Katarina Rework Idea

Infinite Saught·7/27/2016, 12:50:16 AM·1 votes·546 views

The damage is not exact/not really there because this is really looking at skills. The idea behind this is to spread her burst out into something slightly more bearable. I shifted a nerfed form of Death Lotus to her W, made her Q use her swords in such a way that wouldn't seem too powerful, and made her E a kind of positioning skill instead of trying to utilize the damage as a necessity for engage.

Passive: Lowers cooldowns of basic abilities by fraction of cost if you deal damage to an enemy champion. A little more the more enemy champions you hit.

Q: Charge Obtain Cooldown: (Higher than W but lower than E) Mark removed. Only hits 1. 2 seconds before additional usage that isn’t affected by Voracity. Has a charge system that is basically the two sword on her back. If the target is within 150 units of you, the cast time is removed and you autoattack with the Q initial damage as an on-hit spell effect while consuming a charge.

Cast time and range remains the same. Damage = initial blade damage, plus ½ of the current mark’s damage.

W: Cooldown: (High enough that you couldn’t spam multiple instances in a short amount of time, but low enough to poke every so often) Cost: 10 Blades per target. Passive: Gain 20/30/40/50/60 Blades (independent of Q blades). You can recover your daggers from a killed target within 3 seconds of killing them. If the target is killed prematurely, then the ability goes into cooldown. Blades are restored after dying.

Active: Throw a flurry blades at one enemy. Can move and use Shunpo during the duration. Only use up to 10 blades per target. This does 50% additional damage to minions and monsters. Damage = 100%/125%/150%/175%/200% AP altogether. Channel time base: 1 second +.25 seconds a level.

Thematically, this should look kinda like a Death Lotus except with many blades that don’t do much damage independently. This is very similar to Ranger’s Focus. Spell effects should apply every .5 second of channel time. In terms of interruptions, this acts similarly to The Culling (normal cc that removes channels still apply, and affect movement as it should). The passive applies every 5th blade.

E: Cooldown: (High enough that situations wouldn’t call for abuse w/o ultimate or kills) Damage removed. Cooldown reduced by 40% if you hit an enemy or allied champion.

R: Cooldown: (High enough that you couldn’t spam in lane) After .5 second windup to all enemy champions in range in an area of at least duelist dance surrounding all affected, or in a certain area, 20% of ability damage is TRUE on all targets. Q and W hit 1/2/3 additional targets Q works like bouncing blade. W targets only enemy champions E’s cdr is doubled. All abilities reset on the first kill only. (Possibly only going to apply this to E).

11 Comments

Handy Sandy 7/27/2016, 12:56:31 AM2 votes

While I do agree that katarina is strong at the momment, she isn't so OP that she needs a rework. Most of the people that play her already mastered her. I've seen a bunch of new kats going around with a score of 0-7. She is squishy, and can only fix this with items. Her early game is horrible, so if you have a good lane bully champion such as Syndra Ahri Brand Xerath or Olaf she won't get very strong very fast. BUT, she is able to carry a game so you can't let her get ahead.

zrWQMdGHtY7/27/2016, 9:38:51 AM1 votes

I trust you got no idea, that her MAIN idea of the kit is her shunpo, not the throwing knives? The idea is to make her shunpo more spamable and same time make her look like the sword master she is... So basically if you wnat a rework on Katarina

Passive: Unchanged

Q: TO a skillshot with 0.8 AP ration and keeps the bounces, removes mark, base damage +20 per level

W: Enchances her basic attack or Q damage even further

E: Decreased cooldown, damage lowered with 20, AP ration by 0.5 more adn a 0.5 second stun (stabed in the spine pretty much paralizes u for life, but she'll stun u for 0.5 secs)

R: AD ration removed, minior increase on AP ration (0.25)

HP increase by 60, 1 per level

Armor decreased by 2, MR increased by 4

MS, increased from 345 to 355

Here's a propper Kata rework, that will make her playable and not so OP (cuz Q is main damage sorce and if you miss, you are done) and same time wont be OSed if she misses her Q, because her E CD is low enough for her to escape and same time to get punished... (Basically old Kata with a skillshot and bit more damage)

P.S Giving her chagees while keeping her damage even you removed half of it, is just dull and murder for her kit...