Twitch Alternate Ult concept

ADC Yuumi··1 votes·1,553 views

I'll get straight to it.

Twitch R: Plague / Sewage Bolt 100/90/80 second cooldown.

Twitch's next auto attack gains +450 range. ( This auto attack has 1000 range. ) The auto attack hits the first champion struck, fully stacks "Deadly Venom" and increases the damage of "Deadly Venom" on this target by 100/200/300% for 6 seconds. Target spreads "Deadly Venom" to close by allies. ( 42 True Damage per second at level 6, 90 True Damage per second at level 17. Maximum possible true damage: 540 )

Again, concept. That true damage would probably get nerfed.

5 Comments

Benjamin Hartvig1 votes

As a twitch main I strongly dislike this suggestion because his q and r are really what define him, this change would give him more of a instant effect and not a period of power, which would definitively not be as fun to use, this also would make playing him more risky, he doesn't have any dodge or dash and would quite easily be killed once going for a follow up after his r.

Benjamin Hartvig1 votes

{quoted}

As a twitch main I strongly dislike this suggestion because his q and r are really what define him, this change would give him more of a instant effect and not a period of power, which would definitively not be as fun to use, this also would make playing him more risky, he doesn't have any dodge or dash and would quite easily be killed once going for a follow up after his r.

Forgot to mention this would also kill runaan's on him, which has been his bread and butter and it even has a unique effect with the rat which you can't find anywhere else in the game

In short twitch would no longer be "twitch"

ADC Yuumi1 votes

{quoted}

Forgot to mention this would also kill runaan's on him, which has been his bread and butter and it even has a unique effect with the rat which you can't find anywhere else in the game

In short twitch would no longer be "twitch"

Well it was a concept. And it's supposed to act as a kill move and not a follow up.

Originally my idea was making Spray and pray literally how it sounds, having Twitch fire 5 projectiles per attack ( each projectile doing 20% of his normal auto damage ) locked at 3.00/4.00/5.00 attacks per second with double the bonus AD ( 40/60/80 Bonus AD ) for 7 seconds, resetting on takedown.

But I felt like that would make Twitch in jungle too Master Yi'ish.

Benjamin Hartvig1 votes

The second thing sounds a lot more fun and more in line with twitch's soul, sounds similar to his current ult, would you then have the projectiles be 550 unit range as a tradeoff or?

Benjamin Hartvig1 votes

I fear that the ult attack speed must still be linked to his aa speed for balance reasons, and then have it as a certain scaling multiplier rather than a fixed scaling aa speed on r

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