Jolt, the Electric Spider
So first off I want to point out that Elise is a half-spider and half-human, while Jolt will be born and raised from a completely different land basically the complete opposite of the Shadow Isles and he will be a pure bred giant yellow magical spider that thrives off and produces powerful electricity. Jolt is someone that loves his home, but has to constantly travel to follow the thunderstorms across the board as this is essentially his food supply since lightning is the only natural wonder that produces enough power to keep him energized and able to produce lightning magic, but he does not need anywhere near as much energy if he simply wants to just live like the others of his kind. Since Jolt wants to be the greatest and most powerful lightning mage of any species, especially his own, then he must search and hunt for the most electricity that Runeterra can offer.
The village of these electric spiders live a short day trip away from Zaun where they go to consume the excess electricity the city produces in order to survive, unlike humans they do not need to eat multiple times a day, so they go to the city to replenish their energy a few times a month.
Jolt's main role is an area control mage, best served as a mage jungler so he can set up his spider webs among the fog of war so that over time he can really take control of an area. Spider webs can be destroyed by standing still on them for a long time without the opposing team on the web as well. Be careful though because Jolt gains an insane amount of power while he is on his webs taking down targets also on his web, so make sure he is not nearby if you are planning to take down the spider webs!
Spider Web is a 4 point ultimate with the first point automatically given at level 1, must place points at 6/11/16 like normal.
Basic Attack Range: 575 / 125 units [electric string shot / pounce to / bite attack] Movement: 340 units per second
Electrified Web (Passive): Ranks: Scales with points in Spider Web Jolt pounces to his target within a spider web for his basic attack and he loses 450 units range to his basic attacks to deal 20/40/60/80(+20%AP) bonus magic damage on-hit to his targets while he is in his spider web.
Jolt electrifies his spider web causing it to electrify, silence, and deal 15/30/45/60(+15%AP) magic damage per second to enemies within (double damage against minions and monsters) while he is on the spider web.
E-Fangs (Q): Cooldown: 6/5/4/3/2 seconds; Cost: 30/35/40/45/50 Mana; Range: 850 units Jolt shoots electric fangs at his target to slow them down by 60/70/80/90/99% and electrify them for 1 second.
If the enemy was within a spider web then the electric fang additionally deals 8/9/10/11/12%(+1% per 100AP) of the target's maximum health as magic damage and heal himself for 50% of the damage dealt (max 200/250/300/350/400 damage against monsters) (minimum 60/80/100/120/140 damage).
Energy Blast (W): Cooldown: 16/15/14/13/12 seconds; Cost: 80/85/90/95/100 Mana; Distance: 2000 units Jolt channels for 0.5 second to unleash a very powerful slow moving blast of electric energy that can be redirected numerous times by casting Energy Blast to deal 100/140/180/220/260(+120%AP) magic damage to every enemy struck, the same enemy can only be struck one time.
If an enemy is electrified then they are stunned in place for 1.5 seconds if they get struck by this energy.
Discharge (E): Cooldown: 4 seconds; Cost: 65 Mana; Range: 600 units Passive: Moving, attacking, and casting abilities while in spider webs grants charges, at 100 charges Discharge can be used. Jolt gains 10/20/30/40/50% bonus attack speed while on a spider web.
Active: Jolt discharges stored up excess energy around him to deal 80/110/140/170/200(+70%AP) magic damage to struck enemies and electrify them for the next 2 seconds.
Enemies electrified by Discharge have their dashes, jumps, and instant teleports instantly stopped at their current location if they attempt to use them.
Spider Web (R): Cooldown: 20/18/16/14 seconds; Cost: None; Range: 600 units; Radius: 350 units Jolt creates a spider web at the target location that persists for the next 600 seconds slowing enemies within by 10/20/30/40%.
Spider webs can be destroyed by enemy champions if they stand still on it for the next 2.5 seconds, they cannot be destroyed if Jolt or an ally champion is currently on the web as well, destroyed spider webs grant 5 gold to the destroyers.
~Stacona [slayer-jinx-unamused]