Shi, the Shadow Princess

Stacona··8 votes·1,226 views

Shi [shee] may be born from Ionia, but she spends a lot of time serving the Shadow Isles as a type of bounty hunter, taking on tasks to fulfill the goals of the dead. Shi is fully human, fully alive, and fully ready for you to die! Do not be deceived by her beautiful and pretty appearance and her royal status because she is a real killer as her secret profession when in the dark.


Shi is a marksman and she uses throwing stars and daggers for her weapon, they both do different things, one is for a very high attack rate while the other is for utility purposes of debuffing her targets on-hit, being a new type of utility marksman in this way. She is a hybrid of a very immobile and very mobile marksman because her mobility is linked to planning and setting up ahead of time, no set-up = no mobility. So she can dip and dodge in and out of fights and be very elusive and hard to touch when while getting of her full damage potential when she properly sets up her area of control, but if you ever get the jump on her then she is very vulnerable because her mobility is not reactionary since it requires the pre-setup first.


Basic Attack Range: 525 units
Attack Speed: 0.690 +3% per level
Movement: 325 units per second

Shadow of Death (Passive): Range: Equal to Current Attack Range Shi can create a Shadow at her location if she stands still for 1.5 seconds lasting for 180 seconds.

Shi can right-click on a Shadow to vanish in a puff of smoke to its location, this action consumes Shi's basic attack. Cannot teleport to a Shadow if Shi cannot basic attack.

Stars and Daggers (Q): Toggle: 0.25 second; Star Cost: 10 Mana per basic attack
Passive: Shi deals 10/20/30/40/50(+40%AP) bonus physical damage on-hit. Throwing Stars and Throwing Daggers critical strikes do not deal increased damage, instead the amount thrown is doubled [5 throwing stars with Infinity Edge crits]. Every other throwing star and dagger applies on-hit effects.

THROWING STARS: Shi throws two stars every basic attack and gains 50/75/100/125/150 bonus range, each star does 55% damage.

THROWING DAGGERS: Shi throws a dagger every basic attack reducing her target's damage by 4/5/6/7/8% for 2 seconds, stacking up to 20/30/40/50/60%. Daggers deal 75% damage each.

From The Shadows (W): Cooldown: 30/26/22/18/14 seconds; Cost: 65 Mana; Range: 1200 units
Passive: Appearing from a Shadow or exiting brush causes Shi's basic attacks to not interrupt her movement and grants her 20/25/30/35/40% bonus attack speed for 3 seconds.

Active: Shi creates a Shadow at the target location that appears after a 3 seconds delay.

Blood Huntress (E): Cooldown: 15/13/11/9/7 seconds; Cost: 50 Mana; Range: 1600 units
Shi throws a shadow dagger in the target direction marking the first enemy struck for Internal Bleeding for 4 seconds. After 4 seconds, the target takes 20/30/40/50/60(+60%AD) true damage plus an additional 10/15/20/25/30(+10%AD)(+15%AP) physical damage for every allied champion basic attack, throwing star, and throwing dagger the target received, there is no limitation of how much bonus physical damage the target can take.

If an enemy directly dies from or during Internal Bleeding then the cooldown is refunded. If the target was an enemy champion or epic monster then Shi gains a surge of Blood Thirst for 5 seconds.

Blood Thirst initially heals Shi for 20% of her missing health and grants her 200% bonus movement speed which decays to 20% over the duration.

Deadly Fog (R): Cooldown: 40/30/20 seconds; Cost: 100 Mana; Range: 600 units
Shi creates a thick fog around her which remains at the location for the next 5 seconds acting as brush for Shi and her allies. Enemies in this fog have their armor and magic resistance reduced by 30/40/50% and become blinded.


UPDATE:
Stars and Daggers:
Daggers deals 75% damage from 100% each.


22 Comments

Kukan Seishin2 votes

That sounds so cool!

Blu3 burgler1 votes

I think that Shi's E and R should be switched around and the fog could have a smaller radius, other than that i think this is a very good concept.

Stacona1 votes

E can miss and/or be blocked, plus you have to commit to it, and the reset is fully earned and is not something that triggers simply on kills or assists since it is very specific to how you can trigger it

BeatzBoyFTW1 votes

I accidentally read the title as "Shit, it's the Shadow Princess" for some reason, lawl.

