Solution The Acid
Role: assassin, fighter, anti tank Lane: top, mid, support, jungle Resources: health Difficulty: high Utility: medium Toughness: high Mobility: average (6-7) Damage type: mixed Crowd control: low
[Passive] plasma body: solution is created from living enzymes that simulate flesh and are able to dissolve matter, causing her to deal 1% of her maximum health as damage while she moves through units and her abilities to reduce armor, Champions coming into physical contact are temporarily snared and receive 30% of their attack damage plus 30% of her ability power as collision damage.
[Q] acid whip: {quick cast}Solution stretches her arm and swings it in an arc dealing 80/110/150/200/260 + 20% ap and 20% ad to slow targets hit in a 130 degree cone. This ability can be held to grab an enemy unit up to 600 units and drag them towards herself or launch herself towards them to stun and reduce their armor on collision for .6/.8/1.0/1.2/1.4 secs.
[W] globule, Solution fires a portion of her self 800 units in a target direction dealing 2/4/6/8/10% of her maximum health plus 30% ap to targets in a 500 unit area, if no units are hit this globule remains in that area for 3 minutes holding a percentage of her health and is reclamable if she walks over it,these globules can be targeted by solution to assimilate at either position ( moves through walls), if an enemy champion passes over it; they are rooted, revealed to Solution and dealt the held health percentage after a 2 second delay. If Solution is dealt lethal damage while a globule is active she is able to regenerate from that globule at it's location, any remaining globules remain intact and can still be assimilated( maximum of 3 globules).
[E] acid reaction : (passive) Solution gains 15% increased ability power and the ability to absorb minions, monsters and enemy champions to increase her maximum health. [Active] Solution's body Chemistry changes granting her a 15% increase in action speed(attack and movement) starting a reaction in her body, her enzymes begin to digest any assimilated units and release a corrosive gas that deals 80% of solutions ability power to enemies within 400 units of Solution and her globules. Acid reaction works together with acid whip to executive and assimilate units below 30% health. While assimilating she is unable to act for 3 seconds.
[R] Critical mass [passive]: Solutions rate of metabolism increases causing her to have increased health regeneration (+10 per second). [Active]: Solution rapidly expands then bursts dealing 40% of her maximum health as damage to enemy units within 500 units and reduce their armor, this ability can be cast a second time executing Solution to deal her remaining health as true damage and knock back surrounding targets, this ability does not affect globules unless they are within range and are targeted by Solution, detonated globules only deal their held portions of health to a 300 unit area and slow enemy units.
Kit and Play Style. Solution's passives affect her body chemistry giving her different effects based on her current skill set. Her first passive allows her to move through units avoiding collision with minions while dealing 1% of her maximum health to them while she is traveling through them. This also causes her abilities to desolve unit armor and snare champions that come into contact with her body matter by dashing, pouncing, rushing or melee attacking her and retaliates 30% of their attack damage plus 30% of her ability power as collision damage, this effect can only occur once every 5 seconds to individual enemy champions.
Acid Whip, her q, solution is able to stretch her arm and swing it in an arc in front of her to instantly damage and reduce the armor of enemy units and slow them for .6/.8/1.0/1.2/1.4 seconds. But is also able to instead grab an enemy at a distance if held down and pull them to herself or fling her self to them when released to reduce their armor and stun them on impact for .6/.8/1.0/1.2/1.4 seconds, this ability immediately triggers her first passive dealing 30% of her ability power, a substantial amount on collision.
Globule, her E, solution is able to separate a portion of her self and throw it at target enemies, but if no enemies are hit this remains active for 3 minutes as either a trap or a means for her to regenerate if she is killed in combat, these globules can be place in bushes and around the map to set choke points or spawn points. While solution is alive she can reclaim these globules by walking over them or pulling them into her self even through walls with acid whip. The globules restore their held portion of health based on when they were detached and spawn her with that same amount of health only a maximum of three globules are able to be placed at a time.
Acid reaction, her e and second passive, the enzymes on solutions body begin to digest more rapidly granting her 15% increased ability power and allowing her to desolve and assimilate snared units below 30% of their maximum health to heal and increase her own maximum health. When she activates this ability it generates an indothermal heat reaction giving her a 15% increase in action speed(attack and movement), this reaction releases a corrosive gas in a 400 yard radius of solution dealing 80% of her ability to enemies who come into contact with the gas. since it is created from her she is able to move and attack with it making a very dangerous acid grab combo. This effect is also triggered on globules within the range of the cloud extending its range by 200 yards around the globule and remains active on them for 5 seconds after she moves out of range.
Critical mass, solutions ultimate and final passive, Solutions rate of metabolism increases causing her to rapidly regenerate her health by + 10 every second. When activated solutions body destabilizes causing her to rapidly expand then burst dealing 40% of her maximum health as damage to enemy units within 600 units, reducing their armor this can be cast a second time executing Solution to deal her remaining health as damage, and to knock back surrounding targets, this ability can also be cast on globules to remotely detonate them to deal their held portion of solutions health as damage to enemy units within 200 yards of them,or they detonate if they are in the blast radius increasing it by their added distance, allowing solution to regenerate from any remaining globules at their location.
Solution is a highly strategic champion who relies mainly on her health to deal damage. She can be considered an assassin or anti assassin because of how she can be played. Using her w to trap enemies before hurling toward them with q then to activate her e and deal damage is her basic combo, but with true insight she can be used in a number of ways. Her r being able to remotely detonate globules is an effective way of harassing enemies at a distance but even when surrounded she has the option of self destruction to bring down anyone who choose to attack her making her excellent at team fights and diving Plus if done properly she has the option of regenerating at the location of a random globule to continue with its held percentage of health. Overall solution is capable of chasing down targets locking them down and finishing them before launching into a team fight to activate her e then end it all with a well timed r for the win.