New champion Idea: Basil the strucken sound
Hello everyone and welcome to my champion Idea here is a picture depicting Basil similarly to what I imagine He'd look like [https://www.bing.com/images/search?view=detailV2&ccid=C8ycPyaY&id=C2C22B8689E223CC4CA117DF57BF8ED188D27E22&q=anime+martial+artist&simid=607991714896806545&selectedIndex=19&ajaxhist=0] (idk how to post pictures on here so please forgive me)
Basil is meant to fill the niche of if he's fast enough nobody can hit him because he's just that skilled; proper use of speed would be what makes or breaks a good Basil player.
I feel like his Niche will be one similar to the
category in which he'll be fun to play with zooming around the map at SONIC SPEED but be unfun to try and catch or give chase to With the difference of he would have very clear weaknesses of long dragged out fights which don't favor him at all.
Stats: Health: 567 + 67 per level (lvl 18 = 1773)
Health regen: 15 + 2 per level (lvl 18 = 51)
No Resource
Attack range: 145 (melee)
Attack Damage: 32 + 9 per level (lvl 18 = 194)
Attack speed: 2 + 0 per level (locked at 2 attacks per second)
Armor: 15 + 1.5 per level (lvl 18 = 42)
magic resist: 14 + 2.5 per level (lvl 18 = 59)
movement speed: 360
Abilities: Speed Unleashed Passive: When Basil attacks an enemy or neutral monster he attacks twice in a row(applies on hit effects)
Thought process on passive: The passive works in tandem with his base attack speed so attacking twice means you REALLY did four attacks on them and it was really fast. It's a simple but very effective ability. It also doesn't affect wards at all so he's not an anti-ward machine with a sweeper and a control ward.
Blazing path: Q: Basil Runs really fast where your Cursor is for 2+ (0.5 per 25 AD) seconds and deals 40/45/50/55/60 + 40% of Bonus AD physical damage to all units where he passed.
Cooldown(starts when ability is cast): 16/15.5/15/14.5/14 seconds
Speedy Haiku W: First Part: Basil Channels while moving for a maximum of 15 seconds the second part of this ability will activate either after initiated by the player, if Basil takes damage or if Basil finishes the 15 seconds of channeling the second part is cast automatically.
Second part: When Basil is finished channeling all enemies within a 200/220/230/240/250(+50 for every second channeled) unit radius are slowed for 40% and take 10-40 magic damage every time Basil attacks them.
Basil can cast his Q while Channeling All these effects last for 3/4/5/6/7 seconds
Cooldown: 20 seconds
Punish: E: Basil becomes untargetable (due to speed) for 0.6/0.7/0.8/0.9/1 second(s). If He would have taken damage within the timeframe his next Basic attack deals 50/60/70/80/90 (+80% of AD)
Cooldown: 10/9/8/7/6
LAYAWAY BURST: R: Basil's movement speed is increased by 100/200/300 for 30 seconds During this time his attack speed is increased by 30/40/50% of his movement speed.
Cooldown: 90 seconds
Roles: Top/mid/jg Reasons top: he can work as an anti-tank by kiting them to oblivion with his speed. The speed will also make it hard to secure a kill for the majority of toplaners.
Reasons mid: his speed works as a major kiting tool in it's self and his waveclear is pretty fast
Reasons jg: The speed from his passive can help him clear fast which allows for faster ganks in lane which some people won't be used to.
Welp there's the champ Idea. Please tell me your thoughts in the comments down below and have a nice day!