(Item Line Concept) Bloodstone

Meep Man··4 votes·1,981 views

These items are balanced around Preseason 7. All items seen here have the stats they will have in Season 7.

item 1028 Bloodstone item 1028 + item 1028 + 550 Gold = 1350 Gold +300 Health UNIQUE Passive- Tides of War: Whenever you take or deal damage, you gain 1 bonus health. Taking damage from or dealing damage to an enemy champion or large monster increases the bonus health gained to 3. This effect can only occur three times every 8 seconds. Passively gain 1 bonus health every 4 seconds. This passive can grant a maximum of 500 bonus health.

item 3122 Blood Hatchet Bloodstone + item 1037 + 1025 Gold = 3250 Gold +300 Health +25 Attack Damage UNIQUE Passive- Thirst for Violence: Gain bonus attack damage equal to 1.5% of your max health. (Melee Only) UNIQUE Passive- Blunt Edge: This unit cannot critical strike. UNIQUE Passive- Tides of War: Whenever you take or deal damage, you gain 1 bonus health. Taking damage from or dealing damage to an enemy champion or large monster increases the bonus health gained to 3. This effect can only occur three times every 8 seconds. Passively gain 1 bonus health every 4 seconds. This passive can grant a maximum of 500 bonus health. Upon gaining maximum bonus health from this effect, transform into Atma's Impaler.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/3b/Atma's_Impaler_item.png/revision/latest?cb=20130319090010 Atma's Impaler Blood Hatchet Upgrade +800 Health +25 Attack Damage UNIQUE Passive- Thirst for Violence: Gain bonus attack damage equal to 1.5% of your max health. (Melee Only) UNIQUE Passive- Blunt Edge: This unit cannot critical strike. UNIQUE Active- Sign of Strength: Your next basic attack within 4 seconds will deal bonus physical damage equal to (40% AD). If this kills the enemy unit, restore 150 health plus 15% of your missing health (reduced to 5% of your missing health if ranged) and halve the cool down of this item. (60 second cool down)

item 3084 Blood Mail Bloodstone + item 3105 + 800 Gold = 3250 Gold +300 Health +30 Armor +30 Magic Resist UNIQUE Passive- Thirst for Strength: Gain bonus armor and magic resist equal to 1.5% of your max health. (Melee Only) UNIQUE Passive- Cursed Armor: While above 75% max health, this character is applied Grievous Wounds. UNIQUE Passive- Tides of War: Whenever you take or deal damage, you gain 1 bonus health. Taking damage from or dealing damage to an enemy champion or large monster increases the bonus health gained to 3. This effect can only occur three times every 8 seconds. Passively gain 1 bonus health every 4 seconds. This passive can grant a maximum of 500 bonus health. Upon gaining maximum bonus health from this effect, transform into Leviathan.

http://pa1.narvii.com/5834/14f3bf576cf26612aa49e161c296b9d96f1550d4_hq.gif Leviathan Icon temporary Blood Mail Upgrade +800 Health +30 Armor +30 Magic Resist UNIQUE Passive- Thirst for Strength: Gain bonus armor and magic resist equal to 1.5% of your max health. (Melee Only) UNIQUE Passive- Cursed Armor: While above 75% max health, this character is applied Grievous Wounds. UNIQUE Active- Blood Funnel: Sacrifice 15% of your current health to become immune to Grievous Wounds for 2.5 seconds. After a 2 second delay after activating this active, heal yourself for 33% of your max health, reduced to 20% max health for ranged. (90 second cool down)

13 Comments

Sahn Uzal1 votes

I feel like the Atma's passive shouldn't be considered a crit. Just make it 140% AD. Making it a crit would bait people into buying an IE, but the Blunt Edge passive would make that IE not worth at all, it'd be kind of a noob trap.

I dont know if having Perma-GW as long as you're above 75% HP is worth the trade off with 2.5 seconds of immunity, but that might just be me.

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Overall they seem like some pretty balanced and awesome Items! Take my upvote!

Meep Man1 votes

Thank you! I was hoping to give an item that Bruiser's can build and be considered late game items instead of "This item has the most synergy with my kit so I'll rush it, then Ill go down the list".

Also, the perma-Grievous Wounds is mainly to keep Mundo, Zac, and other healing/drain Tanks in check with this item.

EDIT: I changed Atma's to what you suggested and buffed the effect to halve the cool down if it kills the unit (to put it in line with items like Titanic Hydra).

Sahn Uzal1 votes

I also think the ''Thirst for Strength'' and ''Thirst for Violence'' passives should share the same name, they might be a bit bonkers when you build them both :p

Meep Man1 votes

Maybe, it would take a while to stack though both up though so definite maybe.

Ahristocats1 votes

wait what?

atma's only balance problem was that it was too cost efficient in mid game

by giving it 800 hp you're making it even more cost efficient in mid game

No, like someone said it once in 2014 (and xypherous didn't hear) you should make it bonus health, not max health

Meep Man1 votes

I always thought Atma's issue was that it made damage dealers build Tank when it was good and wasn't used at all when it was bad. Plus the stats it gave were really weird.

Sahn Uzal1 votes

A buddy of mine used to get Atmas and Trinity Force on Shen for some Cheesy crit chance.

Meep Man1 votes

Yeah didn't it give Armor, Critical Strike, and then gave AD based on health? The Armor it gave wasn't even good if I recall.

Sahn Uzal1 votes

it was like 20 armor IIRC lol

Meep Man1 votes

And like 15% Crit chance right?

Sahn Uzal1 votes

Yeah :P

TyrekGoldenspear1 votes

I shall buy them all on Bloodstone Taric top.

Meep Man1 votes

Your Passive would hurt!

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