Earth Golem
A giant creation of rock and earth with tremendous defense. He lumbers along slowly, but has global presence with his abilities, and can become one with the land itself to protect teammates, block enemies, or create quite an "impact" in a team-fight.
Passive: Stalwart - Cannot be Slowed, Rooted or Displaced, cannot buy Boots or be hastened in any way.
Q: Rock Toss - Grab a piece of rock from the ground, and throw it at a global range (1 second cast time). Deals higher direct impact damage, with a total radius of about Morgana's Soil. Knocks away from the impact point. An AOE circle appears for the enemy the moment the rock is thrown, and as soon as the ability is cast for allies.
W: Fortify - For 10 seconds, Move 25% slower, gain double your size and double your Armor and M. Resist. The golem becomes like the terrain itself, interacting with units as such, including blocking movement, vision and triggering effects such as Condemn.
E: Golemancy - While Alive: Create 1/1/2/2/3 miniature golems from the earth at a global range, that seek out the nearest lane and attack enemy minions, champions and structures. While Dead: This ability can be toggled on and off to determine if the Golem will respawn at the fountain, or re-structure itself and spawn where it was slain.
R: Earthshaker - The golem becomes untargetable and immovable, sinking into the earth, causing an earth-quake for 5 seconds. All enemy champions across the map are slowed by 15%, then stunned for 0.5 seconds when the Golem finishes and erupts from the earth. Enemies within the vicinity of the Golem during the eruption are knocked up and take damage.