Champion kit #23, retreating towards the enemy (Juggernaut)

FúrinKazan·2/3/2020, 9:45:05 PM·1 votes·1,290 views

Hello you people, I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.

Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.

I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):

  • Yoshihiro Shimazu (names are merely for inspiration and representation)
  • Juggernaut core traits: over-the-top durability, conditional absurd power, no mobility, short-ranged combat

Passive: Every third attack or basic ability that hits a same enemy champion deals bonus Physical Damage based on a percentage of the enemy's Maximum Health and slows it by 30% for 1 second. Applying this effect with an ability causes Yoshihiro to heal himself for all the damage dealt.

There is a maximum time window of 3 seconds between attacks against a same enemy. Changing targets cancels the counter of previous enemies. Area of effect abilities prioritize enemies that Yoshihiro is already focusing (enemy champions above all else).

-Additional Physical Damage: 4/6/8 (+ 3% AD)% of the enemy's Maximum Health at levels 1/7/13


1st Skill: Yoshihiro smashes the targeted nearby area with his giant hammer, dealing damage and briefly displacing enemies towards himself. Applying the Passive with this ability stuns enemies hit for 1.25 seconds.

Yoshihiro receives additional Attack Speed when attacking enemies hit by the ability within the last 3 seconds.

-Damage: 60/110/160/210/260 (+ 60% AD) as Physical Damage -Additional Attack Speed: 20/30/40/50/60% -CD: 13/12/11/10/9 seconds


2nd Skill: Yoshihiro spins his giant hammer around himself, dealing damage and slowing enemies hit by 30% for 1.5 seconds. Hitting an isolated enemy increases the damage by 75%. Applying the Passive with this ability also increases its damage by 75%, up to a maximum increase of 150%.

-Damage: 50/90/130/170/210 (+ 4% of Yoshihiro's Maximum Health) as Physical Damage -Maximum Damage: 125/225/325/425/525 (+ 10% of Yoshihiro's Maximum Health) as Physical Damage -CD: 8 seconds


3rd Skill: Yoshihiro performs a small advance, stopping at and dealing damage around the first enemy hit. Applying the Passive with this ability reduces the Armor of all enemies hit.

The damage of this ability itself is increased by the Armor reduction effect. Cannot pass through terrain.

-Damage: 80/125/170/215/260 (+ 50% AD) as Physical Damage -Armor reduction: 20/25/30/35/40% for 3 seconds -CD: 12 seconds


Ultimate: The Shimazu retreat: Yoshihiro performs his famous retreat, withdrawing towards his enemies.

When below a certain percentage of Maximum Health, Yoshihiro can use the ability to receive a shield while he accelerates towards his base. The withdraw, however, is made towards a nearby enemy champion (at the worst possible position for Yoshihiro, just the way he likes). Yoshihiro may go around terrains to direct himself towards his base, but the initial move is always given towards nearby enemy champions. The ability itself only becomes available with enemy champions nearby (and below the Health threshold)

While withdrawing, Yoshihiro cannot basic attack nor cast abilities and is immune to crowd control (except slows, but their effects are reduced). If he collides with enemies, Yoshihiro deals damage and pushes them aside. The shield decays over a few seconds and the retreat has a maximum distance.

If Yoshihiro ends up killing an enemy champion or if all nearby enemy champions are killed in the meantime, the withdrawal is interrupted. Yoshihiro cannot interrupt it himself.

-Maximum Health threshold: 20/22.5/25% of Maximum Health -Shield value: 400/600/800 (+ 200/300/400% AD) -Shield decayment duration: 4/5/6 seconds -Movement Speed: from - 60 to + 90/120/150 over 3 seconds, persisting through the entire effect -Damage: 10/15/20 (+ 35% AD)% of the enemy's current Health [minimum of 200/300/400 (+ 35% AD)] as Physical Damage -Maximum distance: 2500/3250/4000 -CD: 140/130/120 seconds


Melee, uses Mana

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