranges (much like Thresh). Her long range auto attack involves her whipping her saw blade tool in front of her, and lobbing a horizontal, spinning saw blade at a target. Her close range combat involves her hitting an opponent with an energized, clever-like tool.
http://i.imgur.com/d13pSM0.jpg (Ranged attack - anything more than 150 units away)
http://i.imgur.com/62EOWwc.jpg (Melee attack - anything within 150 units)
With this principle in mind, each close range auto attack (within 150 units) involves the use of Yok'Mal's cleaver - that deals an additional 8% true damage (+0% AP/AD), and restores 1% of Yok'Mal's missing mana and health.
Q - Manual Allocation
http://i.imgur.com/6fKdfNd.jpg
Yok'Mal extends a pneumatic claw, and takes hold of a monster (neutral, minion, enemy, etc.) in a field of void magic in front of her (dealing no damage; maximum duration of 2.5 seconds). In this timeframe, the captive unit is immobilized, and untargetable. Yok'Mal cannot auto attack while this ability is active, but she can move and rotate freely with this unit in suspension. Once the duration is over, the unit is set back down to its normal state. Using other abilities also sets the unit down.
Reactivation of this ability, before the duration is over, will shoot the unit in a straight trajectory in front of Yok'Mal . This passes through all targets - dealing physical damage, and applying a 30% slow to enemies in its trajectory. The projectile stops if it hits a piece of the environment, or champion-made structures.
-Mana cost: No cost for the pickup (reactivation: + 50) -Damage: 70 / 110 / 145 / 180 / 220 (+ 40% AP) projectile speed: 1,800 -Slow duration: 1 second -Cooldown: 14/13/12/11/10 (starts after the unit is either set down or fired) -Range: 700
W (toggle) - Automoturret
http://i.imgur.com/lQq66cT.jpg
When activated, The turret on top of Yok'Mal's frame begins to target enemies (with a preference for champions) - emitting small lasers that deal magic damage. This turret can attack while Yok'Mal auto attacks - acting independently. This turret's attack speed scales from 50% of Yok'Mal's current attack speed. This turret will not attack units that Yok'Mal is currently holding with "Manual Allocation."
*If this ability is active, and no potential targets are in range and/or sight, the turret does not fire, and no mana is spent - until a potential target enters both range and sight.
*It can also be turned off at any time at no cost, but has a 3 second cooldown.
•Mana cost: 25/30/35/45/60 mana per shot •Damage: 65 / 80 / 100 / 125 / 150 (+40% AP) •Range: 550 •Cooldown: 3 seconds (after deactivation)
*NOTE: building Yok'Mal with high attack speed makes this ability spend mana more quickly – due to the increased frequency of each blast. This may impact build paths for sustain rather than speed, vice versa, or finding a happy medium.
E - Tactical Exocharge
http://i.imgur.com/FotXrHw.jpg
Passive: While this ability is on cooldown, Yok’Mal gains 40 movement speed.
Active: Yok'Mal places a small, pipe-like node on a map-generated wall - pointed outward. Enemy units that pass a linear area in front of it are zapped by a bolt of electricity, which deals magic damage, and slows that unit for a very short period of time. The Exocharge then dissipates after a single use.
- Exocharges are invisible to enemy units, but can be seen via vision wards/sweeping. If visible, they can be destroyed by two auto attacks- granting its destroyer 6/7/8/9/10 gold based on lv. of ability).
Additional utility: For each minute that an exocharge is in play, it gains stacks of mana. Initially, the exocharge holds 0 stacks of mana. After each minute of being active, the exocharge produces 30 mana (1 mana per 2 seconds, unit mana capacity increases with leveling up the ability) Having an exocharge with full mana does not effect the damage output of the unit, but if Yok'Mal uses her Q (Manual Allocation) on it, he can use the exocharge as a mana battery - absorbing the mana that the exocharge has generated, but this also ends the duration of the exocharge.
•Unit limit: 4 (on the map at once, would probably be different for Twisted Treeline and Howling Abyss) •Mana cost: 50/55/60/65/70 •Mana capacity: 60/90/120/180/260 •Range: 550 •Damage: 80 / 110 / 140 / 170 / 210 (+ 40% AP) •Slow: 40% •Slow duration: 0.75 second(s) •Cooldown: 14/12.5/11/9.5/8 •Duration: 5 minutes
R (toggle) - Reaping Drum
http://i.imgur.com/MwSbwJj.jpg
Yok'Mal's outer workings extend around her to reveal her pod’s inner core. The outer rings of her pod begin to orbit rapidly around her - turning Yok’Mal into a massive, churning, turbine-like generator in a set location - preying on the life energy around her. In this form, Yok'Mal absorbs health from enemy/neutral units around her from a circular AoE, and applies a 20% slow to targets as well. 6% of the damage it inflicts is converted into health. Yok'Mal, with her interior partially exposed, becomes slightly more susceptible to damage of all types – taking an additional 5% damage from all forms of damage (ignoring armor and magic resist). Moving, auto attacking, or casting other abilities cancels this ability – not including summoner spells
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If Yok'Mal activates this ability while holding a unit with "Manual Allocation," 30% of the damage inflicted on that one target is converted into health. (remember, Q only works on neutral monsters/minions/etc.) (any additional spell vamp still applies).