Stacona1 votes

Well that is what you say when you see a fed one ;-)

jmaishere1 votes

Q is too broken, if Shi, builds rageblade, and botrk, than can be a 4x proc in 1 auto, add in runaan's and it's even more broken.

Stacona1 votes

Meant to be a late game hyper marksman, so this is intentional and means she has a weak early game. Rageblade builds is the intended build. The exact Rageblade interaction with phantom hit is undecided since it can easily become 3x or 4x since the two stars are on basic attack and are not two basic attacks.

But your statement is simply "she is super strong with a full build and wipes out the entire enemy team with it" the problem to that is that there is still an early to mid game and needing 2-3+ items to take off is approaching late game territory especially since they are expensive items - Hurricane is a mid-tier cost of course, still.

Akenero1 votes

I think her q effects need to be switched, with the stars being the toggle on, also, the E on this concept is frightfully overloaded,

Stacona1 votes

They are both on a toggle, but I decided the stars as the no mana cost autos since they do not help her damage in the early - a 20% drop is actually a significant hit to the early game damage output and its not until you get items until it gets strong, the small mana cost autos become less relevant as the game goes on because your mana pool naturally gets bigger same with your mana regen. So your autos not critting early doesn't matter since you don't have any crit chance so the only negating factor is the mana cost since you get full damage unlike the stars which have reduced damage early until you start building on-hit items and crit chance.

The E active is not overloaded, the E reset does add a lot of power for successfully executing champions or epic monsters within the short duration or with the bleed damage itself executing the target directly. The active itself is simply damage, either a small amount or a shit ton depending on you and your team's commitment against the marked target, the successful kill on the marked target is a nice reward for using the ability well. Also the active can be dodged and/or blocked so its not like there is inevitable doom of auto death for getting hit by it, the damage is also on a consistent static delay so you can shield the marked target to keep them alive, exahaust Shi, stay away if you get marked, etc there is a lot of counter play surrounding the ability.

Chembaron Yamada1 votes

Theme and character: Love it, having that ninja vibe while being related to the shadow isles when it comes to lore. Even if I don't know if we need another marksman from the shadow isles, would have preferred if she had been an assassin especially because of the ninja theme. But since you have a kit in mind, you should stick to it.

Kit: I think that seriously needs some tuning. I know that she is meant as a late game hyper carry but even for that she has just too many upsides. Even if you are a hyper carry, you shouldn't be good at too many things. Jinx is a hyper carry and exceeds at team fights, while her dueling power is not really great. Vayne is a hyper carry who exceeds at dueling, but she isn't pretty good at team fighting. You get the idea.

Now look at your champion concept. It is a hyper carry with the best of both worlds. Because of the Q and on hit items, she will be pretty good at team fighting since she will naturally build Ruunans (because of the attack speed and even more on hit triggers), giving her pretty good aoe damage. But the same toggle Q gives her insane dueling power, because she is building attack speed anyway and she is able to reduce the damage on an enemy by 50% and just needs 2 seconds to do so....

Meanwhile she has escape mechanism on the same level as an assassin, utility for her whole team and her team fighting burst is the best in the game because of the E. You really should consider putting a max stacking on the E btw....

I think you should rethink the kit a bit. What should she be good at, what should her weaknesses be? After figuring that out you should adjust the kit so it does fit your vision. Right now I don't really see many downsides in that champion.

Stacona1 votes

Debuffing, team work, and destroying the enemy tank is what she is intended to be. The E should be the team version of Kalista's Rend and the thing I am willing to reduce is the true damage for landing the ability [4 second delayed] and possibly remove the bonus physical damage on-hit. I like the reward for a successful kill from the effect itself or during the duration of the mark and the infinitely stacking aspect more focus on team play than Kalista's Rend.

Dagger debuff - 2 seconds in the late game is a long time in league and this is at capped attack speed so this is full build status, but as a squishy character you can easily die in less than 1 second in this game. This is a hard champion to play where you set herself up and play her really well you can annihilate the enemy with help of your own team, but you misplay it at all and you die yourself, this champion has no escapes unless you remember to set up your shadows before hand which takes some time to create (they can make it hard to gank her, since the enemy can also see the shadows you know the best time to attack her at since she isn't close enough to teleport to one, and if she is hovering near a shadow may be really hard to pull off a gank [at the same time can try to outplay her and throw your crowd control out at the shadow if you expect the blink to it]).

