Champion kit #1, a Skirmisher
Hello you people, have a good 2020. I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people. Lucky for us, though, because everyone sure loves how the game is balanced.
Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.
I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go:
- Hidemasa Hori (names are merely for inspiration and representation)
Passive: After casting an ability, Hidemasa's next two basic attacks receive 50% additional Attack Speed.
Also, within 6 seconds after damaging an enemy champion, basic attacks and successful hits of the 1st Skill stack Prestige stakes, up to 5. Against enemy champions, duration is renewed. Prestige stakes interact with Hidemasa's other abilities and, upon reaching maximum stacks, also grant** 175 **additional range (300 total) and basic attacks and the 1st Skill ignore a percentage of enemies' Armor.
-Armor ignored: 15/25/35% at levels 1/8/15
** 1st Skill:** Hidemasa energizes his dirk and pierces ahead after a brief delay, dealing damage and** slowing** (decays over 1 second) the first enemy hit within a short line.
After colliding with the first enemy, the damage then spreads within a conical area behind it. For every enemy champion hit, receives a Prestige stake.
The initial delay is reduced by additional Attack Speed.
-Damage: 60/100/140/180/220 (+ 70% Bonus AD) as Physical Damage -Slow: 40/45/50/55/60% -CD: 7/6/5/4/3 seconds
2nd Skill: Hidemasa floats and becomes immune to damage for** 1.25** seconds. During this time he's also granted additional Movement Speed and fires all current Prestige stakes as missiles within a line, chosen for each stake within a conical area that doesn't change direction.
Each Prestige stake deals damage to enemies they pass through and heals Hidemasa for 60% of damage dealt to champions (15% against minions and monsters). Once fired, they float in the air for up to** 6** seconds and each one throw itself against enemies hit by basic attacks or the 1st Skill to deal 4 (+ 1% Bonus AD)% of the target's Maximum Health as additional Magic Damage (doesn't prevent new stacks).
Reaching the maximum number Prestige stakes refreshes this ability's** Cooldown**.
-Damage (per stake): 30/50/70/90/110 (+ 35% Bonus AD)(+ 30% AP) as Magic Damage -Additional Movement Speed: 25/30/35/40/45% -CD: 22/21/20/19/18 seconds
3rd Skill: Hidemasa's gauntlet interacts with the closest enemy champion. If the affected enemy is within 475 range, Hidemasa dashes towards him, dealing Magic Damage equal to 50 (+ 5 x level)(+ 40% AP) and receiving a shield for up to 2.5 seconds.
If Hidemasa interacts with an enemy champion in between 475 and 725 range, the enemy is pulled a fixed distance towards him and takes** Magic Damage equal to 50 (+ 5 x nível)(+ 40% AP). An enemy champion dragged into the 1st Skill** takes additional damage.
-Shield: 70/110/150/190/230 (+ 80% Bonus AD)(+ 60% AP) -Additional damage: 8/9/10/11/12% of enemy's Maximum Health -CD: 14/13/12/11/10 seconds
Ultimate: Hidemasa uses his gauntlet to reproduce his dirk, causing it to emerge within a nearby selected area after a delay. Enemies within the area take damage and, if an enemy champion is hit (prioritizes the one closer to the center), Hidemasa also emerges from the same position to knock him up for 1.25 seconds, time during which he cannot be interrupted.
Prestige stakes fired by the 2nd Skill throw themselves one after another against the enemy champion hit, dealing 4 (+ 1% Bonus AD)% os his **Maximum Health **as Magic Damage each. If the 2nd Skill is not on Cooldown, stakes stacked until then are used instead.
This ability's cast range increases by 25% for each Prestige stake, up to 125% (1350 total).
-Damage: 150/275/400 (+ 150% Bonus AD) as Physical Damage -CD: 120/100/80 seconds
Melee, uses Mana
Skirkmisher core traits: high in-combat scaling damage, kills all, poor target selection, reliable survivability.