Life Steal Rework Idea

Infinite Saught·6/13/2017, 9:35:18 AM·4 votes·295 views

Regular Life Steal: No longer interacts with critical strikes. For basic attacks, it only heals based on your base attack damage.

Doran’s Blade: Life Steal increased to 5%.

Everything with 10% Life Steal: Life Steal increased to 15%

Bloodthirster: Life Steal removed. Shield Passive removed.

Why: I don’t think it’s possible to sustain your shield on missing health healing. (5% of 0 is still 0)

NEW: UNIQUE Passive: Basic Attacks on enemy champions restore .5% (+.2% per 10% Critical Strike Chance) Missing health, stacking up to 10 times for a total of 5% missing health per hit. All stacks fall off after leaving combat.

Why: This is usually built on ADCs, so I wanted to give them something where they could perhaps sustain themselves regardless of who they are fighting, but they couldn’t heal all their health up if they weren’t fighting an enemy champion. The low amount plus the CSC scaling is so non-ADCs can’t abuse it.

Mercurial Scimitar:

NEW: UNIQUE Passive: (Shield Passive from Bloodthirster) Instead of healing from Life Steal, it now considers all forms of self-healing except health regeneration.

Why: Something something defensive option stacking.

Bilgewater Cutlass: Life Steal removed. NEW: UNIQUE Passive: 20% of the damage dealt to the target of the Active heals you before modifiers (read Hextech Gunblade for an explanation).

Blade of The Ruined King: Life Steal removed.

NEW: UNIQUE Passive: 75% of the damage done from the first passive is gained as health. If the target is affected by the active, this is tripled. This isn’t affected by normal Life Steal.

Hextech Gunblade: UNIQUE Passive: Now only heals from 35% of all damage before modifiers. Targets affected by the active cause this passive to heal 25% of all damage after modifiers.

What this essentially does is only allowing you to heal from the base damage of the auto-attack or ability used without the influence of on-hit effects, critical strikes, scalings, or resistances.

For everything that builds out of Bilgewater Cutlass, I’m essentially giving you windows of opportunity to increase your health way more, while nerfing the overall health gain over time.

Death’s Dance:

CHANGED: UNIQUE Passive: Instantly heal for 6% (+1% per 30 Bonus AD) of your base attack damage, base physical spell damage, or on-hit effect damage. After 3 seconds, heal for three times of that amount. Area effect physical damage heals for 33% of that amount.

Why: Death’s Dance has insane sustain despite it not being built on people with critical strikes, so I (tried to) tone it down.

Ravenous Hydra: Life Steal changed to 10%.

Passive: Life Steal now applies 75% to Cleave, and 150% to Crescent.

Jungle Items with Life Steal: Renamed to “Heal for X% of auto-attack damage (and modifiers) dealt to monsters.”

Maw of Malmortius:

UNIQUE Passive - Lifegrip: Life Steal increased to 15%.

2 Comments

okayd6/13/2017, 11:32:27 AM1 votes

I like the idea of changing how lifesteal works considering how strong it can get to be on adc's, just remember that there are a lot of other champs that aren't adc's who use items like Bloodthirster and BoRK for the lifesteal and damage. With that in mind, here are my thoughts on your changes.

Bloodthrister: The removal of the shield on Bliodthrister is a pretty big blow since the shield is really nice for squishier targets who prefer to have a shield before getting into a fight.im not sure where you got the sustaining the shield on missing health healing, since the shield only builds when you're at full health and is meant to serve as a small buffer for the beginning of a fight. (Or in the middle of you can heal it all up again).

Also, the need to have crit in order to get the lifesteal from this item would hurt champs like Xin Zhao, Fiora, Warwick, Aatrox, and others. Especially since you want to remove lifesteal from BoRK as well.

And if you want to keep the whole heal on crit thing, you should add some crit chance onto it to make it more viable because it seems pretty weak right now. And the cost would have to be lowered by a good bit.

MS: I'm not exactly sure what other form of self healing you can have other than lifesteal, the heal Sum. spell, and other heal abilities. The problem with this is that the shield would be small and Heal and other heal abilities are used for when you are low on health, not when you want an extra shield.

I don't believe The Bilgewater Cutlass should be changed. It's lifesteal in itself is not overly strong. It's just when adc's buy BoRK and get all the extra lifesteal and damage. The thing is, many other champions buy and use BoRK. Jax, Gnar, Aatrox, and other top lane champs like to buy this for it's lifesteal and damage.

I like your idea for how Deaths Dance works, in just not so sure about the numbers.

I'm not trying to hate on everything you've said, but I don't think that lifesteal needs this big a change, just to not be so strong on adc's while still being good on a variety of junglers and too laners who use/depend on it.