New item concept - Dagger

ExplodingFist66··1 votes·851 views

Dagger of Shame: +60 Attack Damage +35 Magic Resist +15% Cooldown Reduction UNIQUE Passive - Cherish Taking magic damage increases your tenacity and slow resistance by 5% (up to 25% max). UNIQUE Active - Immovable Engage Disables an enemy champion's use of crowd control for 4 seconds. (120 second cooldown)

This item is mostly meant for assassins so they can correctly engage on a squishy and at the same time disable everything a support does. For example, if you play Zed and engage on the enemy ADC and their support is Leona, you can just disable everything she does to stop you. To make this item not broken, the long cooldown compensates for the insane active it provides.

7 Comments

ZixOsis1 votes

removing what makes assassins weak is kinda asking for the item to be hard nerfed, since we know how the community gets when assassins are good

Solicitude1 votes

With everything this item gives, especially the active, mages would have no counterplay against ad assassins since the mostly rely on cc to be safe.

dogehkiin1 votes

This shit is extremly broken but I like the idea for the passive, we could rework it into an anti-CCchain item with a passive like this ( during 4 seconds after getting CC every next CC reduces the duration of CC by 15% and refreshes this passive) It does stack and it isn't tenacity, it works for any type of CC.

Warlord Rhinark1 votes
  1. You didn't mention a gold cost.

  2. 15% cooldown reduction. 15%. Are you actually insane?

  3. If you want Tenacity or Slow Resist, buy item 3111 or item 3009 and take Unflinching in Resolve.

  4. Removing an entire part of a champion's kit is stupid.

  5. FUCKsassins are already really strong right now. Stop buffing them.

  6. JUST BUY A FRICKING item 3139 YOU DAMN GOON.

ExplodingFist661 votes
  1. Forgot about that, Gold cost will be like 3250

  2. I mean there is a 5% cdr on item 3301

  3. Those items don't do enough to be honest, and unflinching isn't for assassins

  4. Getting CC chained is fun isn't it?

  5. Remember when tanks were super strong? Now make them useless

  6. One QSS vs 10 cc effects

Warlord Rhinark1 votes

Gold cost will be like 3250

I think this is too low.

Let's take the most similar item to Dagger of Shame and compare the two.

Mercurial Scimitar.

Both give the same amount of AD.

Both give the same amount of Magic Resistance.

Mercurial Scimitar gives 10% lifesteal whilst Dagger of Shame gives 15% cooldown reduction.

Mercurial Scimitar only has one unique and that's it's active.

You already know what the active does.

HOWEVER, Dagger of Shame get's TWO unique things.

One is free Tenacity and Slow Resistance.

And the other is removing cc from the enemy champion completely, which is probably double as effective as Mercurial Scimitar's active.

And yet, Mercurial Scimitar costs 350 more gold?

Either, Mercurial Scimitar needs to have it's cost massively reduced, or Dagger of Shame needs to cost more.

I mean there is a 5% cdr on item 3301

Yeah but item 3301 builds into something that gives 10% (item 3069 ) so it flats out.

This doesn't build into anything, and thus you'll evantually overcap on CDR if you go for 40%

Those items don't do enough to be honest

CC is one of the only counterplay we have to assassins.

25% Tenacity/Slow Resistance already feels like a bitch when you're up against a fed assassin so giving them even more it becomes a nightmare to actually kill an assassin.

unflinching isn't for assassins

Hey.

That's your opinion, mister, not a fact.

You can't come in here and demand an item that gives you free Tenacity/Slow Resistance, and then when someone proposes a solution to your problem you go "Duh I can't do that because lol"

Besides, you can always take Chrysalis with it.

That way, you're not missing out on that much damage.

Getting CC chained is fun isn't it?

Fighting a fed assassin that can't be cced is fun, isn't it?

Remember when tanks were super strong? Now make them useless

Yeah. You used the word yourself. WERE super strong. They're in a really hard spot right now. With the true damage from Conqueror and true damage from Infinity Edge (everyone gets true damage nowadays), tanks are really struggling to stay relevant.

Let's not give them a harder time.

One QSS vs 10 cc effects

You see how broken your idea is?

Completely negating one cc effect is already really strong, and you want to remove not twice, not thrice, but TEN TIMES the amount?

You're a mad man.

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