Yone, The Brother [CHAMPION CONCEPT]

MuffledGarbage·12/24/2017, 3:42:14 PM·7 votes·12,821 views

Hello and welcome to the thread. I am your host, Muffled garbage and this is my idea for Yasuo's brother, Yone, to be in league.

Playstyle: Yone would be a foil of Yasuo. Instead of wanting to dash around a lot he wants to stay in place and reactively make moves to "counter" opponents.

Yone is rewarded for successfully pulling off reactive moves and playing defensively which would make for interesting fights between him and Yasuo in-game

Yone is meant to have a power fantasy of "I am so good I will counter your moves" which has a lot of interesting decisions for both the Yone player and enemies. Ex: (enemies) Should I hit Yone? What should I do to damage Yone? Maybe I should ignore him because he blocks some damage? I'll hit Yone when his Cooldowns are up so he can't block!!! I shouldn't hit Yone when his passive is up!!

Ex:(Yone) When will they use their next move? Will they use a move at all? Will they just farm?

Items: Yone would want to build BOTRK, AttackSpeed Boots, Death's Dance, Yomuu's, Maw, and Black cleaver.

P: Retaliate If Yone has blocked at least 50/200/400 damage(can't block tower damage), his next basic attack(within 10 seconds) deals twice(of the 50/200/400) that amount of damage as physical damage.

This passive is what will allow Yone to compete with the "counter your moves" power fantasy that I am aiming for while still holding a lot of counterplay Assuming that Yone has his passive up, he can't hold it forever due to the 10 second time limit which would only lead to 1-3 minions being missed at MOST if Yone is super fed

Q: Slash Yone slashes (in a line skillshot) in a direction dealing 30/45/60/75/90 +100%AD physical damage, if slash hits enemy it leaves behind a small GASH in the ground. Gashes last 10 seconds If Yone Slashes a GASH, he will cause sand to come up and blind enemy champions for 0.5/0.75/1/1.25/1.5 seconds in a small AOE area dealing 45/60/75/90/115 +100%AD physical damage. Damage that enemies would have dealt while blinded counts as blocked damage. This move's Cooldown is reduced by Attack speed(max 60% attack speed for effective 20% CDR) CD: 8 seconds (When Yone uses the GASH he will yell "ROHAN")

W: Interference strike

Yone moves incredibly fast within a small AOE, becoming untargetable for 0.2/0.3/0.4/0.5/0.6 seconds and dealing 50/55/60/70/90 +120%AD physical damage. Damaged avoided this way counts as Blocked.

_Enemies hit by this move are marked by Yone for 10 seconds. Enemies are Blinded or Yone's passive is up when he hits this move, Yone can recast this move to cause 1/2/3/4/5 Gashes to appear in the ground(evenly spaced throughout where the AOE was) _

W has Yone with more of a "counter you with my dirty playstyle" type of Samurai theme which is what I'm going for

E: Staunch the approach

Yone swipes in a moderately sized cone in front of him(Think a wider Rengar Q) with his sword, dealing 50/70/90/110/130+ 30% of AD physical damage. Enemies hit by this move are slowed by 30/40/50/60/70%

If enemies hit were blinded or Yone's passive is up, One of their abilities(never the ultimate) is randomly put on a 10 second cooldown

Cooldown: 17/16/15/14/13 seconds

R: The ultimate lesson

Only able to be cast when an enemy is blinded or Yone's passive is activated

Yone targets one enemy, Both Yone and that enemy gain 30/60/90% movement speed towards each-other for 3/6/9 seconds Yone deals 50% of his damage to the enemy IF the enemy has not hit him for 2/6/10 seconds _If Yone blocks any damage from that enemy during his damage reduction, he will activate his finishing move, which deals 100/150/200 + 30/40/50% of the target enemy's missing health _

CD: 80/70/60

_Yone's ultimate allows him to get kills off of a mistake made that he punishes properly. This is fair because enemies have to fight Yone and have their attacks blocked OR have to engage on Yone in a wrong way in order to allow him to use _

Overall Yone might be dead in the lore, But Considering some leaks(probably fake) that Yone was coming to league, I was hoping to give some ideas to Riot about his kit being a Foil to Yasuo for the sake of them being brothers on two different sides of a conflict and because it's very unlikely that Yone knows any wind techniques which leaves him with the OTHER side of a Samurai power fantasy, The counter and retaliate side.

EDIT: changed the E,R and W to be WWWAAAAAYYYY better than before in terms of how healthily they would have been

7 Comments

Arakadia12/25/2017, 7:27:56 AM2 votes

Heya MuffledGarbage... well I want to take a good look at your champion concept and offer some feedback because unfortunately no one else has. So I'll start with the passive and move down in order.

