Tank/Armor Item Stats Provided Overhaul
Warmog's Armor
- Combine Cost increased to 600 from 400 (Total Cost increased to 3050 from 2850)
- Health provided reduced to 700 from 800
- Now increases Bonus Health by 15% as a UNIQUE Passive
- Health Needed for Warmog's Heart Passive increased to 3500 from 3000
Cinderhulk
- The 15% Bonus Health stat is now a UNIQUE Passive
Thornmail
- Recipe is now
+
+
+ 700 Gold = 2600 Gold - Now also provides -20% Damage taken from Critical Strikes
Randuin's Omen
- Combine Cost increased to 1000 from 900 (Total Cost increased to 3000 from 2900)
- Health provided increased to 550 from 500
- Critical Strike Damage Reduction increased to -15% from -10%
Deadman's Plate
- Combine Cost increased to 1150 from 1100 (Total Cost increased to 2950 from 2900)
- Now provides -20% Slow Resist while at or above 75 stacks
Sunfire Cape
- Combine Cost increased to 1100 from 1000 (Total Cost increased to 3000 from 2900)
- Armor provided increased to 60 from 50
Frozen Heart
- Combine Cost increased to 1000 from 800 (Total Cost increased to 3000 from 2800)
- Armor provided increased to 100 from 90
- Now provides -10% Damage taken from Critical Strikes
- Mana provided reduced to 350 from 400
Ohmwrecker
- Combine Cost increased to 900 from 650 (Total Cost increased to 2900 from 2650)
- Now provides -18% All Physical Damage Taken
- Health provided reduced to 200 from 300
In seasons as of late, Armor has felt like an underwhelming stat, but it needs it's counters. However, recently, it has had arguably a little too many counters, so we have made some of the Armor items for Tanks also provide another anti-AD stat so Armor coutners never remove such a large chunk of an item's purpose. In general, Armor is more expensive, but the items that provide Armor are a little more useful in the late game. Also, Ohmwrecker becomes a thing now! Ohmwrecker is now even better at diving since it reduces ALL physical damage taken, including that from turrets. It also becomes the only item that provides a flat out % reduction to Armor so that the item is still useful as towers become less and less threatening as the game progresses. Warmog's Armor is also changed so that lane Tanks can now have access to Cinderhulk's 15% Bonus Health stat. This likely means that both % health boosts need to become UNIQUE Passives.