Mage Items: Penetration and New Health Sustain Items
Okay so the first thing I will talk about is % magic penetration items where one item will be Void Staff, exactly the same as it is now but with a new build recipe, and the other item is a better tank busting item but weaker against squishies; similar concept to how the Last Whisper items work.
The second thing will introduce a slew of health sustain items that will hopefully fix the flaws that Spell Vamp had on the majourity of mages while at the same time having the items viable for health sustain and not so strong that they end up being must buys.
Wand of Nothingness: Recipe: Blasting Wand (850g) + 450g = 1300g
Statistics: +40 Ability Power +UNIQUE Passive - Void Penetration: Ignore 30% of your target's bonus magic resistance.
Void Staff: Recipe: Wand of Nothingness (1300g) + Blasting Wand (850g) + 500g = 2650g
Statistics: +80 Ability Power +UNIQUE Passive - Void Penetration: Ignore 35% of your target's total magic resistance.
Angelic Staff: Recipe: Wand of Nothingness (1300g) + Blasting Wand (850g) + 500g = 2650g
Statistics: +80 Ability Power +UNIQUE Passive - Void Penetration: Ignore 45% of your target's bonus magic resistance. +UNIQUE Passive - Demon Slayer: Deal 1.5% increased magic damage per 50 maximum health the target has over you, up to 15% increased magic damage.
Life Gem: Recipe: Amplifying Tome (435g) + 465g = 900g
Statistics: +30 Ability Power +UNIQUE Passive - Life Magic: Nearby dying enemy minions restore 10(+1% max Mana) health.
Nearby dying enemy minions, so whether you are a farm mage or support mage you can benefit from this passive.
Life Scepter: Recipe: Life Gem (900g) + Forbidden Idol (550g) + Amplifying Tome (435g) + 415g = 2300g
Statistics: +60 Ability Power +100% Base Mana Regen +UNIQUE Passive: 20% Cooldown Reduction +UNIQUE Passive - Life Magic: Your abilities against enemy minions and champions apply a damage-less drain on the target for 6 seconds healing you for 4%(+1% per 50AP) of the target's maximum health over the duration. +UNIQUE Active - White Magic: Grant an ally champion your Life Magic instead of for yourself for the next 6 seconds (6 seconds static cooldown). [Range: 850 units]
Essentially replacing the very old WotA's spell vamp aura where you choose who gets the passive for a short time, by default it is obviously the owner of the item all the time unless you specifically give it to someone. This is an item for a mage to get healing if they need to fight tanks and an option supports or supportive players can take if they need to give someone on their team some more sustain from their abilities, essentially working like Liandry's Torment's passive except heals you instead of damages the enemy.
Will of the Ancients: Recipe: Life Gem (900g) + Fiendish Codex (900g) + Amplifying Tome (435g) + 65g = 2300g
Statistics: +80 Ability Power +10% Cooldown Reduction +UNIQUE Passive - Life Magic: Damage dealt from your spells and abilities heal you for 12.5% of the damage dealt, increased to 25% of the damage dealt if the ability consumed Mana, one-sixth as effective against minions. Max 300 health restored per ability cast and 120 health per second for damage-per-second effects.
Removed the AoE restriction and added a cap, so it restricts the healing for hitting a huge mob of units still, but now allows for full healing against a single target with any type of ability. The other thing is now the spell vamp is more efficient for mana using mages with a strong spell vamp because they have to spend a resource for it this way spell vamp is easier to balance for resourceless champions, mana champions, AoE champions, and sustain damage champions (damage-per-second effects i.e. Azir Soldiers and Karthus AoE).
Moonlit Medallion: Recipe: Life Gem (900g) + Aether Wisp (850g) + Sapphire Crystal (350g) + 200g = 2300g
Statistics: +80 Ability Power +400 Mana +5% Movement Speed +Passive - Charge: Moving and casting abilities grant charges, at 100 charges Life Magic can be used. +UNIQUE Active - Life Magic: Heal an ally or yourself for 40-100based on level health. [Range: 850 units]
If you are confused with everything being Life Magic basically the newest item bought disables all the other Life Magic on items you have, aka you can choose what health sustain item you want and its super inefficient to take more than one.