Durahan, the Blade Smith

nasu010·12/19/2018, 6:51:55 PM·2 votes·1,979 views

[https://i.pinimg.com/originals/a3/ca/30/a3ca3040ab7c2c9314f3f722cdc3454f.jpg]


Role; Tank, Bruiser, support, jungle Lane; Top, mid Resources; Mana damage type; mixed crowd control; Average utility; Average mobility; low toughness: high (when below 50% health) difficulty: average weakness, high mobility, A.O.E.

[passive] Metal works; Durahan was a famous blacksmith said to create legendary blades and armor. it was said that he became trapped in his last great work of armor.

Dragon Regalia; Forged from the scales of an ancient dragon this armor has the innate ability to repair itself after taking damage, gaining 10% increased health regeneration after taking damage above 30% of his maximum health,this healing scales with level. once his health goes below 50% the healing stops and the scales on his armor thicken increasing his armor and magic resistance by 1% for every 1% of is missing health.

[Q] Doran's Sword; Durahan creates a magical sword that floats at a target location lasting 8 seconds. this sword can be summoned anywhere within 600 units of him. This ability can be recast to move the sword to a new location staying within 600 units of him to deal 40/60/80/100/120 + 60% Ad +20% Ap, rooting the first enemy champion it collides with. 18/10/8s cd. [Passive] while Doran's sword is within 300 units of Durahan, he gains an additional 20 attack damage and swings it rotates around him for 4 seconds dealing full Ad and stopping on the first enemy champion hit, if it is able to complete its rotation it frees him of tenancy all active forms of tenancy.

[W] Blade Works; Durahan summons a thousand blades from the ground in a 200 unit line, these blades travel 800 units forward like a wave dealing 40/60/80/100/120+ 30% ad + 25% ap to bleed targets hit. this ability is recast-able to stop the blades and have them return pulling with them any units caught dealing 20% reduced damage and slow the targets by 40% as they are pulled. 20/15/10 sec cd.

[E] Forger Strike; Durahan strikes in a 100 x 300 unit area dealing 50/75/100/125/150 +60% ad shreds the armor of targets hit, this ability empowers his next basic attack causing it to deal 20% ap as on hit damage and resets his basic attacks.15/10/5s cd. [Passive} if this ability hits Doran's sword, the sword shatters launching shards in a 300 unit area slowing units hit and dealing 20/40/60/80/100 ad as true damage. Additionally, if Forger Strike is used on Blade Works, it splits the wave causing the blades to travel horizontally at their location completing the remaining distance. Consequently, recasting Blade Works would cause the blades to converge for 3 seconds rather than return to Durahan. Enemies caught in the convergence are brought to the center and are snared for the duration of the convergence, dealing instead 40% Ap as bleed for 5 seconds.

[R] Durandal, Durahan equips a legendary Great sword he forged to slay dragons, and after a 0.5s delay cleaves the earth dealing 200/300/400 + 50% ap 65% ad mixed damage, striking in a 200 x 600 unit line, deals true damage to units below 30% life. After using this ability Durahan becomes immobilized for 3 seconds, the great sword lingers for this time as an impassible wall. While immobilized he is unable to cast any new abilities, however If Doran's Sword is active it still functions. 160/130/100s cooldown.

11 Comments

Mr Voidling12/19/2018, 7:48:22 PM1 votes

Parts of him seem kinda similar to: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IX0bZGyM-atlas-the-spellsmith-champion-concept Like shattering swords upon collision, and just the heavy focus on swords in general. And his title when you put it all together. But coincidences are such.

Noted: W ability seems too strong. 400 units is Anivia wall starting length, and 700 units is way too long for applying on-hit effects to everything hit AND pulling back. And I think damaging them again as well? Which means applying on-hit again also? Puts it at 288+(54% AP[due to -20%]) applying on-hit twice and pulling backwards. That sounds like a full combo but is just 1 ability. And E changing W to split reminds too much of Vel'Koz with his unique Q geometry, and adds even more utility to his ALREADY powerful W. In general he needs time stamps on his abilities, like delay on his R execute, bleed time on all bleed damage, cool down on abilities. Otherwise we have no idea how he should be played outside of using all abilities at once. Cooldown times are actually very important in how a kit works.

ChaosReyn12/19/2018, 10:53:02 PM1 votes

Passive can give HUGE amounts of free tank stats late game, opening up a pretty unique strategy of just using item 3193 in the middle of the fight once you hit 50% health for basically godmode while he roots and displaces enemies, then goes for the execute at the end of the item's duration. On one note, I sort of like the idea, as this champion would be one of a VERY few even able to use stoneplate...on the other, it makes him WAY too tanky.

W/E interaction seems a bit complex. Q is in many ways too similar to Shen's spirit blade. Overall, damage stats are a little overtuned, particularly on the W. and Tank stats on passive are also overtuned, particularly for late game.

nasu01012/20/2018, 2:19:13 AM1 votes

Hahahahaha dude its ridiculous how alike we think, i was totally gonna do the knock up but i opted for the convergence since there's all that ridiculous mobility nowadays, the Shem thing couldn't be helped since this is a better version imO Was also going to make the sword attack on its own but kinda figured i could put like static damage and have it thrown around, so he's summoning it and then using it for situational utility, i like the w+e combo just got a little sidetracked after the recast since u had to do some kind of damage scaling so what am thinking now is after recast its only bleed damage and ap, i had the snare to help with landing the ult since ItS got that lag. Like your idea for the ult thou impassable wall, am envisioning a talon dodging the ult and vaulting g over it to attack him. Interesting outplay here. The passive was the hadrest thing for me to put together i wanted to go for a blacksmith but also a dragon slayer, the ult is an actual sword of mythology. The w is a wave traveling through the ground but 400 units is large so ill drop it to 200 flat and the reason for the 700 was so it didn't go too far out of the range of the E but 800 still works now E. Being overloaded is simply just a smith and his hammer, swords break and swords bend no big deal or supprise, convergence is basically rewelding the broken swords. The floating q as a basic can change it was a last resort in a way i wanted to give him a sword use kind of effect and chose that over a living sword. This concept was somewhat inspired by my former days playing wow, i had a death knight with the ability dancing rune weapon, basically summons your current weapon to float in the air and attack anything that is near you, as the name implys death knights or dks are very hard to kill and get stronger the less health they have, so i added that to make this dragon slaying blacksmith from noxus a true badass. Like always thanks for your review and I read your spellsmith concept atlas seems well matched now he has a rival from noxus. Raining swords man how dangerous did you want this guy, Lil very nice concept he's already well reviewed though so i diddnt bother comment on there again ridiculously similar I'd like to see them vs in mid lane though would be an amazing battle [sg-jinx] [vlad-salute]

nasu01012/20/2018, 2:19:57 AM1 votes