League is no longer a MOBA, It is now a Fighting game with Moba tactics mixed in
Hello and welcome to the thread, I am the garbage beyond garbage and let's discuss how league of legends has changed.
I believe that through the changes that have been implemented by Riot from the rune system, League of legends has been transformed into a fighting game. Similarities:
TL;DR: League has become a fighting game with extra steps cause damage is way too high
--Both types of games make players have an emphasis on killing the opponent better/faster than the opponent is killing you (Combos, spacing, cancels, special moves, super meter in fighting games; Ability spam in league)
--Defensive steriods are EXTREEMLY highly valued in both games due to the giant amounts of damage In BlazBlue, Iron Tager has a higher healthpool than most characters to make up for his lack of a dash/engage; In Pokken tournament, Machamp has a higher healthpool and more defensive abilities than other characters which is the ONLY thing that keeps him viable; Tanks are good in league because they can stop damage output AND use defensive steroids that effectively make their health tripled
--Choosing the wrong supporting buffs can absolutely destroy a character from good to trash tier while other characters don't care at all about supporting buffs **In Marvel vs Capcom infinite, choosing the wrong infinity stone buff can drastically hurt characters who would otherwise be awful without them, A.K.A Good luck playing Ghost Rider; In Skullgirls. choosing a team with bad support synergy can cost someone the game; In Pokken tournament, Choosing the wrong support pokemon can leave characters like Genar, Blaziken, Lucario, and Groagunk unable to win against other characters; In League, Choosing the wrong runes can and WILL cause people to lose matches. If a Riven Accidentally takes the Guardian keystone, She is almost Garunteed to lose toplane to a tank, buiser, or Quinn/Vayne **
--Using the wrong character can make it impossible to win a match In street figher IV an expert Dhalsim player is NEVER going to beat an expert Dan player because of Dan's insanely good movement options and safe defensive steroids; In League using a Wukong against a Tank toplane will almost garuntee a lost lane. Can the Wukong player win lane? Sure but the longer the game goes on, the less likely the Wukong is to win the game AND due to the amount of steroids possible for tanks to have such as aftershock the fact that the character picked for toplane was Wukong will inevitably lose the game because the enemy team picked a tank
--League has a "Neutral" that affects how characters CAN fight Now to go into what a "Neutral" IS for those who are strict MOBA players: A "Neutral" is the state of both characters having no specific large advantage(health, position, support buffs) and both players work to gain the advantages necessary to beat the other person. Every fighting game has a way that thier neutral works differently from other fighting games. In BlazBlue, the Neutral is: first person to get a stray hit and convert to a combo is 70% more likely to win the game; In Super Smash brothers, the Neutral is: the amount of stage possible to manupilate at once; In Pokken Tournament, The neutral is: who gets the first combo move out
Please leave a comment down below on your thoughts on League of Legend's new classification as a fighting game!!!
and
) which leaves Tanks too strong due to their defensive stats and steroids being super high.