Tank/Armor Item Stats Provided Overhaul

Meep Man·10/7/2016, 6:53:28 PM·1 votes·416 views

item 3083 Warmog's Armor

  • Combine Cost increased to 600 from 400 (Total Cost increased to 3050 from 2850)
  • Health provided reduced to 700 from 800
  • Now increases Bonus Health by 15% as a UNIQUE Passive
  • Health Needed for Warmog's Heart Passive increased to 3500 from 3000

item 1401 Cinderhulk

  • The 15% Bonus Health stat is now a UNIQUE Passive

item 3075 Thornmail

  • Recipe is now item 1031 + item 1031 + item 1029 + 700 Gold = 2600 Gold
  • Now also provides -20% Damage taken from Critical Strikes

item 3143 Randuin's Omen

  • Combine Cost increased to 1000 from 900 (Total Cost increased to 3000 from 2900)
  • Health provided increased to 550 from 500
  • Critical Strike Damage Reduction increased to -15% from -10%

item 3742 Deadman's Plate

  • Combine Cost increased to 1150 from 1100 (Total Cost increased to 2950 from 2900)
  • Now provides -20% Slow Resist while at or above 75 stacks

item 3068 Sunfire Cape

  • Combine Cost increased to 1100 from 1000 (Total Cost increased to 3000 from 2900)
  • Armor provided increased to 60 from 50

item 3110 Frozen Heart

  • Combine Cost increased to 1000 from 800 (Total Cost increased to 3000 from 2800)
  • Armor provided increased to 100 from 90
  • Now provides -10% Damage taken from Critical Strikes
  • Mana provided reduced to 350 from 400

item 3056 Ohmwrecker

  • Combine Cost increased to 900 from 650 (Total Cost increased to 2900 from 2650)
  • Now provides -18% All Physical Damage Taken
  • Health provided reduced to 200 from 300

In seasons as of late, Armor has felt like an underwhelming stat, but it needs it's counters. However, recently, it has had arguably a little too many counters, so we have made some of the Armor items for Tanks also provide another anti-AD stat so Armor coutners never remove such a large chunk of an item's purpose. In general, Armor is more expensive, but the items that provide Armor are a little more useful in the late game. Also, Ohmwrecker becomes a thing now! Ohmwrecker is now even better at diving since it reduces ALL physical damage taken, including that from turrets. It also becomes the only item that provides a flat out % reduction to Armor so that the item is still useful as towers become less and less threatening as the game progresses. Warmog's Armor is also changed so that lane Tanks can now have access to Cinderhulk's 15% Bonus Health stat. This likely means that both % health boosts need to become UNIQUE Passives.

1 Comments

CrazyBear198710/8/2016, 4:06:24 AM1 votes

you can also look into: blocked damage - Chance to block % damage based on...(once very 5-6 secs) Shield: Upon receiving damage, release a shield for % of missing life (cooldwon 20-30secs) Forced regen: gain % regen after receiving % damage etc