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Yok'Mal's W (automoturret) can be activated before this ability, and it can remain active while this ult is active as well.
•Mana cost: 100/120/140 mana per second (increasing by a margin of 60 mana per second - stacking up to 6 times) •AoE Radius: 600 •Cast time: .50 seconds •Cooldown: 40/35/30 seconds (after duration or cancelation) (This cannot be altered by CDR) •Armor decrease: 5% •Magic resist decrease: 5% •Damage: 115 / 215 / 315 (+50% AP)
YokMal’s design philosophy:
Yok’Mal is a somewhat strange, hybrid mage jungler. Her strengths come from placing exocharges in areas of the map that she travels heavily. Prioritizing certain transit paths makes pursuit of Yok’Mal harder, and gives her opportunities to pass by her exocharges more often – in case she needs to absorb their mana. She may be highly vulnerable, in both health and mana, but she has ways of recovering them by using her kit intelligently, and sparingly. Her body is temporary, and not highly efficient by design, but she can out sustain even the most hardcore junglers if she were to condition herself for the challenge.
Things Yok'Mal might say:
Upon selection:
- It seems you are in need of my . . . expertise.
Joke:
Taunt:
- Like my construct? I can make you one too! It's called a coffin, and I'm as good at making them as I am at filling them.
- (groans) I don't have venom anymore, so I guess this will have to do.
- It's a shame to have to kill things so quickly these days. You'll never know my pain.
Special taunts:
To Jax:
- Imagine if I had a REAL body. Then I 'd teach you a thing or six. To Bard:
- What ARE you? Would you be open to a. . . live dissection? To Volibear:
- Bear witness . . . See what did there? To Heimerdinger:
- You may have workshop smarts, I will give you that, but you lack instincts. To Zac:
- It is a shame to do what I must - we all know it won't last.
- We need a reunion gig - when this whole thing blows over. To Viktor:
- Your. . . partner. . . sends his regards.
- True evolution is bred from necessity - you are nothing but a fanboy.
- I am the perfection that haunts your very dreams.
While moving:
- I miss the glory days. They did not seem so. . . bright.
- I enjoy the simple things. Prolonged evisceration, for instance.
- They could not hold me back. Nothing can.
- (diabolically) Yes, yes!
- Hmmmm. An interesting assessment . . .
- Seems fair.
- I can't feel my legs. The struggle is real.
While attacking:
- Oooh, how I love it when they squirm.
- Let’s see how they react to THIS.
- Oh this euphoria . . . How I miss it so.
- There’s something about inflicting agony . . . It really takes me back.
- Mmmmmm that never gets old.
Upon getting a kill w/o team assist:
- Eradicating an imbecile: check.
- Can you do that again? I need the data for my moron research.
Skins:
Full Machine Yok’Mal Hextech Yok’Mal. Arctic Sentinel Yok'Mal. Yok'Mal 3000 (Like, a 1950's robot - I might do art for this one later - I already have the concept finished)
http://i.imgur.com/cAcoRUT.jpg (Some behind-the-scenes stuff)
Yok'Mal was fairly challenging to concept and paint - especially the flesh texture with subsurface scattering. On top of a series of skin concepts that I'm going to be putting out soon, I have 4 more concept champions in my little creative pipeline with full kits already made. I'll be putting them up soon, but in the meantime, you can also check out my other champions below:
Esroph: The Proclaimer http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5sIefx4m-champion-concept-esroph-the-proclaimer
Anaxirum: The Fallen Idol http://boards.na.leagueoflegends.com/en/c/fancreations/ZsrtkarO-concept-champion-with-art-anaxirum-the-fallen-idol
Bo Zhong: The Blazing Sentinel http://boards.na.leagueoflegends.com/en/c/fancreations/B9fr4pEA-bo-zhong-the-blazing-sentinel
*You can also check on my next projects on my Twitch channel: twitch.tv/monolithyk
Any feedback helps! Thanks for reading!