I do some tuning later today

Ruzuka Suho1 votes

kay so i did this without telling you but i really like the concept and i kind of drew her out for you because I really like the concept... if you want i can show you it now (although i can't guarantee it will fit the image you imagined her to be)

Stacona1 votes

just post it in a comment

Stacona1 votes

She is from Ionia and only deals business with the Shadow Isles. She is more of a true ninja and has a very colourful outfit and a dress since she is a princess. You made her look like a furry (with vastaya revealed [made before the reveal] the furries do exist near there) that is from the shadow isles, but she looks like a princess with a colourful dress and very pretty, the dress being in the style of Ionia. I imagine Ionia is very inspired as the chinese and japanese mix nation, so her dress will be more of that style (maybe a royal kimono?).

Real ninjas blend in to every day life that way they don't stand out at all, dark/black outfits stand out like a sore thumb, also ninjas were believed to be mostly female because they were not expected to be fighters back in medieval times.

Ruzuka Suho1 votes

Yea i kind of had a problem of showing her as a princess and a ninja at the same time since they are kind of like opposites, if you know what i mean. And yea dark clothes may not be suitable but keep in mind that she is in the shadows of the branches in the tree so in this case, she's kind of blended in but not too much for her to be completely hidden (cuz if she is very blended in, it will be difficult to show her so) and i tried to make the setting night time too. If she didn't have the light from the shadow isles crest on her waist, then she would be very difficult to notice. Something with too much colour would not be suitable for a ninja imo cuz that would make them more noticeable especially in the day time. And she seems pretty mobile so I thought it may not be suitable to use a full royal kimono, especially since royal kimonos are layers and layers of kimonos one on top of another. Kimonos are very tight and uncomfortable actually so it would definitely bring down her mobility, but i could do one like blood moon diana or something thats shorter and more flexible. As for the vastayan part, can you point out specific areas that look vastayan?

Stacona1 votes

A colourful and princess dress blends in a lot better because it is more natural to go out during the day, or even at night out in public, this is what actual ninjas are like and the blackness and covered faces is the fictional ninja (obviously this is still fictional, but it is more of a take on a real world ninja than the kind from the movies).

A more interesting take would be showing her in a colourful princess dress (more akin to a Japanese-esq style) with a busy road way with bright sunny blue skies, maybe a mountain in the background and a kingdom/castle that fits within Ionian style. More fitting for her to appear as something that is every day life, since the throwing stars and daggers will be hidden.

Your piece has vastaya probably because of the tree and colours.


Shi is an Ionian princess, so a very pretty and colourful dress is suitable for royalty to wear; her clothing should showcase her status. Since no one expects someone with such a high status and with the proper look and quite so pretty then no one will expect her to be a ninja which makes her an even more deadly ninja since her element of surprise is that much more fitting, and marksmen (girls) are the queens of the rift so her being a princess and ninja-marksman make a lot more sense.

A real world ninja wears every day clothing and makes them a lot more effective at their job, movie and game ninjas are typically the all black and nighttime warriors. A real world ninja is not that exciting for an action movie, so games just went off of that, but real world ninjas are a lot more clever and thought out and more interesting, so I went along that approach instead and made a colourful pretty little princess of Ionia which makes her so much more deadlier given this nature.


Her dress could be open cloth like a chinese dress, have a mix of things, create a royalty fibe about it, something of a high-class every day life dress, and allow it to breath for mobility.

Ruzuka Suho1 votes

ahhh i see where you're going now..... okie thanks for the feedback :D do you want me to fix it and show you later (which would be like a few weeks)? or do you want me to leave you alone now..?

Stacona1 votes

Concept creation is a fun process so whatever you want to do.

Ruzuka Suho1 votes

ill fix it and show you later then :) hope you will be happier with this one

Friendly Ram1 votes

I really like this concept just want a few clarifications. P: does it have a cd or is it refreshed after use? Q: do both the stars hit the same target? daggers look really scary and the total damage reduction seems high to me. W: looks really neat and can lead to some seriously funny plays. E:Just ouch i like it. R:Seems way too powerful for it's cooldown and what is the radius of the fog?

Stacona1 votes

There is no cooldown, but blinking to a shadow consumes your attack timer, so that is your restrictive element of how often you can blink. Also enemies can prevent your blink by standing on top of a shadow.

Of course throwing stars hit the same enemy.

Deadly Fog range is stated, its a stationary area.

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