Miet, the Pursuer

Stacona·3/20/2017, 7:58:55 PM·1 votes·571 views

Miet [miit] was once a body guard, he was the right hand man... gorilla... for the most dangerous mafia in the entire world. Well it was all fun and games for Miet until he bit off a little too much than he could chew, you see. A huge gang of ninjas came storming in hurting the big guy real bad, he did end up winning, but he was in critical condition so his organization took him to Zaun. So Zaun researchers of course knew what to do to save Miet's life, but this is Zaun we are talking about and it is not that simple because they also decided to not normal machinery for the big guy and instead use advanced hextech equipment to augment him further, as well as some pretty heavy-duty armour.

A new Miet and a new job, he was no longer just a simple body guard, but now he will go around pursuing those that still owe his organization money or hunt down those that tried to swindle or scam his people. Trust me, gorillas ain't gentle especially angry gorillas, and especially angry augmented gorillas, a few broken bones or even death may occur.

For the record, Miet is the only gorilla among a group filled with humans and some yordles.


Miet is a pursuing juggernaut, he is immobile and becomes mobile sometimes only when an enemy champion recently used a mobility effect and he can do a massive long range leap against THAT target, this is his passive. Miet is the definition of a tank, can take a huge beating and annihilates you if he evers gets to you, his weakness is against high utility and high crowd control immobile champions and very strong against mobile champions - also hard counters Flash naturally. His passive does need vision of the target in order to use since it triggers on basic attack, and his attacks hit super hard, to the point they are always area damage, but they have the lowest attack speed in the game by a massive amount.


Basic Attack Range: 200 / 1400 units [he may only use his fists, but Miet is GIGANTIC!]
Attack Speed: 0.250 +6.5% per level
Base Attack Damage: 80 - 200 based on level
Movement: 325 units per second

Mighty Slam (Passive): Range: 250 / 1400 units
Miet's attacks slam his target dealing the damage in an area plus (+15%max health) bonus physical damage against struck enemies. If Miet executes an enemy then his basic attack timer is refunded. Miet cannot critically strike.

If an enemy champion used a teleport, dash, jump, or hop near Miet then his next basic attack within 3 seconds against them will cause him to do a giant leap to the target. Power-up Punch and Skull Bash can trigger this effect against displaced enemy champions.

Power-Up Punch (Q): Cooldown: 10/9/8/7/6 seconds; Cost: 50/60/70/80/90 Mana; Range: 650 units
1st Cast: Miet slows himself down by 20%, becomes grounded, and powers-up his next punch for up to 3 seconds. Automatically released after 3 seconds. Cannot basic attack while charging.

2nd Cast: Miet releases a very powerful punch in the target direction dealing 20/25/30/35/40(+100%AD) to 100/125/150/175/200(+200/225/250/275/300%AD) physical damage against struck enemies depending on how long it was charged for, if the punch was charged for at least 1.5 seconds then it knocks-back struck enemies 600 units and creates a tunnel clean through struck terrain for 5 seconds.

Champions can right-click on either end of a tunnel to traverse through it.

Chest Pound (W): Cooldown: 6 seconds [begins after]; Cost: 15/20/25/30/35 Mana per second; Range: 600 units
Hold Down Skill Key: Miet stands still and pounds on his chest causing the ground to shake around him which slows nearby enemies by 50/60/70/80/90% while powering up his next basic attack within 3 seconds to deal 10/15/20/25/30% increased damage per second of chest pounding up to a maximum of 50/75/100/125/150% increased damage.

Beat-Down (E): Cooldown: 15/12/9/6/3 seconds; Cost: 40 Mana
Miet refunds his basic attack timer. His next attack within 1.5 seconds marks struck enemies for 5 seconds causing champion basic attacks against them to consume the mark and heal Miet for 80/100/120/140/160(+100%AP) health plus 15% of his missing health, 25% healing against marked minions and non-epic monsters.

Skull Bash (R): Cooldown: 140/110/80 seconds; Cost: 100 Mana; Range: 400 / 1000 units
1st Cast: Miet picks up the target champion, ally or enemy, making them untargetable while held for up to 1.5 seconds.

2nd Cast Enemy: Miet tosses the champion in the target direction stopping at the first enemy champion struck dealing 200/300/400(+100%AP) plus 30% of the target's bonus health as physical damage to both enemies, this does not deal damage if the champion does not collide with an enemy champion. Targets below 40% health take true damage instead of physical damage.

2nd Cast Ally: Miet tosses the champion in the target direction stopping at the first enemy champion struck knocking up nearby enemies for 1.5/1.75/2 seconds and granting the champion 80% damage reduction for 2.5 seconds afterwards.

Tossed champions cannot go past terrain.

2 Comments

DistortPlus3/21/2017, 2:26:52 AM1 votes

call me donkey kong