P: Retaliate If Yone has blocked at least 50/200/400 damage(can't block tower damage), his next basic attack(within 10 seconds) deals twice(of the 50/200/400) that amount of damage as physical damage.

This is potentially a pretty cool passive. We'll have to see how it works with the rest of the kit.

One of my worries with what you've talked about so far is that Yone will heavily discourage lane interaction. It sounds like so far that he punishes you for trying to play the game with him.

Q: Slash Yone slashes (in a line skillshot) in a direction dealing 30/45/60/75/90 +100%AD physical damage, if slash hits enemy it leaves behind a small GASH in the ground. Gashes last 10 seconds If Yone Slashes a GASH, he will cause sand to come up and blind enemy champions for 0.5/0.75/1/1.25/1.5 seconds in a small AOE area dealing 45/60/75/90/115 +100%AD physical damage.

Now this I like. Besides the boring name (you should really change that) I've always liked the idea of a reasonable sand toss up to blind enemies. This particularly pushes his fantasy.

So far it seems like its just another swordsman character though.

W: Denial Yone becomes untargetable for 0.2/0.3/0.4/0.5/0.6 seconds within a small AOE area, dealing 30/40/50/60/70 + 60% of AD physical damage. Yone randomly appears within the AOE area at the end of the duration. Skillshots that go through the AOE count as blocked damage.

This spell isn't exactly bad but its pretty bland. It doesn't really live up to its theme of "Denial" and why he suddenly becomes untargetable isn't really explained.

What does it mean by Yone randomly appears within the AoE?

I think you could just make this spell a lot more interesting. Which would help, because so far he's merely just another generic sword fighter guy.

E: Counter Stance Yone enters a Counter stance for 1/2/3/4/5 seconds. While in this counter stance, any champions that deal damage to Yone will cause him to strike out towards them, dealing 90% AD physical damage and stunning champions hit for 1 second. Yone can re-activate this move after 10/9/8/7/6 seconds to gain a shield equal to the damage taken while in counter stance. Damage blocked this way counts towards Yone's Passive.

Another thematic ability, another generic ability. I do think its very fitting for the character but it doesn't stick out to me as something very cool. It feels like old Fiora parry and new Fiora parry had a baby and this was the result.

Also, why does the time to reactivate the shield go down per level? Normally ranking an ability up is supposed to be helpful.

R: The Ultimate lesson Only able to be cast when Yone has blinded at least one enemy or when Yone's passive is activated Yone marks an enemy Champion and They gain 40/60/80% movespeed when moving towards each-other while getting slowed 40/60/80% when running away from each-other. This effect lasts for 15 seconds(or until Yone or the enemy Champion dies) Yone blocks 30% of the damage dealt to him by the marked enemy champ.

This ability. Oh Boy. Okay so the idea of having some super cool move when at least one enemy is blinded is actually really hella cool. I'm not a fan of trying to mimic Yasuo's ult with having a requirement, but I do like this one.

However the ability is kind of sucky for the enemy. Its basically a death sentence for whoever starts to lose the fight because the loser will get an extremely potent 40/60/80% slow if they try to flee.

Worse, Yone flat out gets 30% damage reduction on the enemy. He doesn't have to try or work for it, he flat out just takes less damage from the enemy. Statchecky design usually proves to be bad for the game. If you compare this ultimate to another dueling ultimate like Fiora's, there is quite a few things the enemy can do to play around the ability.

This ability feels like a "press to win more" kind of spell. I'd honestly change it drastically. Especially if you want it to be truly the 'Ultimate Lesson', which is currently is not.


So it seems that Yone actually has some shitty damage. I would definitely give him more ways to deal DPS. As it is right now he doesn't have that many ways to hurt the enemy. Its mostly tossing Q's and auto attacks.

In the general scheme of things, Yone has shows some really cool promise. One of his biggest issues imo is that he doesn't stick out as super interesting as a character. Sure some of his spells have cool mechanics but his defining features is that he's Mr Coolguy Yasuo's brother and not his own interesting person. He's a generic fighter dude pretty much.

Which is fine, but we already have those kinds of characters.

Thematic wise I think you should build Yone as his own character. Right now he feels like he is simply just Yasuo's brother. He's not interesting by himself. Lore wise, it feels like his lore is entirely dependent and revolves around Yasuo.

Ask yourself this: If it weren't for Yasuo, why would Yone be interesting or important?

EliJenkin12/27/2017, 2:46:48 AM1 votes

I haven't read the actual champion, but I needed to say; Yone is dead. Yasuo killed him. That's the largest problem without reading the champion.

BiffigaTuttar3215/12/2019, 9:31:28 PM1 votes

I lobe this idea. I'm Yasuo main and would love if he had a brother like this. Cred to you.

Cerberus16171/16/2020, 3:30:22 PM1 votes

Yone is dead, I've heard.